Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:19 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-12-13 07:18 UTC · Community Announcements · Bonne
We’re excited to announce Tri6: Infinite 2, the next evolution of our futuristic arcade racer.Expect procedurally generated tracks, smarter AI, new vehicles, weekly challenges and even more high-speed chaos – all in a refreshed visual style.Wishlist Tri6: Infinite 2 now and follow development!
2025-08-28 11:30 UTC · Community Announcements · Bonne
It’s time for a new little HexaScape: Cyber Defense patch. It fixes a few small issues that popped up since the last patch. Complete changelog Fixes: fixed small issues If you find any bugs, encounter any problems, or have any suggestions for great additions to the game, let us know in the forums or on our Discord.
2025-05-25 16:34 UTC · Community Announcements · Bonne
As there were two little bug reports for HexaScape since the Xbox launch and I also had one little performance problem on my list, here we have a new patch for you! Complete changelog Fixes: fixed label for memory and defense shield skills for level tower upgrade being flipped fixed continue not working for endless tile limited mode fixed performance of connect regions quests scaling badly especially in tile limited endless mode If you find any bugs, encounter any problems, or have any suggestions for great additions to the game, let us know in the forums or on our Discord.
2025-02-04 14:58 UTC · Community Announcements · Bonne
After last week’s release it’s time for a first little post-launch patch to fix a few issues. Those are all related to the editor and player maps and mostly only affect the console version of the game. Complete changelog Fixes: fixed not being able to rate player maps using a gamepad fixed newline in map description not being displayed properly fixed thumbnails on PS5 not being displayed properly after first game start fixed some editor related issues Work on the next update as well the console port for the full release is already in progress. If you have ideas or feedback in general, feel fre
2025-01-29 10:04 UTC · Community Announcements · Bonne
Hi everyone, We are happy to announce that HexaScape: Cyber Defense now finally launched as full release on Steam and PlayStation 5! The full release comes with plenty of graphics improvements and new decoration objects you can use on your own maps! If you create and publish a map, don’t forget to submit to our map of the week contest on our Discord. The winning map will be featured ingame for a week. If you find any bugs, encounter any problems, or have any suggestions for great additions to the game, let us know in the forums or on our Discord.
2025-01-15 17:02 UTC · Community Announcements · Bonne
Hi everyone, We can finally announce the date of the full release of HexaScape: Cyber Defense! And it's already in two weeks, on January 29th! That means in two weeks you will get the final version of HexaScape: Cyber Defense and it will leave early access on Steam. We worked a lot on the graphics since the last update on Steam, so I hope you'll enjoy the improvements. If you find any bugs, encounter any problems, or have any suggestions for great additions to the game, let us know in the forums or on our Discord.
2024-10-24 15:48 UTC · Community Announcements · Bonne
We are happy to announce a new game in our tower defense series: Elemental War Clash! It combines the best features of Elemental War 1 and 2 to create a new and better experience: Dozens of different towers with different abilities and strengths 3 singleplayer modes: Hero Mode, Classic Mode, Survival Mode Plenty of passive and active items as well as tower equipment Monster abilities from Gold Rush to Invincibility to make each run unique Different and visual stunning environments from desert to ice world Different skills with multiple upgrades to customize your playing behavior Plenty of diff
2024-10-21 07:15 UTC · Community Announcements · Bonne
Hi everyone, The second content update during the early access of HexaScape is live now 🥳. With some delay due to other projects, personal stuff and more it’s finally time to launch the new update. The biggest change we added is that you now can recharge your re-rolls which helps to keep control of what you can do during the game. You can recharge them either with a new event we added to the emitters or by connecting tiles. Every 50th tile connected to your core grants you a re-roll. And of course you see the progress as well. Besides that there is another new event, a new score boost biome a
2024-07-25 09:08 UTC · Community Announcements · Bonne
Hi everyone, The first big content update during the early access of HexaScape is live now 🥳. We added some new features to the game you can use in the editor as well as play on the three new campaign maps and the new endless mode. The features are a new victory condition to connect two regions directly, a trigger/receiver mechanic so when building to a defined spot you trigger some event on another tile/biome and the new tile limited mode. That mode doesn't contain viruses, but you will slowly run out of new tiles to place when you don't complete quests. Besides that we have several fixes an
2024-07-11 11:25 UTC · Community Announcements · Bonne
Hi everyone, The second update for Hexascape with more bugfixes is out now and again solves several issues throughout the game. Complete changelog Fixes: fixed Mac showing Windows button prompts for Ctrl and Alt fixed biomes being buildable in editor underneath non-fitting tiles fixed deleting a tile in the editor also deleting the biome underneath fixed especially biome tooltips sometimes not getting displayed fixed sometimes a random tile appearing on the map on re-roll fixed score calculation for target missions fixed navigation buttons in skill menu being too small on Steam Deck fixed both
2024-06-27 13:40 UTC · Community Announcements · Jim_Hal_Wilson
Hi everyone, The first update for HexaScape fixes most of the known bugs and improves balancing. Complete changelog Enhancements: escape on exit game screen switches back to previous page now improved difference between categories and normal entries in Hexapedia reduced default volume of background music Fixes: fixed cases where malus display connecting two towers was displayed while not being true fixed tower connectors being highlighted that shouldn't be highlighted (e.g. when hovering an adjacent pipeline cluster also data block connectors on the tower got highlighted) fixed display issue s
2024-06-24 08:26 UTC · Community Announcements · Jim_Hal_Wilson
Hi everyone, Thank you so much for your support so far! It is great that you like the idea of the game. That's incredibly important to know and gives us confidence for the next steps! We're already working on new game modes that we'll share with you soon 😊 But let's now start with the Map of the Week Contest! Map of the Week In HexaScape: Cyber Defense, you can create your own maps and upload them for everyone. We want to put your creations in the spotlight, so like for the demo, we will select the weekly best map winner together with you. {STEAM_CLAN_IMAGE}/44982909/c9291a79d6b87b93ba780c7da
2024-06-20 08:31 UTC · Community Announcements · Jim_Hal_Wilson
Hello everyone, We did it. We pushed the button. HexaScape is now in Early Access. Wow. But that's not all. We want to make the game bigger and better with every update. And we want you to become part of the cyberspace, to follow our journey, to be our advisor. That's why we're offering a 10% discount on the release. The total price of the game will increase as we move towards full release, rewarding you explorers and discoverers for your early interest in the game. What's next? We'll be adding new features to HexaScape on a monthly basis, some of them minor, many of them major. These are some
2024-06-17 08:39 UTC · Community Announcements · Jim_Hal_Wilson
Hello everyone, We're coming out of cyberspace (where there's a fierce battle going on, including invisible and replicating viruses trying to corrupt our cyber core) to let you know that the full version of HexaScape: Cyber Defense will be released on Thursday, June 20th at 10am CEST! You will receive a 10% discount on the base price of $14.99 for the release. And you can even play Elden Ring: Shadow of the Erdtree during the HexaScape breaks later in the week, isn't that wonderful? 😉! {STEAM_CLAN_IMAGE}/44982909/02f40a03dfaba5b6c15326a0eda39465fe983ed6.png What's next? The roadmap for the ne
2024-06-10 12:14 UTC · Community Announcements · Bonne
Watch Daniel of Clockwork Origins play the HexaScape: Cyber Defense demo, which you can also play yourself during Steam Next Fest, June 10th to 17th. Join us on June 11, 5pm CEST here on Steam! Play the free demo during Steam Next Fest and share your feedback with us! https://store.steampowered.com/app/2647510/HexaScape_Cyber_Defense/
Full appinfo as delivered by Steam PICS, changenumber 37462619. Also at /api/app/2647510/raw.
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