2026-09-07 15:22 UTC · Community Announcements · Phenteo
Greetings Captains!You probably thought one journey through the Delta Quadrant was enough.Q disagrees.Today, we are finally ready to show you Q Trials, an all-new roguelite game mode coming to Star Trek: Voyager - Across the Unknown as a FREE update on October 1st.And naturally, Q wanted to make the introduction himself.Watch the New Q Trials TrailerOur Q Trials trailer is live now, featuring John de Lancie.Q Trials changes the rules of your journey through the Delta Quadrant. Randomized events, changing challenges, different routes, and flexible crew combinations mean every run can unfold dif
2026-08-06 17:00 UTC · Community Announcements · Penta
Heyho everyone, The recent years have been an exciting journey for us. We've welcomed incredible indie developers, published games across all kinds of genres, and continued to grow alongside the amazing communities, like yourself. Today, we're excited to share the next step in that journey. Over the past two decades, we have grown from a game developer into an international publisher working with talented indie studios from around the world. While a lot has changed, one thing hasn't: our passion for unique games and the people who create them. To reflect who we are today - and where we're head
2026-07-21 16:59 UTC · Community Announcements · Penta
Heyho everyone, As we are constantly reading your feedback, this small hotfix tackles the "reloading a savefile if a battery is turned on will turn of life support"- issue you mentioned in the forums and discord (together with minor visual adjustments, for example in 2 cutscenes). We wish you ongoing save travels through the Delta Quadrant!
2026-07-18 16:20 UTC · PCGamesN · editor@pcgamesn.com
The expansion pass for Star Trek Voyager: Across the Unknown will bring four DLC stories, new tech, more heroes, and a playable USS Equinox. Read the full story on PCGamesN: Timeline-altering Star Trek Voyager game kicks off a four-part expansion pass, inspired by classic episodes
2026-07-16 17:00 UTC · Community Announcements · Phenteo
Greetings Captains,You probably thought traversing the Delta Quadrant was already enough of an adventure … but apparently we are only getting started.PastOver the last weeks, we’ve seen countless stories, screenshots, feedback posts, theories, bug reports (yes, many discussions about manual saving and difficulty levels), and an incredible amount of passion from all of you. Seeing the Star Trek community embrace Star Trek: Voyager - Across the Unknown the way it has, continues to be surreal for everyone here at gameXcite & Daedalic.Since launch, we have already updated the game several times wi
2026-05-18 15:01 UTC · Community Announcements · Penta
Heyho Captains! We have a plethora of new bits and pieces for you in this new Update (1.7)! Most prominently, the long awaited Delta Flyer! Built in the Shuttlebay, the Delta Flyer brings a brand-new questline with Tom Paris in Sector 7, construction mechanics, and a combat ally role that won't split your rewards. There are also new Delta Flyer-specific branches in several existing quests, including "Old Friends, New Enemies", "The Drone", and "Uprising". Beyond the Delta Flyer, 1.7 is a hefty quality-of-life and stability pass - overhauled bridge UI, PlayStation gamepad support, a wave of que
2026-04-01 17:01 UTC · Community Announcements · Penta
Heyho Captains, Today we have another great update tackling your feedback that came in during the first weeks after launch - no April's Fools - promised. In this update specifically we present you - among another batch of technical improvements, bug fixes, balancing refinements and quality of life enhancements - most importantly, new tools to shape your own journey through the unknown.With the brand new customizable run settings, you decide how Voyager survives the Delta Quadrant. Fine-tune resources, change difficulties, quest balancing, and story pressure to match your playstyle - whether yo
2026-03-20 14:50 UTC · Community Announcements · mowren
Release Notes – 1.5.23732.006cd2ad Fixed incorrect Room Management widget headers in German (now correctly displays “Raumbeschreibung”) Fixed a Russian localization issue where occurrences of Work Teams (Бригады) were replaced with a very long descriptive text, e.g. in Crew Mouse Over Widget.
2026-03-19 17:00 UTC · Community Announcements · Daedalic_Official
Hello Captains.With this patch we are happy to deliver a package full of improvements in all aspects of the game. Among those are some important technical fixes, a few balancing adjustments, several quality of life improvements and tons of polishing and fine tuning on our missions, user interface and localization. Here is a the detailed changelog for a complete list of contents: Detailed Change LogStart up Issues & Shader PrecachingFixed an issue that could result in extended boot times and occasional crashes Improved startup performance and overall stability significantly Savegames & SystemFi
2026-02-27 16:50 UTC · Community Announcements · Penta
Heyho, we just uploaded a quick hotfix for the Friendship One mission: Friendship One can now be completed (torpedo branch)
2026-02-27 11:58 UTC · Community Announcements · Penta
Heyho Captains, ....and sometimes things just fall in place and you are done faster than you anticipated - Welcome to today's "Manual Quick Save" Update (Ingame Version 1.4)! Since this is what you have been waiting for - at least a good portion of you - I'll spare you my rambling and cut right to the case: Highlights / Summary Manual SavegamesPlayers can now save manually in the pause menu. Manual saves have one savegame slot that will be overridden. This slot is independent from the recently implemented autosave slot. When loading the game, players can choose which save game they want to loa
2026-02-24 19:02 UTC · Community Announcements · Penta
Heyho Captains, At some point we are running dry on jokes about how fast time is passing by when you are having fun … It has already been roughly a week since we released Star Trek: Voyager - Across the Unknown and the reception has been extremely positive (and that is even an understatement). PastThanks to your exceptional dedication, we were able to sell 100.000 copies of the game in 4 days! This is a tremendous number for any studio, but especially for a small indie developer from Germany. National radio stations have been speaking about us and interviewed the Dev Team, CNN has (shortly) me
2026-02-24 10:36 UTC · PCGamesN · editor@pcgamesn.com
"I'm here. I'm me. I'm alive!" Tuvix cries out as I'm dragging him to his death. Two of my crewmembers have been merged in a strange transporter accident, and in separating them back into their original bodies, I'm killing the current amalgamation. It's an episode of Voyager that begins light and ends heavy, and I find that when I have to decide Tuvix's fate in Across the Unknown, it isn't as easy as I thought. Read the rest of the story...
2026-02-24 09:00 UTC · SteamDB · SteamDB
* Resident Evil Requiem; * Mewgenics; * Battlefield™ 6; * Poppy Playtime - Chapter 5; * ARC Raiders; * HELLDIVERS™ 2; * Steam Deck; * Star Trek: Voyager - Across the Unknown; * Season 2 Battlefield Pro - Battlefield™ 6 and REDSEC; * Rust; * excluding free to play games View top 100 on SteamDB
2026-02-20 16:10 UTC · Community Announcements · Penta
And heyho again, 2 blogposts in a day? Yes - not just that, 2 small patches in a day! We’ve increased the autosave frequency so the game now saves at least after every fifth Point of Interest, and we’re preparing a manual quick save system for the upcoming patch. Best Regards, gameXcite & Daedalic Entertainment
Full appinfo as delivered by Steam PICS, changenumber 38799714. Also at /api/app/2643390/raw.
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