Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:27 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-09-13 12:58 UTC · Community Announcements · Shattered Mirror Studio
-Fixed Transfer Station not handling cargo. -Fixed Editor not updating cargo available on the map when a new industry is placed manually. -Fixed notification not showing when industry levels up. -Fixed ship size and height not showing up in depot info window.
2025-09-11 16:08 UTC · Community Announcements · Shattered Mirror Studio
-Fixed several rail pathtracing issues when first track is changed and on-the-fly pathtracing when station is changed. -Improved re-tracing path when station is manually deleted from train orders. -Fixed ship follow option not cancelling properly when vehicle window is closed. -Fixed road tunnel placement blocked in certain direction. -Fixed road spline placement issue in certain direction. -Fixed road crossroad generation One-Way overriding One-Sided option. -Fixed few UI issues when selecting Per-Cargo and Per-Car options. -Updated premade maps with the new industry changes.
2025-09-07 22:03 UTC · Community Announcements · Shattered Mirror Studio
-Fixed some crossroad generation that was changed previously. -Fixed few loading issues with editing existing stations. -Fixed few issues related to saving a game during construction. -Fixed one screwup in road pathtracing, calculating temp paths length wrong, causing some inconsistent route selections. -Some minor fixes to road generation. -Fixed road direction indicators not showing up while placing road nearby after the last update. -Removed limits on number of connected roads, so more than 3 roads can now be connected.
2025-09-05 17:34 UTC · Community Announcements · Shattered Mirror Studio
Thought this would be just a quick hotfix update, but it turned out to be a whole thing... FIXES -Fixed error with changing station connections while vehicle is waiting in station. -Fixed road connection issue if smaller road is connected between road tile and road spline. -Fixed error when deleting road tile that is connected to multiple roads. -Fixed several issues with connecting multiple roads. -Fixed random error from placing road stop in a certain configuration. -Fixed few issues with road stop on multi-lane road. -Fixed issue with train switching if station widget is still open. -Fixed
2025-08-30 21:11 UTC · Community Announcements · Shattered Mirror Studio
Dynamic Industry SpawnIndustry spawning is now fully dynamic, with each industry spawned based on existing dependencies. This should ensure there are no industries left without any input or output.Each map prioritizes spawning at least 1 consumer goods industry and 1 food industry. The rest is randomized.This applies to end industries, such as gas stations or hospitals as well. But not to city commercial buildings. Those can still spawn without any input on the map.Reorder Switching ChangesNew Reorder setting was added to rail switching. Apart from setting which elements to add/remove at a sta
2025-08-17 20:17 UTC · Community Announcements · Shattered Mirror Studio
- Few fixes and improvements for road pathtracing. - Few small UI performance fixes. - Fixed possible error/crash when loading excessively large city.
2025-08-14 11:59 UTC · Community Announcements · Shattered Mirror Studio
Fixes - Fixed vehicle collision detection issue. - Fixed vehicle issue if it's restarted or moved to depot while it's blocked by other traffic. - Few improvements to road traffic light system and vehicle detection. - Fixed road terminal station radius preview. - Fixed local passenger production if there is only 1 city on a map or city grows. - Added option to Force Sell cargo waiting in station, if it is accepted by any nearby industry.
2025-08-11 20:43 UTC · Community Announcements · Shattered Mirror Studio
When I said the last industry update was the last, I was very wrong. So here is another one.Global ElectricityElectricity is now a global commodity. It is produced by power plant industries and consumed by cities and certain high electricity-demanding industries. It can't be transported or stored in any way (yet), and immediate electricity production must meet power demand. This will also serve to better utilize other types of power plants in the future. To demonstrate this, BioPlant, producing electricity from biomass, has been added as an alternative to a coal power plant.All locations produ
2025-08-08 10:51 UTC · Community Announcements · Shattered Mirror Studio
Premade maps and scenarios were added back.Two optimization changes to improve performance while placing road and rail splines. This includes bridges and tunnels as well.Rail bridge collision was changed, so it's possible to stack bridges and ramps next to each other.Testing UI redesignI have struggled with the UI design for this game since the very beginning and I've wasted months of work on 4 complete redesigns at this point. Even after all this time i'm still not 100% sure if I want to go with a more modern UI feel, or lean into the low-poly aesthetic and try a more 'cartoony' design.For th
2025-07-27 21:05 UTC · Community Announcements · Shattered Mirror Studio
Update overhauling industry setup, new industry cargo classifications, adding new cargo, industries, and bugfixes.Industry Update5 new types of cargo and 6 new industries, changes to chemical industry chain, tools and alternative uses of byproducts. This brings us to 59 cargo types and 88 industries in total. New CargoWood ChipsChemical MineralsToolsLab EquipmentAutomation ToolsAnimal Feed New IndustriesSulfur Mine (Minerals)Chemical Plant (Minerals->Chemicals)OSB Factory (Wood Chips, Chemicals ->Lumber)Tools Factory (Steel, Wood -> Tools)Lab Equipment Facility (Glass, Rubber –> Lab Equipment)
2025-07-10 16:26 UTC · Community Announcements · Shattered Mirror Studio
Testing map generation optimization.
2025-07-09 19:58 UTC · Community Announcements · Shattered Mirror Studio
Right, an update. New 0.5 version is here with some major core changes, most of which are not visible or that exciting. Warning: This update will definitely break old saves and deleting old save folder is required. MAJOR CORE UPDATESome core game and engine stuff was changed. Not as much as I'd like, but it's something. New camera system, changes to world simulation, faster overall vehicle speed, faster fast-forward simulation, performance improvements, etc.Cool new main menu was also added, signalling possible future UI redesign.INDUSTRY UPDATEBiggest changes are with industry system, bringin
2025-01-18 07:30 UTC · Community Announcements · Shattered Mirror Studio
Hopefully last fix update before 0.5 Version - Fixed some issues during train station loading leading to errors, potentially snowballing into other issues. - Fixed issue after changing roads for station with more than one Out Connections. - Fixed issues caused by changing Road Station from layout options, disabled layout change for Ports. - Fixed rail/road slope construction limits. 1 tile for roads, 1/2 tile for rail. - Fixed Manual Road Connect sometimes not connecting roads properly. - Fixed bridge ship navigation with the new spline bridge system. - Fixed ship navigation layer display issu
2025-01-06 07:31 UTC · Community Announcements · Shattered Mirror Studio
- Fixed crash caused by connecting multi-lane, one-way road into a road station's side connections. - Fixed issues with depot 'Row Delete' leaving some references, causing train mixup issues after reload. - Fixed issues with road depot and some road station elements save references, causing road issues after reload. - Fixed deleting road tile not updating connected roads properly. - Fixed train not finding path if there was a track change after it arrived at station. - Fixed issue with deleting rail track inside a signal block while train is in the next connected block. Causing train to get st
2024-12-28 17:43 UTC · Community Announcements · Shattered Mirror Studio
- Added Option to select specific Industry Chain to spawn on a new map. This can be selected from the Industry Tab in new game options. It's very basic and not everything is included on the list, because some of this stuff will likely change in the next update. Number of spawned industries is still limited by the maximum number of industries on a map. If the number of selected industries is higher than max, not everything will be spawned. If the number of selected industries is lower than max, rest of industries will be spawned from random pool, same as before. - Added Option to delete station
Full appinfo as delivered by Steam PICS, changenumber 38007428. Also at /api/app/2614550/raw.
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