Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:12 UTC.
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2026-08-24 17:26 UTC · Community Announcements · Signs of Life
Hey folks, got a new update for you on our path to a 1.0 release. Expect an official announcement sometime soon with the release date and a new trailer :) This update is mostly about stability and fixing the rough edges you reported since the last update, making co-op less cursed, and improving performance and loading/generation speeds. Plus a few new toys we couldn't resist. Highlights The Hephaestus intro now gives you a flyover of the colony ship before AGIS greets you, still a bit WIP Write and save your own notes on physical datapads. Player-authored notes persist and sync in multiplayer.
2025-12-16 20:07 UTC · Community Announcements · Signs of Life
Hey folks, it's been a while, but we've got a new update for you to try out. First of all, I apologize for the long delay between updates. The last few years have been weird to say the least. The goal with this update was to finish the skeleton of the story content and to tie up as many loose ends as possible. New Content Added a new dungeon accessible from a teleporter somewhere along the bottom of the world. Added a new area for the native intelligent aliens, which is accessible through the new dungeon at the bottom of the world. Added ability to scan alien text on some structures in the wor
2022-06-23 17:24 UTC · Community Announcements · Signs of Life
Hey folks, we've got a new update ready for ya. This update is largely about tying up loose ends in the various gameplay systems and cleaning things up as we get closer to release. The high points are a re-worked melee system, improved ore refining, chemistry, and an expanded food and cooking system. We also put a good bit of time into various quality of life features that we'd been putting off, including the ability to scale the entire game for folks with very high resolution monitors. Melee Rework One of the things we've been wanting to do for a long time was to add more depth to the melee c
2022-02-20 18:31 UTC · Community Announcements · Signs of Life
{STEAM_CLAN_IMAGE}/5576959/1fb392544688ec8af9450ba766fe3002a7c04add.png Hey folks, we have a new update ready to go. The main goal with this update was to add a new area to explore, and to do a better job of introducing some of the mechanics related to the intelligent aliens. I've added spoiler tags to some of these update notes because the intention is for folks to discover these things for themselves, but you do you. You will need to generate a new world to see most of the new content, which is primarily located in the area underneath the Mining Base. New Content Reworked Mining Base - Expan
2021-05-27 17:27 UTC · Community Announcements · Signs of Life
{STEAM_CLAN_IMAGE}/5576959/02e86789f0911b7a8def828390f84a3f88845991.png Heya folks, we've got a new pretty significant update ready. Our intention with this update is to improve on a lot of the foundational parts of the game, improve the ease of use of various mechanics and systems, and add some new fun progression mechanics. Also we made it so when you eat raw meat you have a chance of getting a parasite that will gestate inside your guts and consume some of your digesting food until it grows big enough to burst out. Cybernetics {STEAM_CLAN_IMAGE}/5576959/b48b7822402c4475937af842ae50f0d03ecb4
2021-01-09 22:47 UTC · Community Announcements · Signs of Life
Hey folks, it's been a bit since our last update and I know we can be kinda quiet when we're busy behind the curtain, so we wanted to give you an idea about the stuff we're working on. Revamped Mining Base Story Content We're somewhat close to finishing this up, as we have most of the new mechanics, creatures and assets finished. We still need to finish up the new boss, build out the levels and tie everything together. World Generation The current worlds are too small, and use up too much memory so we're fixing the glitch. The next update will allow for larger worlds, and those larger worlds a
2020-10-24 00:38 UTC · Community Announcements · Signs of Life
Nights on the surface of the planet have become spookier and more ominous, and there seems to be a strange red comet in the sky. On the plus side, the red comet seems to be emitting some kind of radiation that is increasing the speed of plant growth. New Content New Creature - Ominous Bulb {STEAM_CLAN_IMAGE}/5576959/3dcfb3379f29251de52c49633adb1019bc6dc357.gif New Seed - Ominous Seed({STEAM_CLAN_IMAGE}/5576959/3d7bac957f6c0e8cce587d9d0610ee1b199e9f77.png) New Flora - Ominous Tree (with 4 color variations) {STEAM_CLAN_IMAGE}/5576959/9f502687ee0330ebc60a9ba62732cc2223cc2616.png Ominous Wood({STE
2020-10-02 23:56 UTC · Community Announcements · Signs of Life
Hey folks, we've got another update for ya. As we get closer to finishing the story content for the 1.0 release of the game (more on that later), we're going through our existing systems to make sure that we finish up some of the things we had planned but never got around to. To that end, we've significantly revamped the battery/energy system, added a new stamina mechanic and we now have basic Steam Workshop support implemented. Batteries and Energy Prior to this update, batteries were very simple and didn't actually hold a charge. You would craft one once and it would run forever. No more! As
2020-07-08 18:58 UTC · Community Announcements · Signs of Life
Heya folks, we've got some new stuff for ya. In the last update we re-worked the plant system, but we didn't really use it for much more than better versions of existing plants, so we wanted to take some time to add some brand new cool and weird plants. We also figured that we could kill two birds with one stone by adding some new related early game combat options in the form of various nuts and nut based technology. New Plants Hard Nut Tree {STEAM_CLAN_IMAGE}/5576959/8ea38eb075b8dc9ef022ec9efa2706c09ea42016.png Spray Nut Stalk {STEAM_CLAN_IMAGE}/5576959/a383f56a5e883385f74e2f589c7dfa69bbb371d
2020-06-26 17:08 UTC · Community Announcements · Signs of Life
Heya folks, we've got a new update ready for ya. Our goal with this update was primarily to improve some mostly cosmetic areas of Signs of Life, as well as to lay the groundwork for future content. The high points are: Improved tile drawing on crafted tiles, an improved Equip menu, and a revamped plant system that should allow us to add all sorts of weird and interesting plants. Improved Tile Drawing Prior to this update, nearly every crafted tile in the game had an outline around it which resulted in really blocky looking buildings. With this update, we've gone through and added the ability f
2020-04-26 23:45 UTC · Community Announcements · Signs of Life
Hey folks, we've got a new story update ready for ya to try out. The primary goal with this update was to expand the gameplay and story content related to the crew of the Hermes, who set up their residence in the Pioneer Station before you land on the planet. We've dramatically redesigned the Pioneer Station with the intention of making it more interesting to explore, as well as less hospitable. Aside from the story content, we've also added a new platinum material tier, a bunch of new weapons and gadgets and made quite a few quality of life changes. You will need to create a new character or
2019-10-28 20:55 UTC · Community Announcements · Signs of Life
Hey folks, we have a brand new update for ya. We're not quite done with the next chunk of story content, but we decided we should go ahead and release the non-story stuff we've been working on. The main goal with this update is to fill in some of the gameplay gaps and improve various quality of life aspects. One change we made is that we've pretty significantly improved the way gun accuracy works. Previously any given gun just had a set accuracy for every shot, but now the accuracy is dependent on what you're doing as well as the statistics of the gun. If you're standing still and fire a singl
2019-06-26 05:08 UTC · Community Announcements · Signs of Life
Hey folks, we decided it was past time to put out a roadmap and give you an idea of what we have planned between now and leaving Early Access. We're keeping some things intentionally vague to avoid spoiling stuff too far out. This isn't everything we have planned, and it is entirely possible that our plans may change, but this is where we're at right now in terms of planning out the remainder of the game's launch content. https://i.imgur.com/KJ62ZSR.png As always, if you have any comments, suggestions of just want to say hey, feel free to comment on this post, post on the forums or join us in
2019-05-31 13:58 UTC · Community Announcements · Signs of Life
Hey folks, we've got a new update ready. This update does double duty as both a tutorial and a significant chunk of story content at the beginning of the game. We've known for awhile that we needed a proper tutorial, but we waited until now because we wanted to make sure that we had a good idea of the stumbling blocks that new players have when starting the game fresh. Hopefully what we put together will make it easier for new players, while not being too overbearing or annoying for existing players. From a story standpoint, we've always known that we wanted to start the game like this, but be
2018-11-02 22:06 UTC · Community Announcements · Signs of Life
Hey folks, I wanted to put out a quick announcement and let you know what we've been up to since the last one. Originally we were going to put out a smaller update next, but along the way we ended up deciding to go ahead and finish up the intro/tutorial for the next update as well. The intro/tutorial will help introduce players to the world, as well as introduce many of the gameplay mechanics that you'll be using for the rest of the game. Signs of Life does some things a bit different than other games, so we feel like it is super important to make sure that players understand how the game func
Full appinfo as delivered by Steam PICS, changenumber 38552692. Also at /api/app/263200/raw.
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