Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:11 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2019-12-10 15:53 UTC · Community Announcements · Rufus Blackwood
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32989971/155999effbf15f900f31aefc93ce7977ec4a3037.jpg Hi there, Community! We have some super exciting news for you! We are proud to team up once again with the developers of Moonlighter and take on an ambitious project from Fool’s Theory! Both projects -- in various stages of development with further details coming in 2020 and beyond -- are bigger in scope than anything 11 bit has previously published. “We’re still an extremely picky publisher. We’re probably even pickier than we were before if you can believe it! Our job is t
2019-08-07 13:47 UTC · Community Announcements · Rufus Blackwood
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32989971/4da414f87fd53bf88bdc8abf55ab0aab72236428.jpg Hi there, Community! We have some pretty amazing news for you today! Children of Morta will be arriving on PC this September 3, 2019. The Nintendo Switch, Xbox One, and PlayStation 4 versions of the game will launch on October 15, 2019. To celebrate the launch date announcement, you can check out the all-new trailer below. Watch our brand-new "It Runs in the Family" trailer here: https://youtu.be/_oapcHvc6UQ About the game: Corruption has spread, morphing the once peaceful M
2014-10-31 11:31 UTC · Community Announcements · marekziemak
Halloween is here. Get more content for less cash and have fun!
2014-10-30 16:57 UTC · Community Announcements · marekziemak
Build 0.9.1033 brings two new free Halloween themed maps: • Tangled Cluster • Skool Nebula. We’re also happy to introduce few features requested by our community: • Keyboard shortcuts are now functional. To see the list of shortcuts visit the OPTIONS menu. • Double-clicking a ship in Fleet panel will select all ships of the same kind. • We’ve changed the algorithm randomizing player start positions to introduce more variety. • Ship section effect is now more visible. • Tweaked game speed selection mechanism. Thanks for your feedback and support!
2014-10-30 16:57 UTC · Community Announcements · marek
Build 0.9.1033 brings two new free Halloween themed maps: • Tangled Cluster • Skool Nebula. We’re also happy to introduce few features requested by our community: • Keyboard shortcuts are now functional. To see the list of shortcuts visit the OPTIONS menu. • Double-clicking a ship in Fleet panel will select all ships of the same kind. • We’ve changed the algorithm randomizing player start positions to introduce more variety. • Ship section effect is now more visible. • Tweaked game speed selection mechanism. Thanks for your feedback and support!
2014-10-30 15:01 UTC · Community Announcements · marekziemak
We’re happy to announce that SPACECOM demo is now available! Our Demo includes: • Few single player missions • Fully featured skirmish and Multiplayer mode limited to one map (Crystal Nebula). Players owning the demo version of SPACECOM can play with owners of full SPACECOM but only on the Crystal Nebula map. Other rooms will be hidden. We hope that this possibility will bring some more new players into the game. Have Fun!
2014-10-30 15:01 UTC · Community Announcements · marek
We’re happy to announce that SPACECOM demo is now available! Our Demo includes: • Few single player missions • Fully featured skirmish and Multiplayer mode limited to one map (Crystal Nebula). Players owning the demo version of SPACECOM can play with owners of full SPACECOM but only on the Crystal Nebula map. Other rooms will be hidden. We hope that this possibility will bring some more new players into the game. Have Fun!
2014-10-10 09:14 UTC · Community Announcements · marekziemak
Hi everyone! We've prepared a set of cards to be unlocked in the game. They are now live!
2014-10-10 09:14 UTC · Community Announcements · marek
Hi everyone! We've prepared a set of cards to be unlocked in the game. They are now live!
2014-10-03 13:52 UTC · Community Announcements · marekziemak
Detailed changelog: • 3 great new multiplayer maps (2 of those can also be played in skirmish mode) • Player Kick option available for game host • Skull icon is displayed next to Unit icon when on hostile territory • Fixed issues with wrong in game language at start • Fixed issues with losing game saves on Mac and Linux • Russian translation changes (thanks Dramatheurgist) • Unit color improvements • Minor localization changes • From now on it's impossible to play together with players using the older version of the game Have fun and thanks for your support!
2014-10-03 13:52 UTC · Community Announcements · marek
Detailed changelog: • 3 great new multiplayer maps (2 of those can also be played in skirmish mode) • Player Kick option available for game host • Skull icon is displayed next to Unit icon when on hostile territory • Fixed issues with wrong in game language at start • Fixed issues with losing game saves on Mac and Linux • Russian translation changes (thanks Dramatheurgist) • Unit color improvements • Minor localization changes • From now on it's impossible to play together with players using the older version of the game Have fun and thanks for your support!
2014-10-01 10:07 UTC · Community Announcements · marekziemak
Flash Bundle including SPACECOM is available right here: https://www.humblebundle.com/flash Time is running out so hurry up!
2014-09-29 13:28 UTC · Community Announcements · marekziemak
Changes include: -Improvements to AI algorithms which should decrease the number of situations where the AI is passive and non-responsive on higher difficulties (medium, hard, expert). -Decreased the overwhelming love AI had for Siege Fleets. Higher difficulties should now be more aggressive and demanding with different fleet types. -“Completionist” achievement should now work correctly (those who earned it but didn’t get it, please play any mission, win or lose and it should update correctly). -Player colours in multiplayer matches now exclude grey and red (to improve readability). -Various f
2014-09-29 13:28 UTC · Community Announcements · marek
Changes include: -Improvements to AI algorithms which should decrease the number of situations where the AI is passive and non-responsive on higher difficulties (medium, hard, expert). -Decreased the overwhelming love AI had for Siege Fleets. Higher difficulties should now be more aggressive and demanding with different fleet types. -“Completionist” achievement should now work correctly (those who earned it but didn’t get it, please play any mission, win or lose and it should update correctly). -Player colours in multiplayer matches now exclude grey and red (to improve readability). -Various f
2014-09-18 14:31 UTC · Community Announcements · marekziemak
Here is the changelist: *Fixing a problem with missing command keys on fleet panels. *Leaderboards wrong starting score fix. *Blocking the possibility of joining an already full multiplayer room. *Additional minor localization fixes. *Multiplayer room name placement fix. *Minor single player mode balance fixes. Thanks for your feedback and have fun!
Full appinfo as delivered by Steam PICS, changenumber 37802142. Also at /api/app/263860/raw.
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