Update v1.0.9
We've pushed a small fix to address an issue that would sometimes cause the physics state to stop syncing in online games.
Control your hands and destroy friendships in this physics-based couch/online fighting game. Use your elastic arms to swing, slingshot, and parkour around the highly dynamic maps. Wield powerful weapons or use your bare fists to bonk your opponents!
| App ID | 2643290 |
|---|---|
| App type | Game |
| Developer | Tellus Games |
| Publisher | Tellus Games |
| Homepage | https://oblin.party |
| Release date | 2025-03-11 08:48 UTC |
| Release state | released |
| Controller support | full |
| Store page | store.steampowered.com/app/2643290 |
| Last store refresh | 3 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | oblinparty.x86_64 | res://UI/MainMenu/MainMenu.tscn | linux | |
| 1 | oblinparty.exe | res://UI/MainMenu/MainMenu.tscn | windows | Use Vulkan - Recommended |
| 2 | Oblin Party.app | res://UI/MainMenu/MainMenu.tscn | macos | |
| 3 | oblinparty.exe | res://UI/MainMenu/MainMenu.tscn --rendering-driver opengl3 | windows | Use OpenGL3 - Choose this if the above option does not work on your device |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:05 UTC | $7.99 | $7.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 17856349 | 2025-03-25 18:45 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 2643291 | windows | 352.90 MB | 105.14 MB | 102388602924591334 | ||
| 2643292 | linux | 381.56 MB | 112.80 MB | 5403614417163759510 | ||
| 2643293 | macos | 413.39 MB | 116.53 MB | 7456428982387568535 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 17856349 | public | 2025-03-25 18:45 UTC | 4 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:05 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
We've pushed a small fix to address an issue that would sometimes cause the physics state to stop syncing in online games.
We've just updated the game to version 1.0.8. This includes a change to the Sticky Rocket item, which will now detach any platforms that get stuck to them. {STEAM_CLAN_IMAGE}/44787408/3acced8a608572c4a4e4e675f643f7a809372f19.gif Full changes below: Sticky Rockets will now detach any platforms that get stuck to them. Players can now get crushed between two platforms. You can now cancel a slingshot by releasing your grab with one hand. Made some small tweaks to a number of levels.
We've just updated the game to version 1.0.7. This patch includes a new Sudden Death mechanic that many of you have been asking for. After a configurable amount of time (or never if you want to disable the feature), a circle will start closing in on the center of the screen. It will devour the map and eventually all players in it, forcing players to stop stalling and jump into combat to have a chance to win the round. {STEAM_CLAN_IMAGE}/44787408/28427ab147874ff7c215f6f30012394c73ed95a7.gif Full patch notes: Added a configurable sudden death timer. When the time runs out, a damaging circle will
Minor update to fix two bugs: * Fixed an issue where you'd sometimes be able to leave the screen completely without dying * Fixed an issue where the online delay would increase to an unplayable state while having the game minimized for a longer time when playing in someone else's lobby.
We've done a number of updates over the last few days, here are the combined patch notes for these changes: Added a lobby setting for changing how much damage you take from going outside the screen's edge. This will now default to 50%, instead of the previous value of 100%. Added a lobby setting for changing how much force the player bounces back with when leaving the screen's edge. Changed time before a player starts regenerating health from 5 to 7.5 seconds. Increased knockout time from 3.75 seconds to 5 seconds. Changed health to regenerate at a speed of 25% health per second instead of reg
Tellus Games have released Oblin Party, a physics-based 2D party party brawler where you have direct control over your two hands made with Godot. It has Native Linux support and should work great on Steam Deck too. Read the full article here: https://www.gamingonlinux.com/2025/03/hilarious-physics-based-2d-multiplayer-brawler-oblin-party-is-out-now/
Oblin Party is now available for purchase, with a 15% launch discount! Make sure to bring all your friends to the party, and remember to leave us a review! Purchase the game here: https://store.steampowered.com/app/2643290/Oblin_Party/
The game has been updated with a number of improvements and smaller fixes based on player feedback from Next Fest: Added a new and simpler tutorial to teach the basics of the game Made some improvements to how aiming works while charging a throw Added an option to make each hand have their own color, to help with distinguishing them Fixed a memory leak The full game launches on Tuesday next week (March 11th). We hope you are as excited as we are!
The game has been updated with a few minor tweaks and bug fixes: The grenade launcher now has a charging animation and sound Removed some platforms from the Blasting Beams level Fixed an issue where the "spawn item" button in the lobby settings menu would sometimes trigger more than once Fixed an issue that sometimes made it hard to grab a weapon that was on top of a climbable platform Fixed an issue where the connection problem icon would show up at the beginning of certain levels online, even though the connection was fine
Happy Next Fest everyone! We are participating with our demo, and have an exciting update to bring you. To help new players more easily find people to play with, we're enabling public lobbies in our demo for the duration of this week. We have also replaced 6 of the 12 demo levels with fresh new ones from the full game. Enjoy! Full changes below: 6 of the 12 demo levels have been replaced with new ones from the full game Public lobbies will be available in the demo up until the end of this week (March 2nd) The tutorial time trials have been slightly redesigned to be a little more welcoming to n
In celebration of participating in the Steam Couch Co-Op Fest, we're releasing a new update and adding the Time Trials mode to the demo! These will include the first 5 levels, which also acts as a tutorial for new players. Your will be able to compete against other players on the leaderboards to see who can get the fastest completion times, and earn shiny stars to show off your accomplishments! We urge you to try to beat our best times. 😏 The time trials can be played either alone or with up to 4 players locally/online, but keep in mind that they have mostly been designed for solo-play. Here
The demo has been updated with the following changes: New music track by Axel Rosén (Xowie). Added support for rebinding keyboard and gamepad controls. The rocket launcher’s rocket can now be more directly controlled by holding down the action button after shooting. Offscreen indicators have been enabled again, hopefully without crashes this time. Made some tweaks to the network code to slightly reduce bandwidth use. Added translations for the following languages: German, Spanish (Latin America), French, Italian, Polish, Portuguese (Brazil), Russian, Turkish.
The demo has been updated with a fix for a bug that previously prevented 3 or more people to connect to the same online lobby.
We're excited to finally announce the release date for Oblin Party. The full game will be coming out on March 11th, 2025! {STEAM_CLAN_IMAGE}/44787408/c1877b0980bf0201a7d198265831c288457c90f5.gif We're also happy to share that the game has recently surpassed 10,000 outstanding wishlists, we can't wait for you all to get to play the full game! 🎉
The demo has been updated with translations for Traditional Chinese, Simplified Chinese, Japanese and Korean. These can be accessed from the language dropdown in the settings menu. Support for more languages is coming in a later update!
Full appinfo as delivered by Steam PICS, changenumber 38438051. Also at /api/app/2643290/raw.
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