Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:06 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2015-11-04 15:00 UTC · Community Announcements · RedBedlam
Build: 1.0.1.5822 Fixed issue that could cause dialogue to be skipped on Rescue Run Fixed an issue where mirror shader on Alive1 would appear black Fixed occasional issue that could result in player dying while transitioning into next level Fixed checkpoints status not being saved correctly on Planetfire: Ascension
2015-10-12 18:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (John Walker)
You wait forty years for a game about jumping between video games, and two come at once. A couple of weeks after we saw Davey Wreden s experimental project The Beginner s Guide, we now have Bedlam . (No, not that one. The other one.) Based on Christopher Brookmyr s book of the same name, and written by the author, this is a tale of being trapped inside the history of first-person shooters. Here’s wot I think: …
2015-10-09 16:44 UTC · Community Announcements · RedBedlam
Build: 0.9.13.5816 Improved level loading process to reduce memory usage when transitioning between large scenes Fixed some unpredictable behaviour when restoring a saved game on Mac Many visual improvements to Death or Glory levels Many visual improvements to Age of Attrition level Various tweaks and improvements to NPC behaviour
2015-10-06 12:13 UTC · Community Announcements · RedBedlam
Build: 0.9.12.5809 Fixed a memory allocation crash on Macs, when transitioning between Calastria levels Fixed an issue where loading a save on the level Alive1 would cause the game to become unresponsive Many visual tweaks and improvements to Planetfire levels Fixed a bug where jumping in decontamination chamber would prevent progressing past Gortoss Fixed an issue where all weapons would be visible simultaneously on loading into a level Fixed an issue where sound that was played in the player's head would sometimes distort Fixed checkpoint at the start of Calastria: Upper Village overlapping
2015-09-28 12:36 UTC · Community Announcements · RedBedlam
QA is complete! This week we're tidying up a few points of detail and looking forward to the announcement of the release date :)
2015-09-21 11:54 UTC · Community Announcements · RedBedlam
While we wait for our final certifications to be issued we continue to listen to your feedback and make adjustments to gameplay and appearance :)
2015-09-16 17:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Alec Meer)
Skyshine’s Bedlam (that awkward prefix is because a first-person shooter named Bedlam is already on Steam) is a team-based roguelike in which you drive a giant APC across a post-apocalyptic desert, getting into regular turn-based fights and trying not to run out of food and fuel. It’s out today. A list of games which have made me swear the most: 5) Syndicate (original) 4) Prince of Persia: The Sands of Time 3) Mario Kart 2) Quake III: Arena 1) Bedlam …
2015-09-14 11:49 UTC · Community Announcements · RedBedlam
This week we're wrapping up the final pieces of admin to do with QA and compliance. Meanwhile as this process concludes we're using the time to add in more details and optimisations.
2015-09-11 13:27 UTC · Community Announcements · RedBedlam
Build: 0.9.11.5766 Enabled unlockable extra options to Chapter Select (Unlimited Ammo, Guns Unlocked) for completing The Citadel Enabled unlockable extra audio track (Christopher Brookmyre) in audio options, for completing The Citadel Fixed an issue with objectives not being restored correctly from a save Fixed The Citadel exit stairs appearing dark like the rest of the scenery Lightened the "power off" state of The Citadel finale Visual tweaks and re-lightmapping for Planetfire Ascension Miscellaneous visual polish to other levels
2015-09-07 11:29 UTC · Community Announcements · RedBedlam
A few nice improvements to be made after our last patch. As always, thank you for your feedback :)
2015-09-04 16:45 UTC · Community Announcements · RedBedlam
Build: 0.9.10.5735 Fixed player velocity being incorrectly carried over on level transitions and restarts Fixed Death's Dark Vale becoming uncompleteable when loading a save including a tower with one broken panel Fixed objects with deactivated simplified renderers (e.g. stairs) not triggering footsteps correctly Added interior atmos audio to Planetfire buildings Tweaked placement of music trigger in Out of the Frying Pan, Into the Planetfire Fixed gaps appearing around the edge of the death screen on certain resolutions Fixed some overlapping text in specific localisations Relightmapped Calas
2015-09-01 12:40 UTC · Community Announcements · RedBedlam
Continuing to respond to feedback and hopefully patching more tweaks and additions this week :)
2015-08-28 16:56 UTC · Community Announcements · RedBedlam
Build: 0.9.10.5706 Athena will now react verbally to combat situations, when no other dialogue is active Added more impactful audio for player death Melee NPCs now no longer strafe when moving into combat Improved lighting, scenery and terrain across Calastria and Planetfire Fixed some incorrect geometry in the navmesh of the finale of Yes, We're Going There Standardised some inconsistent behaviour with GUI button audio
2015-08-24 12:27 UTC · Community Announcements · RedBedlam
Aiming for another patch this week with further improvements while we wait for the all clear from QA admin.
2015-08-21 17:14 UTC · Community Announcements · RedBedlam
Build: v0.9.10.5689 Improved visual impact of player death Many visual improvements to Out of the Frying Pan, into the Planetfire Fixed accidental breaks in navmesh in Yes, We're Going There Player will no longer crouch when exiting the menu using the Back button on gamepad Fixed an exception being thrown in Alive1 when resuming an old save Fixed an issue where music/atmos would be incorrect when exiting the mini-glitch in Alive1 V-sync toggle should now display correctly when entering the graphics options menu Prevented picking up of physics objects while standing on them, or airborne, to pre
Full appinfo as delivered by Steam PICS, changenumber 37432709. Also at /api/app/261490/raw.
{
"appid": "261490",
"common": {
"name": "Bedlam",
"type": "Game",
"releasestate": "released",
"oslist": "windows,macos",
"clienticon": "b403cfd0c8ab53b774c80abc65919ef4df1d32a4",
"clienttga": "67f0d27481d35c83d1f865131566637c221f9eb9",
"icon": "91fce54b34336b1ff308714b9cc8e1c52c8b5fe2",
"logo": "123a553d9fe2ee656785e80e9295d8abf47379b0",
"logo_small": "123a553d9fe2ee656785e80e9295d8abf47379b0_thumb",
"app_retired_publisher_request": "1",
"restricted_countries": "DE",
"steam_deck_compatibility": {
"category": "1",
"steamos_compatibility": "1",
"steam_machine_compatibility": "1",
"test_timestamp": "1778025600",
"tested_build_id": "843110",
"tests": {
"0": {
"display": "2",
"token": "#SteamDeckVerified_TestResult_SteamOSDoesNotSupport_Retired"
}
},
"steam_machine_tests": {
"0": {
"display": "2",
"token": "#SteamMachine_TestResult_SteamOSDoesNotSupport_Retired"
}
},
"steamos_tests": {
"0": {
"display": "2",
"token": "#SteamOS_TestResult_SteamOSDoesNotSupport_Retired"
}
},
"configuration": {
"supported_input": "other",
"requires_manual_keyboard_invoke": "0",
"requires_non_controller_launcher_nav": "0",
"primary_player_is_controller_slot_0": "0",
"non_deck_display_glyphs": "0",
"small_text": "0",
"requires_internet_for_setup": "0",
"requires_internet_for_singleplayer": "0",
"recommended_runtime": "proton-stable",
"requires_h264": "0",
"requires_voice_files": "0",
"gamescope_frame_limiter_not_supported": "0",
"hdr_support": "0",
"requires_proton_soundfonts": "0"
}
},
"metacritic_name": "Bedlam",
"controller_support": "full",
"small_capsule": {
"english": "capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"store_screenshot": "ss_ed129880857b0597891569f436896b0da4ffb91c.jpg",
"store_asset_mtime": "1433861908",
"associations": {
"0": {
"type": "developer",
"name": "RedBedlam"
},
"1": {
"type": "publisher",
"name": "KISS ltd"
}
},
"primary_genre": "23",
"genres": {
"0": "1",
"1": "23"
},
"category": {
"category_2": "1",
"category_22": "1",
"category_13": "1",
"category_15": "1",
"category_28": "1",
"category_29": "1",
"category_43": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true",
"full_audio": "true",
"subtitles": "true"
},
"german": {
"subtitles": "true"
}
},
"steam_release_date": "1444734059",
"metacritic_score": "54",
"metacritic_fullurl": "http://www.metacritic.com/game/pc/bedlam?ftag=MCD-06-10aaa1f",
"community_visible_stats": "1",
"community_hub_visible": "1",
"gameid": "261490",
"store_tags": {
"0": "19",
"1": "1663",
"2": "492",
"3": "7208",
"4": "1774",
"5": "3942",
"6": "4004",
"7": "1719",
"8": "4182",
"9": "3839",
"10": "1742"
},
"review_score": "6",
"review_percentage": "75"
},
"extended": {
"developer": "RedBedlam",
"publisher": "KISS ltd",
"homepage": "http://www.bedlamthegame.com"
},
"config": {
"contenttype": "3",
"installdir": "Bedlam",
"launch": {
"0": {
"executable": "bedlam.exe",
"description": "Launch",
"config": {
"oslist": "windows",
"osarch": "32"
}
},
"1": {
"executable": "bedlam.app",
"description": "Launch",
"config": {
"oslist": "macos"
}
}
}
},
"depots": {
"228990": {
"config": {
"oslist": "windows"
},
"depotfromapp": "228980",
"sharedinstall": "1"
},
"261493": {
"config": {
"oslist": "windows"
},
"manifests": {
"public": {
"gid": "1563201318503053709",
"size": "4945131545",
"download": "1601669888"
}
}
},
"261494": {
"config": {
"oslist": "macos"
},
"manifests": {
"public": {
"gid": "3633545108541900796",
"size": "4942112076",
"download": "1602215504"
}
}
},
"overridescddb": "1",
"branches": {
"public": {
"buildid": "843110",
"timebuildupdated": "1446575662"
}
},
"privatebranches": "1"
},
"ufs": {
"quota": "1000000000",
"maxnumfiles": "1000",
"hidecloudui": "1",
"ignoreexternalfiles": "1",
"savefiles": {
"0": {
"root": "gameinstall",
"path": "save",
"pattern": "*.json",
"recursive": "1"
}
}
}
}