Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:42 UTC.
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2026-08-20 05:43 UTC · Community Announcements · Dragonrise Games
The major update is a separation of existing crosshair bundles into features like crosshair, zoom, and sonar. This allows each of these to be mixed and combined freely. Create tab now supports exposing a combination of these features. Expose one to create a specialized bundle (ex:Zoom only). Expose many if creating a functionally/thematically cohesive bundle. Other updates involve zoom improvements, creation limit increases, performance buffs, and fixes. UPDATES NEW: Separate crosshair, zoom, and sonar as features that can be combined together. NEW: Setting to scale crosshair size relative to
2026-07-01 03:10 UTC · Community Announcements · Dragonrise Games
Heavy focus on Zoom improvements including performance, mouse sensitivity reduction that actually works.. at least with mice I tested with 😜, quality upscalers, and more. Other notable updates include Windows DPI support (up to 2x), nameable layers, and additional performance tuning. If zoom mouse sensitivity doesn't work for you please tell me your mouse model so I can give it a look for next update 🧐 Expect the remaining Zoom buffs next update, as well as feature separation. UPDATES NEW: Zoom upscaling options. NEW: Zoom mouse sensitivity reduction. Support depends on mouse vendor. NEW: Zo
2026-05-25 08:12 UTC · Community Announcements · Dragonrise Games
Further buffed audio radar with a new sustained mode that also picks up passive sounds. You'll find it shown as an extra colored bar in the radar arc in the Unity crosshairs. {STEAM_CLAN_IMAGE}/44780542/3dac88ff78d8069428d6326521df60ba43a89391.png The other noteable item is an action priority control setting in the create tab. This gives full control over what actions can be active together. I wanted to get Zoom updates in this update, but it was getting a bit large. Instead this will be its own major update. The goal will be to support what all the other zoom apps have and more. The other goa
2026-04-10 21:05 UTC · Community Announcements · Dragonrise Games
A small update with major polish for discover tab. Now you can try/preview crosshairs fast before subscribing. Then support for mouse cursor buttons and a few fixes based on you feedback ❤️ UPDATES NEW: Add input support for mouse buttons 4 and 5. BUFF: Show live crosshairs instead of preview images in Discover tab. FIX: UI hitbox problems seen when multimonitor DPI scaling is mismatched. FIX: Zoom adjust hotkeys not saving. TODO NEW: Game and weapon specific cursors NEW: Create tab: Add input priority control BUFF: Add upscaling support for Zoom Feedback greatly appreciated! Discord - Steam -
2026-04-03 03:00 UTC · Community Announcements · Dragonrise Games
Quite a bit here. The bulk of the effort went into a rewrite of the audio sensor involving a bunch of DSP and HRTF maths. This means a more accurate audio sensor oriented around short impact events (footsteps, shots). It also means more accurate direction recognition leading to a new audio Sonar mode - give it a try with the new crosshairs "Unity Teal/Pink" 🎉 The rest is mostly polish and fixes based on feedback ❤️ UPDATES NEW: Rewrite audio sensor with full DSP and HRTF considerations oriented around impact events (footsteps, shots, etc). NEW: Added sonar mode to audio sensor to visualize au
2026-03-04 06:35 UTC · Community Announcements · Dragonrise Games
This is mainly a performance fix when using certain crosshairs. Added a few quick QoL fixes. UPDATES FIX: Recenter if changing desktop resolution. FIX: Persist hide toggle better. FIX: Remove Vsync. It causes performance issues with the included overlay, and isnt used in gamebar. A default 90 FPS limit is applied instead. TODO NEW: Game and weapon specific cursors NEW: Improve audio sensor NEW: Scripted (LUA) crosshairs Feedback greatly appreciated! Discord - Steam - Reddit - More A huge props to the workshop contributors! ːsteamhappyː
2026-02-18 22:01 UTC · Community Announcements · Dragonrise Games
Added desktop assignment support for new users. This is the default behavior found in other crosshair apps where you see a crosshair on your desktop. The recommended method remains assigning per game... unless you like always seeing a crosshair ;) Also 2 new languages, socials, and a review nag as part of a broader marketing push for YoloX. Otherwise the usual fixes and polish. UPDATES 1.8.1: Hotfix a crash when showing desktop mode overlaying the main menu NEW: Desktop Mode. This is a default for new users to simplify onboarding. Assigning to specific games is still recommended. NEW: Add soci
2026-02-09 00:36 UTC · Community Announcements · Dragonrise Games
I've been making some YouTube vids for YoloX and ran into several areas that needed polishing and fixing... A noteable one being the Audio Sensor rework. Otherwise a general polish push as I bump visibility on YoloX :) Btw if anyone sees anything missing in YoloX that other other crosshair apps have, please let me know! Keeping on my goal to make this the best crosshair app :D New YouTube channel: https://www.youtube.com/@DragonriseGames/videos UPDATES NEW: Create: Overlap Actions: Enable to allow actions to overlap when activated together. Some obvious ones still wont overlap like LEFT + RIGH
2026-02-03 08:07 UTC · Community Announcements · Dragonrise Games
GameBar support is finally in for maximum anticheat compliance! This one took a bit of effort given all the restrictions it has on YoloX's features but I managed to get them all in :D Enable it by enabling Compliance Mode in Settings. UPDATES NEW: GameBar support! Enable using Compliance Mode in Settings. FIX: Crosshair animations sometimes getting stuck FIX: UI input breaking when switching different DPI monitors FIX: Default lanugage selection is now based on preferred languages TODO NEW: improve audio sensor using AI NEW: scripted (LUA) crosshairs Feedback greatly appreciated! - Steam - Red
2026-01-14 10:55 UTC · Community Announcements · Dragonrise Games
A maintenance update to tackle a few bugs and performance issues that crept in... Also looking to add GameBar support... just to add that one remaining missing feature the other crosshair apps have ;) UPDATES FIX: Direct blend mode leaking GPU memory between inverted crosshair sessions FIX: Fix excess CPU use when using certain crosshairs with vsync=on FIX: Input sometimes getting stuck FIX: Reduce logging to just critical errors BUFF: Improve UI to better show which crosshairs support Zoom and Inverted BUFF: Moved community browser to its own "Discover" BUFF: General UI polish TODO NEW: GameB
2025-12-13 09:02 UTC · Community Announcements · Dragonrise Games
This is a small set of fixes to the last update. The major one being UI bindings not working for some games. Thanks for the detailed reports that helped fix these :) UPDATES BUFF: Polish overlay HUD FIX: Crosshair menu bindings fixed for some games like Marvel Rivals FIX: Direct blend mode will no longer fallback to fast mode unnecessarily FIX: Invert not working with blur in direct blend mode. TODO Raising priority on audio sensor here. The AI possibilities are huge here, though hesitant with it getting too powerful (and therefore bannable)... So maybe I'll just slap a warning label on it ;)
2025-12-05 10:00 UTC · Community Announcements · Dragonrise Games
Even more in this one... ;) The game profile UI is probably the largest one here, at least it took the most effort lol. It should make managing your crosshair bindings easier. Also a new blend effect to replace subtract. It's like an improved invert where colors are rotated by 50% guaranteeing visibility. I'll add a few crosshairs that use it next update... for now you can just easily edit any existing crosshair to use it. Otherwise the main focus was polish. More to come next update... UPDATES NEW: Hotkey to open main menu: CTRL SHIFT X NEW: Added color support for zoom effect NEW: Crosshair
2025-10-26 07:08 UTC · Community Announcements · Dragonrise Games
Quite a bit in this one... First the Zoom effect which does just that. Give it a try with "Scope" crosshair and hold ALT to zoom. To adjust strength of zoom use CTRL+SHIFT+scroll. To change the ALT key use SETTINGS > INPUT > ACTIONS > zoom. Note that such an effect may break TOS for some games so use with care. Then another update to inverted blend support. This time I have the best (0 latency) mode working perfectly on any GPU. However it requires you to either have a 2nd monitor attached (wierd huh?) or disable MPO (multipane optimizations), which is a janky thing Microsoft added that can im
2025-07-12 10:34 UTC · Community Announcements · Dragonrise Games
This is a followup with a blend fast mode rewrite...I accidentally ran into this blend method while researching a magnifier effect for the next YoloMouse update and it turns out to be superior to the existing one, such that it doesnt interfere with the cursor and has lower latency. Yes, I said magnifier aka zoom, which is easily doable with YoloX, but also likely to get it flagged as a cheat ;)About whats doable, now any kind of blend can be done, not just invert... but only in Fast or Compatible mode. I'm thinking removing the useless Subtract one then adding useful ones like edge detection,
2025-07-07 07:22 UTC · Community Announcements · Dragonrise Games
This is major crosshair rendering rewrite aimed at performance and inverted support...The rendering side replaces the current DDraw impl with Dx11. This buffs rendering performance and opens up development for 3D and shaders. I'd use Dx12 or Vulkan but they dont play nice with overlays. A large part of this involved improving blending support. The main method was reworked for performance. New capture methods were added to support systems that dont support the main method. Each of these come with various tradeoffs so I made these selectable. By default the best known one is selected for known G
Full appinfo as delivered by Steam PICS, changenumber 38698329. Also at /api/app/2641350/raw.
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