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24496786
2026-07-31 17:29 UTC
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2623221
4.22 GB
1.18 GB
1416812955945901909
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
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24496786
public
2026-07-31 17:29 UTC
6 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:02 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-07-27 21:04 UTC · Community Announcements · Inkjet
Final Week of the PlaytestWe're heading into the final week of our July playtest! We hope you'll hop in and give the game a try. We look forward to your feedback!New in this Playtest:NEW Cargo King modeNEW TutorialMany bugfixesSecond Scrap Tournament We're less than a week away from our next tournament in Stars of Icarus! On August 1st @ 2pm EDT we'll be hosting the Second Scrap Tournament. We hope you'll join us as we stream the action on .Signups Close Thursday Wanna put a team together? Hurry, signups close Thursday, July 30th @ 2pm EDT! You can find tournament rules and more information by
2026-07-27 19:38 UTC · Community Announcements · Queso2469
Build 167f - Fixed Power Distribution Kit causing client issues when used multiple games in a row - Fixed Vent Reactor Coolant not functioning while the Speed Drive was activating - Fixed Vent Reactor Coolant detonating guided/seeking projectiles - Fixed some cases where players could get stuck on ladders if their client mispredicted climbing/leaving ladders - Fixed Repulsor Station not pushing in cases where there was a wall too close behind the enemy ship
2026-07-24 21:00 UTC · Community Announcements · Queso2469
Build 167e - Decreased Lock On cooldown 90s -> 70s - Fixed some instances where precision tools would silently fail attempting to repair single component stations - Improved highlighting and aim precision while freelooking with Lock On tool and Pilot Mark - Further increased number and range of attempts to combat spawn before failing - Fixed repairing components while speed drive activates causing damage - Added fractional healing to the combo wrench to not leave some components at 99/100 health - Fixed networked fighter components charging from dead friendly ships - Fixed some voice commands
2026-07-20 22:58 UTC · Community Announcements · Queso2469
Build 167d Alpha 5 - Lochnagar Ammo: Removed Arming Time Effect - (We're looking at where else arming effects adds interest in the ammo space, but allowing long range weapons to fire in short range for additional damage pushed them so far out of their intended identity to reasonably balance, even with large downsides.) - Mass Driver - Reduced Precision Damage 15-> 7 (Kinetic damage unchanged) - Increased AoE 0.5 -> 1.5 - (We're hoping to even out the component damage of the weapon a little, so that it's a little less deadly to components in close range, and a little less random at long ranges.
2026-07-17 18:18 UTC · Community Announcements · Inkjet
Fixed bug putting players into non fighter roles they had not selectedBackend fixes for our data collection and stats toolsEnd of match map votes should now include the Cargo King options for Keyport and Cleaved Canyons
2026-07-16 18:00 UTC · Community Announcements · Inkjet
Alpha PlaytestGreetings Captains and Crew, We are opening the hatches and our Alpha Playtest is now live! This time around you’ll be able to get hands-on with the new Cargo King gamemode, and our new tutorial! Be sure to jump on board as we’ll be closing this round on August 3rd. Check out the FAQ here We’ll also be rounding out with another Tournament on Saturday, Aug 1st, so if you think you’ve got what it takes to be our next champion then join our Discord for more details.
2026-07-09 19:56 UTC · Community Announcements · Inkjet
We’re opening Stars of Icarus for playtesting again from 16th July to 3rd August, so it’s the perfect opportunity to start organising your crew.This time, we’ll be including these features:Cargo King: In this new gamemode, teams compete to control a moving cargo ship as it flies around the map. You will be able to try it on Cleaved Canyons and Keyport Station. We look forward to your feedback!Tutorials: Actual, interactive tutorials are finally ready to be added! Whether you're returning from a previous alpha or a brand-new player, we look forward to your feedback on these tutorials.Bug Fixes:
2026-06-04 20:24 UTC · Community Announcements · Inkjet
Attention pilots and crew:We’re heading into our last weekend of the June playtest, and we want to remind everyone of the tournament coming up this weekend! On Saturday @ 2:00 pm EDT, we’ll be streaming the First Stars Alpha tournament to . We hope you’ll join us to see the action LIVE.If you’d like to participate in the tournament, there’s still time pick up some tips and gather your team! Join our discord and navigate to the #tournament-rules channel for more information.Sign-ups close Friday June 5th @ 12:00 pm EDT. Good luck to all of the teams, we'll see you in the stars!Muse Games
2026-06-02 18:25 UTC · Community Announcements · Inkjet
Hello pilots and crew, I hope you've all been enjoying the playtest! Though we're busy going through your feedback, suggestions, and bug reports, we want to take some time to join you in the playtest too!Dev GamesOver the next 3 days, we will be hosting lobbies in Stars of Icarus:Tuesday @ 8pm EDTWednesday @ 3pm EDTThursday @ 8pm EDTWe look forward to playing Stars of Icarus with you!Tournament Sign-upWe are hosting a tournament in Stars of Icarus, and there's still time to sign-up!We'll be hosting the tournament on our Discord Server. Gather your friends, then head over to #tournament-rules
2026-05-29 16:00 UTC · Community Announcements · ringo
Greetings Captain and Crew! Our latest open alpha playtest goes LIVE right now till June 8. We’re excited to open the hatch again to Stars of Icarus after some hard focused devtime. We’ve been pouring our efforts into a new game mode, visual updates, tutorial systems, a new map and much much more. Alpha Content: 5 Ships, 4 Levels, and a ton of explosive ship to ship combat!15 Minute Bounty Mode matches. If you're new, this is a great way to learn the game in a quick, low stakes gamemode!Our first official Stars Tournament. Saturday, June 6th. First to 12 Deathmatch matches. A bracket full of n
2025-12-19 23:45 UTC · Community Announcements · Inkjet
We are extending the current playtest through the holidays. You can continue to battle through the stars until January 5th!Thank you all so much for your feedback so far! We read all of it and your feedback will help us make Stars of Icarus the best game it can be.See you in the stars!
Full appinfo as delivered by Steam PICS, changenumber 38804689. Also at /api/app/2623220/raw.