v1.0.1 hotfix (fixed and achievement)
fixed the Researcher achievement needing a building that was unobtainable
Mistward is a survival city-builder set on a mysterious island enshrouded in a poisonous mist! Create light sources to keep the mist at bay, build houses and command humans to gather resources. Explore the island and find a way out!
| App ID | 2618090 |
|---|---|
| App type | Game |
| Developer | Sokpop Collective |
| Publisher | Sokpop Collective |
| Release date | 2026-01-02 14:31 UTC |
| Release state | released |
| Store page | store.steampowered.com/app/2618090 |
| Last store refresh | 5 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | mistward.exe | windows | ||
| 1 | Mistward.app | macos |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:56 UTC | $11.99 | $11.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 21462776 | 2026-01-12 10:30 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228983 | windows | from app 228980 · shared install | ||||
| 228990 | windows | from app 228980 · shared install | ||||
| 2618091 | windows | 73.15 MB | 40.06 MB | 7493432527208921980 | ||
| 2618092 | macos | 97.58 MB | 57.76 MB | 1808980485033271094 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 21462776 | public | 2026-01-12 10:30 UTC | 5 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:29 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
fixed the Researcher achievement needing a building that was unobtainable
Hey all!I finally got around to updating the game again, fixing a bunch of bugs reported by you and added some suggested QoL. Also, sorry for keeping this game in early access for so long, I thought I would have the time and energy to keep working on it regularly, but that was a mistake. In hindsight it would have been better to release immediately with post-release updates. I apologize to anyone that had different expectations.Having said that, here are the changes:Changelog- added steam achievements- added a mac build- fixed steam api not working- fixed a duplication bug (bug reported by Pro
- fixed the crash that happened when destructing a building in v0.4.1 - destructing buildings that hold items now also drop those items. - destructing buildings now drop only half of their original construction cost instead of all. this is for a large part to counter the exploit where you can destruct and reconstruct 2 torches infinitely to explore the entire island.
changes / quality of life - every interaction is now performed with a single click instead of having to keep holding the mouse button. in some cases, holding the mouse button will keep the interaction going (like chopping wood and taking items from a stockpile) i hope this will improve the gameplay alot, making the interaction less finicky - when holding a mouse button on certain building, giving them items (such as giving logs to a campfire), you won't automatically also throw in other items anymore. instead you'll have to click (and hold) again to start giving other items. (this applies for
new - Egg incubator: hatches eggs - Item collector: building that sucks up surrounding resources that lay on the ground. can be collected and needs to be powered. changes - changed how chicken tending works. eggs dont hatch anymore unless put in an egg incubator. the animal feeder feeds chickens from a distance. - destructing a building now spawns the original construction resources - you can't walk anymore with the mouse while placing buildings fixes - fixed a bug that overwrote the version number - fixed a crash that happened when opening the 3d printer's crafting menu in an older saved game
{STEAM_CLAN_IMAGE}/44680248/f78d79908266aa674f794314034ae031f8717c15.png changes - new building: bonfire, lights a very large area but eats through fuel 10% faster and is 50% more susceptible to rain - you now access crafting menus of crafting buildings by clicking on a cog icon near it instead of clicking on the building. this fixes an issue players had where they either needed a full inventory or empty the crafting building's stock first before they could access the crafting menu. - updated the UI so it's a little bit nicer to look at hopefully fixes - fixed the forestry not working properly
- fixed a bug where the player gets stuck in water - improved mouse controls - edited some texts - fixed a few issues where you would fuel or give items to a building when destructing or right after completing the construction - some optimization
- fixed a crash that occured a lot in v0.2.0
v0.2.0 new - new building: forestry, uses water and electricity to regrow surrounding trees - added (windowed) resolution options in settings menu quality of life - you can now drop items at various buildings with right mouse button without having to drag and drop the item from your inventory - when clicking on an object the mouse will now lock so it is easier to walk there changes / balancing - removed the build range cap, meaning you can now build anywhere on the screen. you still need to be close to drop materials at the construction site. fixes - fixed auto navigation to crates not working
quality of life - when a human is navigating to a crate with an item that cannot be deposited in said crate, it will automatically go look for a crate that does have the same content and will bring the item there instead. (does not work with stockpiles) it there are only empty crates available they will drop the item in an empty crate. fixes - fixed nasty crash that happened almost randomly when adding a task/flag. (reported by various people) - fixed lantern turning to ash after burning out (reported by Cris) - fixed a crash when caused by bats (reported by Cris) - watchtowers now don't targe
v0.1.1 - added some object infos (reported by AlsPals) - removed a debug image that appeared when pressing N (reported by tsukichild) - info texts in unlock window now don't overflow anymore (reported by tsukichild) - fixed a bug where the camera keeps shaking after starting a new game (reported by joneeeeeeeee) - fixed various bugs/crashes
Full appinfo as delivered by Steam PICS, changenumber 37461576. Also at /api/app/2618090/raw.
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