Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:08 UTC.
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2026-09-01 12:05 UTC · Community Announcements · EveTok
Ahoy, Tinkerlanders! We know you’ve been waiting for the next major update for a while now, but it is very much in the works. Our goal is simple: we want this update to be as fun, stable, and polished as possible when it reaches everyone. And with the amount of new content we’re preparing (new islands, new systems, new enemies, new tools etc.) - this is not exactly a tiny patch we can simply send out into the wild. Tinkerlands is growing fast, and we want to make sure it grows in the right direction. That’s why we’d like to ask for your help and also give some of you a chance to try the update
2026-07-31 14:00 UTC · Community Announcements · EveTok
Ahoy, Tinkerlanders! The next major update is getting closer and closer - just a little more patience, and we’ll finally be ready to show you much more. July was another busy month for the team: we kept polishing the game, improving visuals, and preparing new islands, events, enemies, and class content for the upcoming update. So, what’s new this month? Visual Upgrade: CausticsWe’ve been improving the visuals of the whole game here and there, and this month we wanted to show one of those upgrades: a new caustics effect in Coraline Fields. It’s a small detail, but the kind that makes the world
2026-07-01 10:33 UTC · Community Announcements · EveTok
Ahoy, Tinkerlanders!It's 1st of July, so that means that June ends today when our monthly devlog drops! We've been working on so many things this month that we are very sure you are really going to love (ahem, bigger chests).But before we jump into the new stuff, we want to talk about something important.Our Recent Reviews are currently showing as Mixed. Not the most exciting achievement to unlock, we admit. We know Tinkerlands still has rough edges, and we’re not ignoring them. We read your reviews, bug reports, Discord messages, and suggestions, and we’re doing everything we can to improve t
2026-06-01 11:25 UTC · Community Announcements · EveTok
Ahoy, Tinkerlanders! In May, we kept working on new content, but a big part of the month was also about improving the game based on your feedback. We read your reports and suggestions, and we’re making changes to smooth out the experience, fix pain points, and improve core systems. Here are the main things we focused on this month:Seamless Save/LoadWe’re working on an upgrade to the save/load system to make it 100% transparent to the player. It’s still a work in progress, but the good news is: it already has far fewer noticeable hiccups, and the overall flow feels much smoother. Pirate Outpost
2026-05-01 14:30 UTC · Community Announcements · EveTok
Ahoy, Tinkerlanders! It’s getting hotter and hotter outside - and the same can be said about our development kitchen. April has been packed with big systems work, a juicy chunk of new content, and quality-of-life improvements based directly on your feedback. Here’s what we've been working this month: Fungal IslandWe said that longer gaps between updates would mean bigger updates and we really meant it. Here’s a sneak peek at a brand-new location: Fungal Island, along with its very own Lord. Expect new challenges and a chunk of fresh adventure content for explorers who like their islands… a lit
2026-04-08 12:07 UTC · Community Announcements · CodeManu
Hello everybody! We are back once again with another patch, mostly focused on bugfixing and expanding the crash auto-report tool. The game is getting more and more stable with each update, we are now receiving 2~3 reports every ~2,000 play sessions.We are going to keep this pace for a bit longer, but soon enough we should be able to start working full steam on the next major update.Tinkerlands v0.3.4.0NEW- Added dropped by Leprechauns in Day/Night islands.CHANGES- Player backup is loaded automatically if the main file is missing. - Report tool now shares system specs (anonymously). - Report to
2026-04-01 10:48 UTC · Community Announcements · CodeManu
Ahoy, Tinkerlanders! Can you believe March is already over? Well, for us it's still March until we publish our monthly devlog.This month has been a weird one, while the team has been partially working on the next update, most of the development time has been spent on bugfixing and addressing community issues and feedback from the 'Towns & Dwellers' update. We created the 'experimental' branch and were able to fix a lot of issues thanks to your support. Then we pushed it to the public branch and fixed even more issues thanks to the new automated crash report tool. This month alone we've made ov
2026-03-17 14:17 UTC · Community Announcements · CodeManu
Hello everybody! You might've noticed that we've been updating Tinkerlands almost daily since the last announcement. We are doing that because now that we have the automated crash report, we are being able to catch issues that we weren't able before!We still have some reports on our backlogs for more obscure bugs that we are still investigating. But this patch addresses most of the reports we've received, at least the most common ones.Tinkerlands v0.3.3.0CHANGES- Network 'Rely' protocol is now disabled.- Crash Handler now includes the current world's mod list.- Crash Handler now includes an in
2026-03-11 14:53 UTC · Community Announcements · EveTok
Ahoy, Tinkerlanders! First of all, I want to give a huge thanks to everybody that took a minute to check out the 'experimental' branch. We've gather so much feedback and bugfixes. So much that we've done close to 100 bug fixes and changes in just a few days!We've heard your concerns, and we are taking steps into improving all the rough edges Tinkerlands has. So we are very happy to share that the new multiplayer protocol (that has been proven to work better) and the new collision systems are now being pushed to stable. Along with a lot of bugfixes and other cool changes, like the automated cra
2026-03-04 16:03 UTC · Community Announcements · EveTok
Ahoy, Tinkerlanders! February has been a busy one - especially after we posted our updated roadmap. The team’s been working hard, and now we’re ready to try something really important in the wild.We’re launching an Experimental branch to test a major multiplayer upgrade. Multiplayer can look perfect in the lab and fall apart in real-world conditions, so we want to validate stability where it matters most.And that's not all, the new Experimental branch also contains a new collision system that makes the world feel less cluttered, a new automatic crash report system and an overhauled ingame repo
2026-02-25 14:48 UTC · Community Announcements · CodeManu
Hello everybody! It took some time, but here's the first post-stable release update. We are currently focused on fixing all the issues that come up, and this update takes care of a big chunk of them. We have also been working on an interesting quality of life change that we will talk more about in the upcoming devlog, along with a new protocol for multiplayer that hopefully should work better than the one we currently have. As said, we'll discuss more about this in the upcoming devlog, along with an experimental branch so you can test the new changes.This update also includes a few changes and
2026-02-18 14:18 UTC · Community Announcements · EveTok
Hello there, adventurers! We have some news to share.IntroSo far we've had two major updates that were developed each in a couple months without delays, excusing the 1 day delay recurring joke (we just don't think It's a good idea to release on Fridays). These updates contained a lot of new additions: full content islands, modding, rune system, pets, PVP, NPC friendship, mounts, weather, roof system, etc. We are now nearly the point of doubling the content we had on release, just 6 months after the early access was launched. But while we love what we do from the bottom of our hearts, this pace
2026-02-02 16:05 UTC · Community Announcements · EveTok
Heya, Tinkerlanders! It's been quite some time since we released the 'Towns & Dwellers' update on the unstable branch, and after a few patches and 100+ fixes and changes, we are ready to move it to the stable branch. However, we will always recommend making frequent backups — Tinkerlands is still in Early Access with so many changes happening quickly, so the chance that we introduce new bugs is never zero. New Trailer - the last two updates at a glanceWe’ve prepared a short, punchy trailer that showcases features from the last two major updates. Give it a look!A quick refresher: what’s inside
2026-01-19 12:55 UTC · Community Announcements · CodeManu
Hello everybody! We are back from our vaccations, and we went straight to check all the reports and feedback we've received during this time!It looks like the state of the unstable build is now quite solid, and with this patch we've addressed everything reported so far (related to the unstable branch). So unless we get some critical bugs in this update, the next one will be the stable build. This update also brings a couple of new features, like swapping your equipment with a mannequin (this was a community suggestion), vases being now breakable with weapons or 11 new hairstyles. And of course
2025-12-25 10:26 UTC · Community Announcements · EveTok
Heya, Tinkerlanders!We just wanted to take a few minutes to say thank you to all of you. We've been working on Tinkerlands for a couple of years now, with many ups and downs and quite a few obstacles along the way. But you’ve made it all worth it.Although there’s still plenty of room for improvement, issues to be fixed, systems to be reworked, and balance to be done, we are incredibly proud of what we’ve accomplished with Tinkerlands. All the help we’ve received from the community during these past few months since we entered Early Access has been invaluable, and it’s truly helping us shape Ti
Full appinfo as delivered by Steam PICS, changenumber 38499413. Also at /api/app/2617700/raw.
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