2025-12-09 07:02 UTC · Community Announcements · IMakeGames
Hi there!I'm happy to announce that the latest addition to Lost For Swords' hero roster is now live and playable: the Warlock!Siphon the life from monsters or let them rot. Command minions to do your bidding or put your own life on the line. Curse your foes or curse yourself. Your choice!Like the other three existing heroes, the Warlock will bring his own 100+ card pool, together with new card types, mechanics and just all around new ways to play the game! :)It's been a lot of work, but also super fun to design the Warlock! Creating a hero that fits into the existing game, but still introducin
2025-11-24 08:09 UTC · Community Announcements · IMakeGames
Hi there!in the past couple of months, I've been working on a major update for Lost For Swords! It's gonna be ready soon, and it will include an entirely new Hero: the Warlock! Like the other three existing Heroes, the Warlock will bring his own 100+ card pool, with new card types, mechanics and just all around new ways to play the game! I can't wait for you to try it out! :)As a small appetizer before the release, I wanted to introduce you to a few aspects that the Warlock brings to the game:(spoilers ahead, stop reading if you want to experience it without knowing anything beforehand)General
2025-07-04 06:13 UTC · Community Announcements · IMakeGames
Dear players, We're excited to announce that Lost For Swords now officially supports the Steam Workshop! That means community members can now create, share, and download mods to enhance their experience with the game. 🔧 Trying Out Mods If you'd like to explore what the community has created, visit the Steam Workshop page here: Lost For Swords Workshop Since mod support is brand new, there aren’t many mods just yet. To kick things off, we’ve created a starter deck mod ourselves! It adds a new starting deck for each of the three heroes. You can check it out and subscribe here: Official Starter
2025-07-04 06:13 UTC · Community Announcements · leo.lu
Dear players, First and foremost, thank you for your passionate support of Lost for Swords!We're thrilled to bring you substantial updates in this patch:Feature Update - Steam Workshop Support!Now your will be able to subscribe or upload Mods via Steam Workshop.For more details, please refer to this guide:New CardsConviction—BarrelChanges and ImprovementsBuffed Infused Sword: gets +1 Use per Spell cast, but less attackBuffed Heavy Hand: +1 Attack gainBuffed Stronghold: +1 Attack gainBuffed Highlander: gains +1 Use instead of +X Attack for each dropped WeaponBuffed Lesser Heal: is now Quick Cas
2025-05-20 05:25 UTC · Community Announcements · fred.song
Hello Tower Conquers, We've got some exciting news to share - Lost for Swords is now officially Steam Deck Verified That means you can now enjoy topping the towers anytime, anywhere, from your comfortable couch, on your busy commute, or tucked in a cozy blanket. Build your deck, flip your cards, and take on the challenge wherever you go. Thank you for your continued support - now your adventure will never have to pause! The tower awaits! MaxyBytes and Astrolabe Games {STEAM_CLAN_IMAGE}/44728549/0155b9708cb2dd885b09c899ddf57d8d8a5917c3.jpg
2025-05-07 06:41 UTC · Community Announcements · fred.song
Dear players, First and foremost, thank you for your passionate support of Lost for Swords! We're thrilled to bring you substantial updates in this patch: This update focuses on two key aspects: Optimizing the onboarding experience for new players, ensuring all Tower adventurers can more smoothly explore our content. Implementing card buffs based on community feedback, opening up fresh deck-building possibilities! Here are the details: reworked (most) boss fights: reduced boss phases to 1, increased boss HP adjusted difficulty of Gathering Tower: reduced Monsters on first four floors adjusted
2025-04-25 13:13 UTC · GamingOnLinux
There's a lot of dungeon crawlers and deck-builders but Lost For Swords manages to come off a little more unique thanks to the way it shuffles everything together. Read the full article here: https://www.gamingonlinux.com/2025/04/lost-for-swords-is-a-unique-deck-building-dungeon-crawler-thats-different-each-time/
2025-04-25 01:56 UTC · Community Announcements · leo.lu
Dear players, It’s been just over a week since the launch of Lost for Swords, and we’re incredibly grateful for the outpouring of support from players around the world. At the same time, we’ve been listening closely to all the feedback from the community—we want to assure you that we've heard you, and that Lost for Swords will continue to evolve. After much discussion, we’re excited to share that Lost for Swords will continue to receive long-term updates — with a roadmap to be revealed in the coming weeks. The planned upcoming updates will address almost all aspects of the game, including (but
2025-04-17 15:08 UTC · Community Announcements · fred.song
Dear Players, We're happy to report that the cloud save feature should now be fully operational! First, a heartfelt thank-you to everyone. Lost for Swords only just launched, and we've already received incredible support and passionate feedback across multiple platforms — from Steam reviews to Heybox comments to Discussion Board posts, Some of you even left positive reviews despite experiencing cloud sync issues - and for that, we’re truly grateful for your patience. We apologize for the earlier malfunction. As soon as we received your reports, we began working on a fix. Some of the potential
2025-04-15 16:04 UTC · Community Announcements · fred.song
Dear Players, Greetings! Happy to announce that Lost for Swords officially launches on Steam today! Thank you for your incredible support along the way! If you’re a fan of deckbuilder and some good roguelike dungeon-crawling action, we are sure Lost for Swords is the GAME for you! But before you begin your journey to conquer towers, our Tower Quartermaster has a few PSA to share: Core Experience At the heart of Lost for Swords is a fusion of deckbuilding and a procedurally-generated dungeon crawling experience. The layout of each dungeon floor is directly shaped by the cards in your deck! The
2025-04-02 05:11 UTC · Community Announcements · fred.song
Adventurers assemble! The wait is almost over - Lost for Swords charges into Steam on April 15, 2025! Dive into our free demo live right now and start crafting your blade-strategy legacy. Compare to the Demo: New Hero: Mage All-New Levels: Including four new regular towers and one additional hidden tower New Cards: Each class can unlock over a hundred cards Custom Levels: You can create levels using an editor in "Hero Academy" and upload. Support for experiencing other players' created levels online. Various Usability Updates: Including optional unlocking options, save file copying, complete c
2025-03-04 12:00 UTC · Community Announcements · IMakeGames
Hi there! New update for the Lost For Swords demo, with loooots of new stuff! {STEAM_CLAN_IMAGE}/44728549/c20a6842f4c8ba0903379449b2a881963d2af503.png{STEAM_CLAN_IMAGE}/44728549/c0f957a33de0d6b93f0909cf67de8f62c2cd45df.png{STEAM_CLAN_IMAGE}/44728549/e47f2444d3337f50c9f64ce8538bc8cefc33b19e.png Here are the details: mod support! See https://github.com/max-bytes/lfs-example-mod for more info new language: Brazilian Portuguese! changed music in Paltry Tower nerfed battle mage robe: gets less armor per upgrade, but upgraded Mana Orbs instead reworked Brewmaster's Tunic to push barrels after creati
2025-02-11 10:01 UTC · Community Announcements · IMakeGames
Hi there! New update for the Lost For Swords demo, with loooots of new stuff! {STEAM_CLAN_IMAGE}/44728549/e209d76be7e5e83d72db590d128bfe370dc907a9.png{STEAM_CLAN_IMAGE}/44728549/3193271cab8bf3a62c2e36a8c1b188acb7ee3b11.png{STEAM_CLAN_IMAGE}/44728549/8592b1324f273e4b705048493d8b93ca8339c7c7.png Here are the details: quests! Meet NPCs in your run that will give you quests moved level browser and editor to map screen -> Hero Academy removed Tripwires (replaced by Amulet Of Ice) endless mode: Monster abilities scale with each loop changed behavior when monster defense resets: only on room exit ->
2025-01-09 21:45 UTC · Community Announcements · IMakeGames
Hi there! Long time since the last update, but I've been hard at work and got a new update for the Lost For Swords demo, with loooots of new stuff! {STEAM_CLAN_IMAGE}/44728549/1c563dcbfeb15e138db150f694bac8dc73543494.png{STEAM_CLAN_IMAGE}/44728549/44f9a5b2029ee975dfcd3b0ca972d3a7f9142c18.png{STEAM_CLAN_IMAGE}/44728549/520542ef267ef5c7f5eeb4edada7d90669704ef6.png Here are the details: endless mode! added Bestiary added Arsenal reworked Paltry Tower: added Lackey, reworked difficulty progression Push rework: pushing does significantly more damage added difficulty +7: stronger bosses added diffic
2024-08-03 21:44 UTC · Community Announcements · IMakeGames
Hi there! New update for the Lost For Swords demo, reworking and improving many mechanics! {STEAM_CLAN_IMAGE}/44728549/abec8cf73ef744ecc6ee5704058fc9a27ddd4fa9.png{STEAM_CLAN_IMAGE}/44728549/f7f9cda9713dbee97dccff895732b262340b5e75.png{STEAM_CLAN_IMAGE}/44728549/3986f95ef0134ba066e8cb25fed80f3fdac50eee.png Here are the details: scroll rework: hero does not move ONTO scroll anymore, but next to it; also reworked lots of scrolls to remove Origin and simplify them cowardly/shifty rework: cowardly and shifty Monsters will not retreat anymore when in last room sleep rework: instead of at end of tur
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