Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:34 UTC.
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2026-06-11 20:28 UTC · Community Announcements · FromLefcourt
Steam Deck Performance UpdateI've just finished a quick test of some engine changes that have restored Boons & Burdens to 60fps when running on Steam Deck.The nice thing is that this works for the most recent Proton build/the one it ships with. So you won't need to force compatibility anymore (but if you still have issues, try version 9.0-4).For the time being, this update is only available on the "steamdeck" branch. To access that:Switch to an experimental branch: Properties > game versions and betas > "steamdeck"Disable Steam Input under the "controller" settings if the controls stop respond
2026-06-09 17:22 UTC · Community Announcements · FromLefcourt
Welcome new and old!Boons & Burdens has recently found itself having a bit of a resurgence. It's been 2 years since it exited Early Access, and as a solo developer, that's basically an eternity.I know some of you have purchased this with the intent of playing it on the Steam Deck. I also have been made aware that camera scrolling drops the frame rate on the Steam Deck, currently. When I first made this game, I didn't have a Steam Deck for testing, so I relied on feedback from Valve and my players in Discord. Everything seemed good way back when, during Early Access. I have video from players r
2025-08-21 23:56 UTC · Community Announcements · FromLefcourt
After years of feedback on the original Gunlocked, a successful Kickstarter, and many sleepless nights, it's time to head back into the void and take on the Swarm! Deeper boss fights, plenty of customization options, and more unique pilots than ever before are just a few of the improvements.The launch build features:11 Pilots20 unlockable augments16 weapons80 utilities4 unique enemy factions and bosses16 anomalies to customize the difficulty23 achievementsSave and resume from where you left off!Gorgeous pixel art with thousands more frames of animation than the original!Fully analog 360 degree
2025-03-06 15:30 UTC · Community Announcements · FromLefcourt
{STEAM_CLAN_IMAGE}/44735951/3c6737ced951c49e81af9ab5560123f9047c6870.gif I’m excited to finally announce Gunlocked 2! Making the original roguelite shoot ‘em up was such a formative moment in my life that I knew if I was ever going to make a sequel it had to be special. For a while, however, I wasn’t sure how. So I’ve spent the past few years experimenting with various spins on the formula, learning what works, and what doesn’t. And after a few extra twists and turns in the journey, it’s finally here (almost). Wishlist it today: https://store.steampowered.com/app/3492830/Gunlocked_2 The first
2024-10-29 21:40 UTC · Community Announcements · FromLefcourt
This small patch is just to address some special combinations of upgrades that could soft lock the game in rare instances. Fixed an issue where a combination of cursed boons could prevent the Burden of Restraint from being completed Fixed an issue with Summoning Tree (necromancy) and certain Snow Guard and frost talents that could create a near endless loop of summons when bosses were supposed to spawn.
2024-10-25 01:03 UTC · Community Announcements · FromLefcourt
What if Tower Defense had auto-battler style drafting, and roguelike replayability? If you love tower defense games as much as I do, you're going to love Cosmic Raze! Originally conceived as a spin-off from Gunlocked, Cosmic Raze has since become its own unique thing, but for fans of Gunlocked, there's a lot that you'll recognize as you upgrade your weapons, select unique augmentations, and unlock powerful synergy bonuses. Utilize the powerful shifting mechanic to move your towers around the battlefield to overcome your early build limits. {STEAM_CLAN_IMAGE}/44735951/27bb6541dade35b0c08d431b5c
2024-08-16 17:41 UTC · Community Announcements · FromLefcourt
Announcing my next game, and a new initiative! Cosmic Raze is a tower defense game with auto-battler drafting, and a dash of roguelike elements for endless replayability. Take control of advanced weapon systems, build powerful synergies, and then blast away as aliens attempt to conquer Earth. {STEAM_CLAN_IMAGE}/42266933/6bc0564c960309b315eff896a0cbf9ab08c5ad26.gif Originally conceived as a spin-off from Gunlocked, Cosmic Raze has since become its own unique thing, but for fans of Gunlocked, there's a lot that you'll recognize as you upgrade your weapons, select unique augmentations, and unlock
2024-07-26 15:26 UTC · Community Announcements · FromLefcourt
Just a small update based on recent feedback. New Feature You can now hold the auto-aim targeting button to temporarily disable/enable auto-aim during battle. This will not change your saved settings. Tapping will still swap between nearest target and highest threat. Bug Fixes The Geomancer's Pebble Pelter staff will now correctly show up in the weapon rack on the main menu when unlocked. Wild Mark boon will no longer trigger 100% of the time, but the correct 10%. Whoops! The Ring of Lore continues to want to offer previously purchased curses. New protections have been added to prevent edge ca
2024-07-20 20:35 UTC · Community Announcements · FromLefcourt
I'm working on addressing two game-breaking bugs that can happen in rare instances, but have not yet been able to replicate on the current builds. I've identified some potentially problematic areas, and changed how certain things work, but only time will tell. Though I hope the issues are fixed, If you continue to encounter these bugs, please let me know in the bug reporting forum thread. If you can take a screenshot of your current inventory, and let me know what controls you're using, it will likely help. Made changes to prevent an issue where players using mouse controls could select a Burd
2024-07-17 21:23 UTC · Community Announcements · FromLefcourt
Wanted to take it slower, but didn't want these achievement issues to affect too many people since they can't be reset without creating a whole slew of new headaches. 7 Minutes in Heaven will now only trigger when actually in battle. A bug was causing it to check the round timer before a game mode was selected. Deuce Ex Machina can no longer be achieved by using your theurgic 3 times in the main hub area The Portal Dancer and High Five achievements should no longer be able to trigger while in the Burden menu The Trophy Hunter achievement should now correctly activate when you open the Arcanaco
2024-07-17 19:34 UTC · Community Announcements · FromLefcourt
Updated a number of entries in the Arcanacon that were associated with incorrect objects. It should now be possible to unlock all Demons entries. There's been a few other reports, and I'm looking into those. Going to slow down a bit now, and try to tackle as many at once as I can.
2024-07-17 16:56 UTC · Community Announcements · FromLefcourt
With a patch as massive as 1.00 was, I expected some bugs that I didn't find, but continuing to work through reports as they come in. Fixed a bug that could cause other boons to disable Spirit Egg prematurely Added some protections to hopefully prevent the Squllboar boss (tier 1, level 4) from soft locking in an invulnerable state in rare instances Fixed a bug with The Burden of Greed where if taken after certain other burdens would not count the gems you collect, soft locking the game Fixed a bug that could allow your total infernicite to go negative (but would show as 0 in the interface). If
2024-07-17 05:24 UTC · Community Announcements · FromLefcourt
Just a quick update to some text in the equipment menu. The Geomancer's charm had an incorrect Achievement name listed for the unlock.
2024-07-16 20:01 UTC · Community Announcements · FromLefcourt
It's done. After a long and winding road that had far more twists than any of you will ever know, Boons & Burdens has reached 1.0. This update is incredibly big, and makes changes to address every major concern and request I could manage, while also expanding the content in ways not previously announced. In addition to a new class, I've made sweeping changes to balance, added two new ways to play, including a new draft mode where you pick all of your upgrades in advance and then try to survive an onslaught of enemies as long as you can. I've also taken care to update just about every other fac
2024-06-18 16:20 UTC · Community Announcements · FromLefcourt
Just a quick fix to prevent controls from locking on mouse/keyboard if you press the tab button
Full appinfo as delivered by Steam PICS, changenumber 37462619. Also at /api/app/2646120/raw.
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