Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:14 UTC.
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2014-12-26 22:24 UTC · Community Announcements · Strike Games
Hello gamers! Merry Christmas, Happy Holidays, and Happy New Year. Today we have a small bugfix update for Final Rush – Most of these issues were reported by gamer Comp9, so you have him to thank for all of these! v2.14 Changelog: Fixed the “Lucky 13” and “Hard Limit” achievements from not awarding. Fixed many typos in various texts location around the game. Fixed a bug where players would not hear the upgraded barrel sounds of other weapons. Small tweak to help deal with robots getting stuck. With our next Final Rush update, we hope to add some proper vote kicking, a proper exit button to the
2014-12-26 22:24 UTC · Community Announcements · Strike Games
Hello gamers! Merry Christmas, Happy Holidays, and Happy New Year. Today we have a small bugfix update for Final Rush – Most of these issues were reported by gamer Comp9, so you have him to thank for all of these! v2.14 Changelog: Fixed the “Lucky 13” and “Hard Limit” achievements from not awarding. Fixed many typos in various texts location around the game. Fixed a bug where players would not hear the upgraded barrel sounds of other weapons. Small tweak to help deal with robots getting stuck. With our next Final Rush update, we hope to add some proper vote kicking, a proper exit button to the
2014-12-04 07:52 UTC · Community Announcements · Strike Games
Hello gamers! Here’s another small update for Final Rush with a handful of bug fixes and small improvements; most suggested by the community! v2.13 Changelog: NEW – Scoreboard! Hold tab to see information about you, and the other players connected. NEW – Buff Icons! HUD icons will show up near the health bar, when they are in range of another player’s health or ammo buff. Added in yet another failsafe for fixing the occasional phantom robot bug. Added a battery indicator above the icons of stuck robots. When the battery drains, they will suicide. Fixed a bug where it was possible to bypass unl
2014-12-04 07:52 UTC · Community Announcements · Strike Games
Hello gamers! Here’s another small update for Final Rush with a handful of bug fixes and small improvements; most suggested by the community! v2.13 Changelog: NEW – Scoreboard! Hold tab to see information about you, and the other players connected. NEW – Buff Icons! HUD icons will show up near the health bar, when they are in range of another player’s health or ammo buff. Added in yet another failsafe for fixing the occasional phantom robot bug. Added a battery indicator above the icons of stuck robots. When the battery drains, they will suicide. Fixed a bug where it was possible to bypass unl
2014-12-03 08:51 UTC · Community Announcements · Strike Games
Hello gamers! Here’s another small update for Final Rush with a handful of bug fixes. These were all related to bugs reported by users in the forums, so thanks to those users for taking the time to report these issues. We have a limited ability to test the game; so getting feedback on bugs and balance from the community is essential to improving the game. v2.12 Changelog: The Basic Training Achievement should now be properly awarded. Added two fail-safe checks for respawning dead players; should fix the issue with players occasionally not respawning. Added in fail-safes and fixed a few bugs wi
2014-12-03 08:51 UTC · Community Announcements · Strike Games
Hello gamers! Here’s another small update for Final Rush with a handful of bug fixes. These were all related to bugs reported by users in the forums, so thanks to those users for taking the time to report these issues. We have a limited ability to test the game; so getting feedback on bugs and balance from the community is essential to improving the game. v2.12 Changelog: The Basic Training Achievement should now be properly awarded. Added two fail-safe checks for respawning dead players; should fix the issue with players occasionally not respawning. Added in fail-safes and fixed a few bugs wi
2014-11-29 04:25 UTC · Community Announcements · Strike Games
Hello gamers! Here’s another small update for Final Rush with a handful of new features. We’ve also upgraded our dedicated hosting server for more stability, and we’ve added a 3rd dedicated multiplayer server. v2.11 Changelog: Added a screen message when a player dies, indicating which player died, and what killed them. (this is also the first time the "official" names of the Final Rush robots are visible.) Players now earn significantly more experience per match A message now displays "Wave Complete - Kill Remaining Enemies" when the game stops spawning new robots. Made it slightly easier to
2014-11-29 04:25 UTC · Community Announcements · Strike Games
Hello gamers! Here’s another small update for Final Rush with a handful of new features. We’ve also upgraded our dedicated hosting server for more stability, and we’ve added a 3rd dedicated multiplayer server. v2.11 Changelog: Added a screen message when a player dies, indicating which player died, and what killed them. (this is also the first time the "official" names of the Final Rush robots are visible.) Players now earn significantly more experience per match A message now displays "Wave Complete - Kill Remaining Enemies" when the game stops spawning new robots. Made it slightly easier to
2014-11-21 21:56 UTC · Community Announcements · Strike Games
Hello gamers! We’ve finally done it! A big update for you to enjoy, with many new features and improvements. This update also marks another important step: FINAL RUSH NOW FULLY RELEASED That’s right, Final Rush is no longer early access. Now would be a great time to get your friends into the game, as there’s a big %33 discount available just for the launch! We’re also running a charity promotion where %100 of the profits for the month of November will be given to Operation Underground Railroad. ( www.ourrescue.org ) We’ve also launched several dedicated servers for the new version of the game,
2014-11-21 21:56 UTC · Community Announcements · Strike Games
Hello gamers! We’ve finally done it! A big update for you to enjoy, with many new features and improvements. This update also marks another important step: FINAL RUSH NOW FULLY RELEASED That’s right, Final Rush is no longer early access. Now would be a great time to get your friends into the game, as there’s a big %33 discount available just for the launch! We’re also running a charity promotion where %100 of the profits for the month of November will be given to Operation Underground Railroad. ( www.ourrescue.org ) We’ve also launched several dedicated servers for the new version of the game,
2014-09-24 02:33 UTC · Community Announcements · Strike Games
Hello gamers! It’s been a while since the last update, and it will still be a little while longer until the next update, so I wanted to give you a quick heads-up about what’s going on with the game: Final Rush is going to be transitioning out of Early Access with the next major update to the game. You may have guessed due to the long lead time on this latest update… it’s going to be a big one! For starters, Cargo, Serial, and Mercury Switch have all been updated visually to bring them in line with the graphical improvements made on the new Frost level… but that’s small potatoes compared to wha
2014-09-24 02:33 UTC · Community Announcements · Strike Games
Hello gamers! It’s been a while since the last update, and it will still be a little while longer until the next update, so I wanted to give you a quick heads-up about what’s going on with the game: Final Rush is going to be transitioning out of Early Access with the next major update to the game. You may have guessed due to the long lead time on this latest update… it’s going to be a big one! For starters, Cargo, Serial, and Mercury Switch have all been updated visually to bring them in line with the graphical improvements made on the new Frost level… but that’s small potatoes compared to wha
2014-09-10 05:36 UTC · Community Announcements · Strike Games
Hello gamers! Final Rush Badges, Trading Cards, Profile Backgrounds and Emoticons are now available! Several members of the Final Rush community have requested trading card related content, and we’re happy to oblige! Our resident concept artist worked tirelessly under threat of whip to bring you these fine pieces of art; his blood, sweat and tears (mostly blood) made this all possible. More updates to follow. - Luke, Strike Games
2014-09-10 05:36 UTC · Community Announcements · Strike Games
Hello gamers! Final Rush Badges, Trading Cards, Profile Backgrounds and Emoticons are now available! Several members of the Final Rush community have requested trading card related content, and we’re happy to oblige! Our resident concept artist worked tirelessly under threat of whip to bring you these fine pieces of art; his blood, sweat and tears (mostly blood) made this all possible. More updates to follow. - Luke, Strike Games
2014-08-27 21:53 UTC · Community Announcements · Strike Games
Hello gamers! It’s time for a major update, this time we’ve added a new level, and the bones of our new progression system. Along with a few other minor changes v2.08 Changelog: NEW – Added the new Frost level. NEW – Added the new rank progression system. Players earn points based on their performance each match, which contribute to an increase in rank. Difficulty level, victory or failure, and ending score all contribute. There are 30 ranks in total, with more to be added later on. In the future, you’ll be able to purchase player customization using your experience points. NEW – Added the pro
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/263480/raw.
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