Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:59 UTC.
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2026-08-24 12:21 UTC · Community Announcements · Andras
Hello everyone!Last time, we introduced three Modern Towers focused on damaging enemies directly. Today, we are looking at a different way of controlling the battlefield: Towers that produce their own Units, and the Mobile HQ that supports them as they advance.BarracksThe Barracks regularly drafts Infantry to reinforce the front. These riflemen engage enemies from a distance before closing in with their bayonets. Its three upgrade paths improve Unit Damage, Unit Health, and the maximum number of active Units.FactoryThe Factory builds Tanks at a much slower pace, but every Tank is a powerful fr
2026-08-04 23:50 UTC · Community Announcements · Andras
Hello, and welcome to another Dev Diary for Anathyma.With the Modern unit roster now complete, it is time to turn our attention to the Towers that players will use to defend from these units. Modern Towers are generally stronger than Medieval ones, barring certain exceptions (like a 4-5-4 Arrow Tower that builds up enough Attack Speed) but they are also more expensive, both to build and upgrade. Introducing Modern Towers into your defense is a step you must eventually take to handle Modern enemies, but the transition is not simple.We begin with three dedicated combat Towers, each specializing
2026-07-01 15:02 UTC · Community Announcements · Andras
Hello, and welcome to the fifth dev diary for Anathyma. In this one I will be revealing the final five units being added to the game.Ever since the height update, one thing we've wanted to add for a while was airborne units. Taking the fight beyond the ground, these units add a new dimension to fight in, requiring specialized anti-air solutions to fight them. The aerial aspect also gives them an avenue to attack in more dangerous ways.AirplaneAirplanes soar above the battlefield, making them immune to ground-based attacks. Equipped with a frontal machine gun for engaging enemy aircraft and bom
2026-05-27 11:50 UTC · Community Announcements · Andras
Hello, and welcome to the fourth dev diary for Anathyma. In this one I will be revealing three units from a new class of warfare.As teased in the previous diary, the time has come to add some horsepower to the roster. I'm talking about, of course, armored vehicles. Tanks, being far bulkier than foot soldiers, with high resistances to projectiles and frontal attacks in general, Tanks will prove to be the greatest threat to any defense, forcing players to invest in high-piercing Towers or Weapons.TankThe Tank is a resilient frontline vehicle designed to absorb punishment while supporting advanci
2026-04-22 14:19 UTC · Community Announcements · Andras
Hello, and welcome to the third dev diary for Anathyma. In this one I will be revealing the final three foot soldier units coming in the next update.While the previous diary talked about units with more unique styles of combat, these units are mostly about raw power, meant to break your defenses with pure force.GuardThe Guard is a direct upgrade over regular infantry (despite being equipped with chronologically older clothes), with better stats across the board. However, Guards' strength comes with numbers. When multiple Guards are nearby, they will coordinate their shots to fire in parallel.
2026-03-30 12:04 UTC · Community Announcements · Andras
Hello, and welcome to the second dev diary for Anathyma. In this one I will be revealing three more units for the next update.While most existing enemies, as is normal for Tower Defense, are built around pushing directly into the player’s lines, some of the upcoming Modern units are intended to make staying comfortably behind your defenses much less reliable. These units are meant to force the player to respond, reposition, and find ways to deal with them as they whittle down their defenses. On the other end, these units can be particularly useful to protect in the Breakthrough gamemode.Machin
2026-02-23 12:46 UTC · Community Announcements · Andras
Hello, and welcome to the first dev diary for Anathyma. In these I will be talking to you about the upcoming content for the next big update for Anathyma.If you could tell from the small tease in the new trailer, the next update will be themed around the Modern era, more specifically the 20th century. The goal with this new content is to give a greater sense of progression for the game, extending gameplay beyond the current 30 waves. This will be done by adding in new units, towers and weapons, increasing strategic diversity by creating new problems for the players to solve, and new tools to p
2025-06-30 15:39 UTC · Community Announcements · vonne.malabrigo
We’re excited to drop the first major update for Anathyma, and it’s a big one. You can now jump into online co-op with up to 8 players, unlock Steam Achievements, and climb the Leaderboards to show off your skills. To make things even more fun, we’ve added a character customization menu, perfect for putting your own flair on your hero in those wild multiplayer lobbies. The interface has also been revamped, with sleeker menus, a cleaner HUD, and unit outlines that make everything feel sharper and easier to read. And finally, we’ve added the new Height system to gameplay. Take the high ground an
2023-11-16 17:18 UTC · Community Announcements · Andras
Anathema Tower Defense is now available for purchase in Early Access! The game releases with 10 Towers, 9 Weapons, 4 Actives and 8 Passives to play around, in 10 different maps, 6 of which are featured in the Story Mode! If you are interested in getting a taste, some of this content is available in the demo!
Full appinfo as delivered by Steam PICS, changenumber 37646542. Also at /api/app/2624060/raw.
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