Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:06 UTC.
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2025-06-18 15:04 UTC · Community Announcements · roboqlo
I have implemented the following updates for #HoloParade:■ New Talents and Synergy Effects Added Three members from the 1st Generation have been newly added and are now available through the newly introduced 1st Gen gacha.Newly added: Aki Rosenthal, Akai Haato, and Natsuiro Matsuri Note: Shirakami Fubuki was already implemented at launch as part of GAMERS.Along with the addition of these talents, new synergy effects have also been implemented.■ Graphic Improvements for UR hololive members The character proportions for 3rd Gen, 0th Gen, and Shirakami Fubuki—originally implemented in the early s
2024-12-27 08:04 UTC · Community Announcements · roboqlo
{STEAM_CLAN_IMAGE}/44750336/63f4a11746d3a61a434e5aa2fc4336f943bfb932.jpg {STEAM_CLAN_IMAGE}/44750336/4d98356da51ce0abd4bca64749db4261f18e5478.jpg {STEAM_CLAN_IMAGE}/44750336/38e8fe5a7da5e36392ea4c50520aba1aa1e91202.jpg {STEAM_CLAN_IMAGE}/44750336/92124ca070815dc82e96e5a589ec78979f07c30a.jpg {STEAM_CLAN_IMAGE}/44750336/e3418c36ed3907634b69d62a79b7633bcf7cadea.jpg I have implemented the following updates for HoloParade: ■ Implementation of New Talents Five new talents from the 2nd Generation have been added. They can be obtained through the newly introduced 2nd Generation gacha. Each talent poss
2024-06-08 05:30 UTC · Community Announcements · roboqlo
HoloParade is celebrating its Hailf Anniversary this month! Once again, thank you all for playing so much. As a small token of my appreciation, holding a 20% OFF sale🎺 (until 6/14). In the major update in April, New UR talents"NePoLaBo" were added, and the game has become even more user-friendly with the May update. If you haven't played since the updates, please give it a try! -------------------------------- Below is a repost of the major update overviews from April 19th. {STEAM_CLAN_IMAGE}/44750336/6245341edceaba06ae6e79b96b37ab4985bca0ef.png {STEAM_CLAN_IMAGE}/44750336/2f10d0f64ec73b3931f
2024-04-30 22:25 UTC · Community Announcements · roboqlo
I have implemented the following updates for #HoloParade: ・Changes to A-chan's Power-Up Options Through Deck Pre-organization Previously, during the parade, power-ups were chosen randomly from four options at each level up. I have changed this so that power-ups now follow the pre-organized order of the deck. This eliminates the random uncertainties during the parade, allowing for complete control through formation. You can strategize whether to extend the range from the early stages or to delay range increases until the latter half to avoid pushing the front line too early. Additiona
2024-04-24 22:08 UTC · Community Announcements · roboqlo
I have implemented the following updates for #HoloParade: ■ Update Details ・Implementation of Skill Upgrade After reaching Lv30, you will now earn Skill Upgrade points every 40 Skill obtaining. You can perform a Skill Upgrade by consuming one point in the Talent Upgrade screen, selecting one of the possessed skills, and upgrading it (to one rank higher within the same type). Gold is the highest rank.Aiming for the highest rank previously incurred extremely high costs for refining skills. Considering the addition of high-difficulty stages in recent updates, I have made it easier t
2024-04-21 00:47 UTC · Community Announcements · roboqlo
I have implemented the following updates for #HoloParade: ■Specification Changes and Improvements - Expansion of the number of savable formations from 5 to 8 Due to the addition of stages requiring Gold Aura and mascot parades, we have expanded the number of savable formations. - Change in the specification for gaining motivation when an ally is defeated during the parade I have changed it so that you gradually gain motivation when both enemies and allies are defeated. (This is a compromise between the old and new specifications) Due to the series of specification changes in the major update,
2024-04-19 08:02 UTC · Community Announcements · roboqlo
I have implemented a major update for HoloParade! I'll introduce the highlights with images below. (Details are provided in text at the bottom of the page.) Update Overview {STEAM_CLAN_IMAGE}/44750336/263be9b9525332473f43bd4820e30efed178ca40.png {STEAM_CLAN_IMAGE}/44750336/6245341edceaba06ae6e79b96b37ab4985bca0ef.png {STEAM_CLAN_IMAGE}/44750336/2f10d0f64ec73b3931fb8762c6e6d9e495565d06.png {STEAM_CLAN_IMAGE}/44750336/aa2f487e168f50bd043c99ae31c55f39b09ab595.png Update Details ■New Content Added ・Added NePoLaBo (5th generation) and 7 mascots Newly recorded voices of Lamy and Botan are include
2024-04-12 23:00 UTC · Community Announcements · roboqlo
This is an announcement regarding the planned implementation of Steam Achievements. I am planning the first major update for HoloParade on April 19th (Friday) around 17:00. The details of the update will be announced later, but one of the features will include support for "Steam Achievements". Although the framework for achievements can currently be seen on Steam, the actual implementation will not occur until the update on April 19th (Friday), and as of now, they are not yet implemented (not achievable). Please be aware of this. Please look forward to the update!
2024-02-01 05:03 UTC · Community Announcements · roboqlo
As those following me on X(https://twitter.com/roboqlo)may already know, I am planning a major update scheduled for spring. It will take some time, but I am planning to include the following features: - Addition of new Hololive members and mascots - Addition of new mini-games - Addition of end content - Implementation of synergy effects based on talent combinations - Modification of the Voltage Lv increasing mechanism to not be affected by instrument setup or cost, improving formation flexibility - Making it easier to deploy Hololive members from the early stages - Adding specifications that a
2023-12-31 22:58 UTC · Community Announcements · roboqlo
Happy New Year to everyone! I'm pleased to announce the New Year event of Holoparade! New Year Event Celebration! {STEAM_CLAN_IMAGE}/44750336/99337079aa7d1673dc647b9eb246755b005c44a2.png Updates for Christmas Event! {STEAM_CLAN_IMAGE}/44750336/bf967d2bc202e4e60b5881119d6d523e5296c83a.png I am considering options to ensure that those who were unable to participate in various limited-time event stages, as well as new players in the future, won't have to wait a long time for a rerun. Rest assured and enjoy! Other updates ・Display clear time on the stage selection screen. ・Show random drops and th
2023-12-23 09:40 UTC · Community Announcements · roboqlo
Christmas Has Come to HoloParade !! ■Update Contents ~Limited Time Event~ ・Addition of Christmas limited-time event stages (unlocked after clearing Story 3) ・Addition of a Christmas limited mascot character (available as event stage reward) ・Unlocking of a high-difficulty challenge stage after obtaining rewards The event is scheduled to end in early January. Don't miss this chance to get the exclusive characters! ~Improvements~ ・Displaying explanations when hovering the mouse over instrument icons in talent details on the talent list and formation screen ~Other~ ・Addition and partial replaceme
2023-12-17 09:20 UTC · Community Announcements · roboqlo
I have implemented the following updates for #HoloParade: ■Additional Elements ・After clearing Story 4, add stages "Trial of Blue" and "Trial of Red" → Each color has four difficulty levels, ranging from intermediate to extremely hard. ・Improve the stage clear screen to allow direct progression to the next stage or access to the promotion screen. ・Check the promotion screen even in the middle of a tour, and add a retry button upon clearing a tour → Measures to optimize story progression and repeated playthroughs. ・Add stage information displaying the enemy's aura information in the next s
2023-12-12 21:54 UTC · Community Announcements · roboqlo
I have implemented the following updates for #HoloParade: ■Additional Elements ・Implementation of SR/R Nomination Scout → SR/R version of the existing UR/SR Nomination Scout (every 15 scouts) ■Game Balance Adjustments ・Changing Korone's instrument to a bass drum → To avoid overlapping instruments with other Gamers members ・Extending the duration of Mio-fam's buff, changing the cost from 6 to 5, with HP adjustment ・Upward adjustment of Noel DX's attack power ・Changing Noel's cost from 22 to 20, along with status adjustment ・Adding a 100% red aura special attack to Onigiryaa and adjusting the
2023-12-12 09:21 UTC · Community Announcements · roboqlo
💡Update Information for 12/12💡 I have implemented the following updates for #HoloParade: ・Added the character reward for clearing Story 3 to the gacha (if unlocked). ・Initial measures for the issue where the game would suddenly crash for some people. ・Correction of translations. Please allow for cumulative updates for Mac to be applied about once a week.
2023-12-11 09:53 UTC · Community Announcements · roboqlo
■UI Improvements ・Added a button in the formation screen to sort party members by cost with a single touch. ・Changed to guarantee trophy acquisition for stage clears within 2 minutes. ・Corrected tutorial texts. {STEAM_CLAN_IMAGE}/44750336/4725a9f0644f2412df7d865129c49cfc32b86f5c.png
Full appinfo as delivered by Steam PICS, changenumber 37462619. Also at /api/app/2647230/raw.
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