2025-01-06 13:58 UTC · Community Announcements · Coilworks
No major announcement this time—just a couple of quick fixes and tweaks following our recent larger update ːdeheadː: https://steamcommunity.com/games/262390/announcements/detail/546722128842458766 (EDIT: Did a minor addition fix and added it to this patch note as to not spam the news feed with minor stuff) Ending Cutscene Desync We sadly had a miss here where the cutscene animation for the endings played with game-speed-modified delta time, leading the non-competitive mode to play the animations slightly slower and thus de-syncing the sound effects and music. This ruined the experience of the
2024-12-27 14:27 UTC · Community Announcements · Coilworks
New Features In addition to new language support, we’ve also added two significant improvements for those who continue playing beyond simply beating the game once. New Language Support We’re excited to announce that Cloudbuilt now offers full support for Simplified Chinese, thanks to the incredible help of JACKIEXIA! This update makes the game more accessible to Chinese-speaking players, providing a smoother and more inclusive experience. The new language option applies to menus, interfaces, and story text, making the game easier to navigate and enjoy. {STEAM_CLAN_IMAGE}/5695993/a16fcfba920535
2024-08-24 11:13 UTC · Community Announcements · Coilworks
This update brings improvements to the game's reliability and user interface clarity. Texture Loading Reliability: We've enhanced both asynchronous and synchronous texture loading systems to better handle file access issues. If a texture fails to load, the game will now detect this and attempt to load it again later in the same frame. These adjustments ensure that textures load more reliably, even in cases where access might be temporarily disrupted. Rank Overview Display Improvements in Level Selection: The rank overview display in the level selection screen has been updated for better clarit
2024-08-19 04:57 UTC · Community Announcements · Gafgar
Just a very small patch. Fixing an issue where you would always get the default skin selected after restarting the game. If you want some more details, here is an explanation: It turns out I introduced a new bug when I optimized the load speeds in one other other patches. The skin menu setup and initiation was big enough to be noticeable on my measures of the startup time, so I made it delay till actually needed. However, in doing so, I made a small oversight in the skin selection loading logic which assumed that the preview model for the skin was already setup. Which it was not in this case.
2024-08-13 11:08 UTC · Community Announcements · Gafgar
We've just rolled out another update focusing on refining the gameplay experience with added features, important fixes, and some quality-of-life improvements. It was intended to just address two bugs, but as I saw some streamers playing, I noticed a few additional things I wanted to fixːdeheadː The big thing in this patch is the option to turn on rankings in the ‘Non-Competitive Mode’. So everyone who enjoys doing time trials and just wants to find some shortcuts, get a good run, and get scored on that can do that now without worrying about leaderboards, or the other aspects of the competitive
2024-08-04 13:03 UTC · Community Announcements · Gafgar
New Features: Mouse Pointer Options: We've added support for both hardware and software mouse pointers. You can now choose from a variety of pointer appearances and adjust the mouse trail length to your liking. The hardware mouse pointer is enabled by default for faster response times. If you experience any issues, please switch to the software cursor.{STEAM_CLAN_IMAGE}/5695993/71da766cbc856032c2f5abd6dfe3e40127aeedfc.jpg UI Improvements: Options Window: To make room for these new features, we've widened the options window and added a new UI-focused tab. Reorganized Settings: Settings under th
2024-06-19 14:26 UTC · Community Announcements · Gafgar
Level select UI Updates: Fixed an issue with the difficulty indicator which had malfunctioned due to a prior update. Now it’s fixed and more thoroughly tested. Resolved a problem where hovering over a level, releasing, and then re-hovering at a specific timing could cause incorrect UI elements to display. Corrected a bug that caused leaderboards to display incorrectly for levels that have not been cleared. Mouse visibility: I added a small mouse trail in the game when the mouse is visible. This is a countermeasure to a rare issue where some players were unable to see the OS mouse while in full
2024-05-02 03:48 UTC · Community Announcements · Gafgar
This is a minor patch fixing 2 bugs. Some sounds created from scripts didn't get their sample rate initiated correctly, so when they tried to adjust pitch they got bugged and turned off. This was so far only observed on the stationary charge boost sound, but this fix should address other cases too if there were any. When changing between challenge mode and non challenge mode on the level select screen through the hot key, the UI could get buggy at times. This should now be better. There might be a small pop, but the resulting state should be bug free. Thanks for reporting issues when you find
2024-04-29 13:15 UTC · Community Announcements · Gafgar
Due to a request, we just added a new setting to alter the render style. We know that some players dislike the cross hatching style and how it applies to the game. As it is a pretty strong effect and applies to large portions of the game, we can understand where they come from. In fact, this is part of why we added a bunch of rendering settings for Super Cloudbuilt. We just never patched in any such feature to the original game before now, which is something we really should have done earlier. This is nothing as fancy as the Super Cloudbuilt modes, but there are now 3 presets available. Defaul
2024-04-14 14:23 UTC · Community Announcements · Gafgar
This patch addressed three bugs, added one minor feature, and one tweak to a level. First of all, the bugs. A bug when switching or using different sound devices was fixed. It appears there were some oversights when optimizing audio playback before. The sound device was not changed properly for all threads, and some sound resources also got buffered and reused, but did not get their device changed properly either. Making some sounds disappear completely when changing audio devices. There were many cases like this, but some examples include the voice lines played when returning to the room, som
2024-03-31 09:45 UTC · Community Announcements · Gafgar
Fixing reliability of leaderboards. This is a small one, but important. There were some issues with the reliability of leaderboards, especially in the custom levels. This update has overhauled some aspects of the leaderboards, making steps retry if they failed, and such things. I also added a bunch of thorough logging to quickly find issues if there were to be any in the future, and a leaderboard ID is displayed in the leaderboards at all times to verify its state. One issue was discovered in the level restart logic as well, where it for custom levels would reuse some logic used for the main g
2024-01-13 13:42 UTC · Community Announcements · Gafgar
Some smaller patches to just improve quality. Achievement for clearing all fog levels were patched to also work on other modes than the competitive “regular” mode. If you have cleared the level in the non competitive mode, it should now also count towards the achievement completion. Another achievement for managing to avoid damage on the top of the tower in the level “escape” was patched to also work in the 2020 mode, and the non competitive mode. Before it required the competitive regular mode to work. Various texts/tool tips were updated to fix typos or bad spelling. The options menu popup d
2023-09-07 16:14 UTC · Community Announcements · Coilworks
Nothing big to see here, the biggest change is that the controller support has been slightly patched in order to adhere to new Steam standards. Now, if you run the game in a level, and disconnect the controller in use, the game should open the pause menu. One tweak to the level select menu was also done to look better in wider resolutions. Finally, one the blood moon defiance level had some balance tweaks and some added hints. Nothing that should affect any leader boars, but it should help to teach the level and the mechanics in use just a bit better, and make two sections a tad bit less punis
2023-08-21 17:38 UTC · Community Announcements · Gafgar
Based on watching a few player streams, and having seen an issue with one particular level for some time now, I finally decided to do a small update on just this level. There are no real new code changes in this update, it is just level updates on two defiance levels, and some updates to effect visualizations. {STEAM_CLAN_IMAGE}/5695993/3a5d7a5a6437b663e9c56997fb66ca8962046912.jpg Visualization Visual updates were mostly focused on draw order of some transparent effects, to make some things draw through and sort with clouds better, but the pulse gates also saw a bit of a larger change, where t
2023-08-11 15:15 UTC · Community Announcements · Gafgar
I know, I said in the last patch that it would be the final patch for now, but I was wrong. ːcbhunterː This patch however is a bit more limited in scope, mostly addressing bugs and stability of the level editor. This patch started as I was working on a community level, noticing a few small issues. It then grew a bit from these initial issues and includes some fixes for the main game as well. Mostly becauseI was watching a few Cloudbuilt streams as I was working on the patch, and just found some new bugs or things to address. (Special thanks to everyone who streams or shares videos of the game!
Full appinfo as delivered by Steam PICS, changenumber 38805265. Also at /api/app/262390/raw.
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