Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:09 UTC.
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2025-12-09 20:59 UTC · Community Announcements · The Vanished Soul
Hello everyone! Long time, no hear! I’ve finally decided to make an important update to the most prominent game mode in Roll the Ball, and that is Time Rush mode.So, what’s new?Time Rush mode has finally received checkpoints! Yes, that’s right, CHECKPOINTS. This feature has been requested many times, as it was quite challenging and sometimes even impossible to beat certain levels. That took away all the fun and replaced it with frustration. Now, with checkpoints, Time Rush mode should be much more enjoyable.Checkpoints have been added only to Easy mode, while Hard mode remains unchanged.I hope
2024-08-01 22:29 UTC · Community Announcements · belmin.kozlic
Hello friends, I just wanted to give a brief update on the things that are happening currently and what will happen in the near future. First of all, thanks to everyone who is playing the game - I hope you enjoy it! Your support means a lot to a solo developer. Feel free to share all of your feedback, ideas, and wishes either in the Steam Community or on the official Discord. Here is the link to it: LINK TO DISCORD SERVER Regarding the work happening behind the scenes, I am working on releasing an update that will enable Steam Workshop. This means you will be able to share your cool level crea
2024-06-30 12:35 UTC · Community Announcements · belmin.kozlic
Hello friends, As promised in the last news update on the 18th of May, the In-Game Level Editor is now live! It took me a while to release this, and it is still not perfect, but I do plan to update and improve it further down the road. You should be able to create your own levels with the latest update, which you can download right now on Steam! It still does not have proper Steam Workshop integration; however, you can copy the level, which is usually located in "Steam/steamapps/common/Roll the Ball/RollBall_PC/CustomLevels/NAMEOFYOURLEVEL," and share it with other people. You can then easily
2024-05-17 22:40 UTC · Community Announcements · belmin.kozlic
Hello friends, I am really glad to announce that Roll the Ball will be getting the In-Game Level Editor in the upcoming week or two! You will be able to create your own levels and go really crazy with your imagination. I will not reveal the number of placeables you will be able to use at this stage, but it will definitely be in the hundreds! Rocks, foliage, structures, traps, props, effects, music, and more will be available for you to use in your own levels! You will also be able to share these levels with other people and let them enjoy your cool creations as well! I expect that this feature
2024-05-08 23:48 UTC · Community Announcements · belmin.kozlic
Hello friends, Here comes another smaller update/patch, and you can find all the things that were changed below: Fixed an issue where it is not possible to select the bonus levels in the level selection menu when playing with joystick. Adjusted difficulty of Level 16 (Easy and Hard) and Level 19 (Easy and Hard) in the Time Rush mode. Adjusted initial camera angle. Fixed wrong button focus in the game mode selection menu when playing with joystick. Fixed wrong hovered button style in the bonus level selection menu. Added tags to certain actors in the Speed Run level to prevent accidental double
2024-05-06 16:54 UTC · Community Announcements · belmin.kozlic
Hello friends, I am excited to announce that Roll the Ball has just received the Free Camera Mode update! By default, the camera is locked; however, if you get the latest update, you will be able to activate the free camera mode! This feature was requested by some players, and I am really glad that it has become part of the game! Here is the full list of changes in this update: Added free camera control - you can switch between fixed camera and free camera by hitting 'E' on your keyboard or 'X' on the controller. It works in every game mode except the Prelude level. Added an option to reset th
2024-05-04 15:27 UTC · Community Announcements · belmin.kozlic
Hello friends, Here is another patch for the game! You can find all the things that were changed/fixed below: Fixed issue with the mad snowman continuing to shoot at the player even after the player has fallen down in Speed Run mode. Added a pop-up about the mad snowman before reaching the shooting area in Speed Run mode. Centered some pop-ups. Changed the order in the game mode select menu; Speed Run is now the first option, and Prelude is the last one. Made slight adjustments to the control of the ball in Speed Run mode. Feel free to let me know if you have any issues, or feedback that could
2024-04-21 13:02 UTC · Community Announcements · belmin.kozlic
Hello friends, At the usual tempo, as with the last two days, here is another patch for the game! You can find all the things that were changed/fixed below: Added a meters counter to the Speed Run game mode. Fixed the input image for interaction with Timur, which was being shown as text instead of an image for certain languages like Spanish, Simplified Chinese, Korean, and Japanese. Fixed an issue where a white square image was shown instead of the correct input image when using a controller and being in a conversation with Timur. Fixed an issue where the mad ball would not respawn in the Spee
2024-04-19 18:49 UTC · Community Announcements · belmin.kozlic
Hello friends, Not even a day after the previous patch, here comes another :D No worries, nothing is broken, but I am trying to fix any issues that I discover as quickly as possible, and this patch also contains some balancing updates, mainly on the Challenge levels. You can find all the things that were changed below: Fixed hint pop-up not being localized in any language when running the 1st Challenge level. Fixed hint pop-up being shown infinitely in the 1st Challenge level; it should be shown only 2 times now. Fixed mad ball SFX being in the wrong class, causing it not to be audible if musi
2024-04-18 23:24 UTC · Community Announcements · belmin.kozlic
Hello friends, Here comes another smaller update/patch, and you can find all the things that were changed below: All instances where the ball could get stuck in the Prelude level should be fixed now. Added hints to the beginning of Speed Run and Challenge levels that slow motion and jumping can be used. Adjusted tutorial pop-ups to cover controls with the gamepad. Some localization fixes and adjustments within the UI. Adjusted the friction of the soccer ball in the Prelude level. Slightly increased the mass of the ball in the Prelude level. Minor visual glitches fixed. Feel free to let me know
2024-04-04 14:44 UTC · Community Announcements · belmin.kozlic
Hello friends, I have some great news for those who were asking for controller support. Roll the Ball now fully supports the Xbox Controller! I hope you will enjoy this update and feel free to let me know if you have any other feedback that could improve the game. The list of planned updates that was provided upon Roll the Ball's release continues to be worked on, and the game will be updated in the months to come. List of changes implemented in the latest build update: Added gamepad support Fixed an issue where pressing P or ESC to pause the game would sometimes do nothing; instead, the playe
2024-03-28 17:54 UTC · Community Announcements · belmin.kozlic
Hello friends, First of all, many thanks for the support so far and to all the people who bought and tried the game. I hope all of you are enjoying it, even if just a little bit! Here comes the first and small patch which will address some smaller issues in the game. Holding the cursor and WASD keys doubles the movement speed of the ball. Fixed an issue where accidentally pressing the LEFT CTRL key activates the reveal mesh effect, while it is already activated in Time Rush Hard levels. Fixing some visual issues such as LODs, floating objects, and improperly working shadows. Fixed an issue whe
2024-03-26 21:52 UTC · Community Announcements · belmin.kozlic
Roll the Ball has just been released and is available for purchase with 10% discount for the first 7 days! On this occasion, I have prepared a new video that you can watch. I cannot describe the feeling of releasing my first game, but I am definitely very proud, excited, and a little nervous about what the future holds. Working on creating and releasing Roll the Ball has been a huge experience and will definitely help me in creating my own future video games. It wasn't easy, even though Roll the Ball may look like a simple game, I did my best to provide a pleasant gameplay and a smooth experie
2024-02-11 16:02 UTC · Community Announcements · belmin.kozlic
Dear friends, Here comes the new update! Lately, I have been working hard to finalize the Speed Run level, and so far, you can reach almost 600 meters! I dare to say that this might be really hard to complete and that it will take a couple of hours to reach the top once it is finished. All Time Rush mode levels, together with bonus levels, are completed, and the same goes for the Challenge mode. Besides this, I have also been working on updating the game visually. Primarily, by adding quite a lot more trees and foliage, which will make the scenery really interesting, and also by adding back th
2024-02-01 23:23 UTC · Community Announcements · belmin.kozlic
Dear friends, I hope you are doing well! I wanted to share a quick update on Roll the Ball. Overall, the development is progressing smoothly, and the game is entering its final stage. I can already anticipate that the game will be released either at the end of February or the beginning of March. I want to take an extra few weeks to ensure that you have the best possible experience! Additionally, I'm pleased to announce that the game will be localized in multiple languages, including English, Bosnian, German, French, Spanish, Turkish, Russian, Simplified Chinese, Japanese, and Korean! If you ha
Full appinfo as delivered by Steam PICS, changenumber 35632080. Also at /api/app/2641460/raw.
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