Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:23 UTC.
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2026-09-07 09:01 UTC · Community Announcements · Death
Hi everyone! We’ve been continuing to work on ICBM: Escalation and now that the major AI update is out, we’ve been making small fixes and improvements where we can, but our attention has been mainly focused on our new upcoming DLC. As you may have been able to guess, from subtle hints like the new loading screen and Steam trading card featuring the DF-41 mobile ICBM, or less subtle hints, like that time we openly said it in the last DLC dev diary and then publicly announced it later, our newest DLC is focused on what I think many people would agree is the most obvious contender. With a substan
2026-08-07 12:49 UTC · Community Announcements · Death
EDITWe've released a hotfix (1.1.4b):Fixed incorrect video memory detection on startup -------------------------------------------- Update 1.1.4 is now available for ICBM: Escalation.Alongside the latest gameplay improvements and fixes included in today's patch, we'd like to address an issue that has recently generated a lot of discussion within the community. Some players reported freezes that were initially believed to be related to the game's DRM implementation. After an extensive investigation, we can now confirm that this was not the case.Before diving into the details, you can find the f
2026-07-22 17:51 UTC · Community Announcements · Death
We’re excited to reveal Assassin's Mace, the next DLC for ICBM: Escalation.Assassin's Mace follows the rise of the People's Republic of China from the aftermath of World War II to its emergence as a global superpower. Lead China through decades of conflict, unifying the nation after the Chinese Civil War, leverage asymmetrical tactics, clever countermeasures and massive reserves of manpower to disarm and overwhelm technologically superior opponents, and transform from an underdog peasant nation into a global superpower.The DLC is now entering beta, and we’re inviting you to sign up and help us
2026-06-04 16:40 UTC · Community Announcements · Death
Hi everyone, a new update for ICBM: Escalation is out now. It focuses on AI behavior, QoL improvements, fixes and more.1.1.3: Fixed the extreme performance drop caused by helicopters hanging on top of the army baseFixed the AI factions issuing the same Unban Geneva requests concurrentlyFixed the problem with the AI factions suddenly releasing helicopters they don't really have from Army BasesFixed naval monitoring station not auto-engaging against submarines with their naval helicoptersAdded a timeout before the AI players can unban tech/weaponDepth Charges and ASROC now check the fire traject
2026-05-11 14:57 UTC · Community Announcements · Death
AI ReworkThe team fully reworked the game’s AI. This is a fundamental overhaul, heavily driven by community feedback and incorporating many player-suggested tactics and improvements.The new AI is more strategic, adaptive, and less predictable in its behavior. Depending on the selected difficulty, it creates constant pressure and makes the world feel truly “alive”, with territories frequently changing hands through ongoing regional conflicts.It now handles diplomacy, conventional warfare, and nuclear escalation in a far more balanced and coherent way. Conflicts can evolve naturally over time -
2026-04-15 16:39 UTC · Community Announcements · Death
Hello everyone, here’s the next iteration of the Beta AI. This update focuses primarily on fine-tuning existing systems rather than introducing entirely new mechanics.Nuclear Escalation BalancingOne of the biggest challenges for the new AI - still not fully solved - is determining when to escalate a conventional conflict into full-scale nuclear war.In the early technological eras, this decision is relatively straightforward. Factions rely mostly on conventional forces, nuclear production is limited, and delivery systems are inefficient. As a result, nuclear weapons tend to be used in a tactica
2026-03-26 18:31 UTC · Community Announcements · Death
The open beta is now approaching the point where the majority of the planned features have been implemented and are ready for testing.Beta 5 introduces several important improvements to the AI.Smarter Defensive PlanningFirst, the AI is now more deliberate in how it builds and deploys its defenses - both anti-air and anti-missile systems. It attempts to produce and position these assets more strategically, while also supporting them through appropriate research and auxiliary units such as over-the-horizon radars and satellites.This becomes especially important in the late game, when players beg
2026-03-12 13:23 UTC · Community Announcements · Death
What’s New in Beta 4Hi everyone,We’re releasing a new Beta, and this update focuses mainly on bug fixes and expanding the nuclear component of the game.The general idea behind the Conquest game mode is that conflicts should evolve over time. Wars begin as smaller regional struggles focused on land grabbing, but gradually escalate as factions deploy increasingly powerful weapons. Early on, conflicts rely on conventional forces. As tensions rise, chemical weapons may begin to appear, followed by tactical nuclear weapons, and eventually strategic nuclear strikes.During the early conventional phas
2026-02-27 14:24 UTC · Community Announcements · Death
What’s New in Beta 3Beta 3 is finally ready. This update primarily focuses on optimization and general improvements based on your feedback.Originally, the plan was to emphasize the “nuclear” aspect of the game more heavily. However, smoothing out the game “stuttering” caused by the significantly increased CPU demands of the updated AI required far more effort than anticipated. While working on the planned optimization steps - and thanks to the save files many of you sent - I discovered additional opportunities to further improve performance, especially in the late game. As a result, I decided
2026-02-09 16:04 UTC · Community Announcements · Death
Big thank you to everyone who participated in Beta 1, and especially to those who sent in saved games to illustrate different issues. Saved games are extremely important for us - they’re often the only way to truly see and understand what’s going on. Screenshots or videos usually give very little insight into the actual cause of a problem, which makes them much less helpful.Reminder: the best way to send a saved gameZoom in so the “problem” is centered on your screen. This makes it much easier for us to spot later.Press Esc → Save, and create a new save with a sensible name. Please don’t overw
2026-01-29 15:15 UTC · Community Announcements · Death
The AI Rework is getting closer to release and is finally ready for an extensive multi-week testing phase.If you’d like to help us test and refine the AI ahead of the final release, please follow these steps: Here are the standard steps to join a beta branch on Steam:Open Steam and go to your Library.Find ICBM: Escalation and right-click it.Select Properties from the context menu.In the Properties window, open the Game Versions & Betas tab.Under “Selected Game Version”, you will see a list of available versions.Select the Open Beta AI rework.Close the Properties window.Steam will automatically
2026-01-13 11:12 UTC · Community Announcements · Death
AI SteamrollingAs discussed in the previous diary, the original AI did not actively prioritize territorial expansion. As a result, it was often perceived as passive. For human players, opportunities to invade undefended or weakly defended regions are usually obvious, and experienced players tend to “steamroll” opponents rapidly capturing territory with little to no resistance. For the AI, however, this is a far more complex problem. It must first determine what actually qualifies as a weakly defended region and decide where to strike. From there, it needs to plan the logistics: assembling inva
2025-11-27 15:20 UTC · Community Announcements · Death
United States of Annihilation is officially out now for $6.99. Step into a bold alternate history where the United States pursues global dominance from 1949 to 2042, navigating international crises, covert operations, and nuclear escalation across 11 new missions. This DLC also features all-new U.S. unit cosmetics, giving American forces a visual identity tailored to this unique timeline. Launching alongside the DLC is the massive Update 1.1.1, bringing major improvements, refinements, fixes, and enhancements across the entire game. CHANGELOG 1.1.1Fixed a crash when loading points distribution
2025-11-13 13:19 UTC · Community Announcements · Death
Smarter Wars – Rebuilding the AI for Conventional ConflictOne of the biggest changes in the new AI is how it handles the distribution of its assets.As I’ve mentioned before, the original AI was designed primarily for all-out nuclear war. It focused heavily on the positioning of strategic assets, while “conventional” elements (such as army bases, divisions, and SRBM launchers) were treated as secondary.While the old AI could technically plan an invasion or allocate forces to defend its territory when invaded, it suffered from several serious limitations.Limitations of the Original AIOne-Front T
2025-11-06 09:58 UTC · Community Announcements · Death
Hi everyone, We’ve got a small but meaningful update to share, we’ve just introduced a custom price for Poland. We know how important fair regional pricing is for our community, so starting today, ICBM: Escalation will be available at a new price of 89.98zl on Steam. Our goal is to make sure players in Poland can enjoy the game at a price that feels right for the local market.We really appreciate all the support from our Polish players, your enthusiasm, feedback, and passion mean the world to us. If you already own the game, nothing changes for you, but if you’ve been waiting for the right mom
Full appinfo as delivered by Steam PICS, changenumber 38344564. Also at /api/app/2647680/raw.
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