2025-11-21 21:57 UTC · Community Announcements · Denis
Hey dieselminers! The wait is over — Ad Fundum is now available on Nintendo Switch! You can finally take the game with you wherever you go: on the couch, on the bus, or deep underground (for full immersion) :) Thanks for sticking with me through every delay and bump on the road. Grab your Switch, fire up the engines, and dive in! Ad Fundum on Nintendo Store
2025-11-07 22:04 UTC · Community Announcements · Denis
Hey dieselminers! The day has finally come — Ad Fundum is now live on PlayStation and Xbox!Grab your gear, fire up your engines, and dive into the mines wherever you play.Check it out on your favorite store and join the adventure: PlayStation Store Xbox Store Unfortunately, the Nintendo Switch release is taking a little longer than planned due to some technical hurdles. It’ll be ready to roll out on November 21 — thanks for your patience, Switch miners!
2025-10-28 10:44 UTC · Community Announcements · Denis
Hey dieselminers! Seems like no game launch is complete without the classic delay tradition :) Ad Fundum is now coming to consoles on November 7, 2025 instead of October 31. We ran into a few last-minute hiccups with the PlayStation Store — nothing major, but it means we had to shift the date for all consoles to keep everything in sync. Thanks for rolling with me through every bump on the road — we’re almost there!
2025-10-24 15:08 UTC · Community Announcements · Denis
Hey dieselminers! I have some great news to share! It’s been more than a year since the release of Ad Fundum on PC, and today I’m happy to announce that Ad Fundum is finally coming to consoles on November 7th, 2025! Thanks to my partnership with Samustai, Ad Fundum will be available on: PlayStation 4 PlayStation 5 Xbox One Xbox X/S Nintendo Switch The console version includes all the latest updates and has been carefully optimized to ensure a smooth and immersive experience on every platform. (P.S. Unfortunately, we were not allowed to publish the store pages before release — but I’ll share al
2025-10-07 01:46 UTC · Community Announcements · Denis
A new update is out to address a recently discovered security issue in the Unity engine. While this issue didn’t affect gameplay or cause any known harm, it could potentially allow unsafe file loading under certain conditions. I’ve updated the game to the fixed version of Unity to keep everything secure and running smoothly. You can read more about the issue on Unity’s official website here: https://unity.com/security/sept-2025-01If you’ve disabled automatic updates, please make sure to download this update manually to stay protected.
2025-08-11 13:17 UTC · Community Announcements · sergeev.denis.an
Hey dieselminers! Long time no see! It's been a while since I announced the end of support for Ad Fundum, and I expected that there would be no further content updates or improvements, except for bug fixes. However, when I was approached by one of our Turkish players, Samet, with an offer to translate the game, I simply couldn't say no. So, what's new in the patch 1.2.2? Bug fixes: Fixed a bug where Terrain depth monitor displayed incorrect altitude at which the player's mech would hit the ground (thanks to leforeg for the report); Ore at the bottom of level 3 can no longer become invisible wh
2025-04-07 20:56 UTC · Community Announcements · Disa
Bug fixes: Fixed a bug that limited the movement of the camera. This will now allow players to see more clearly what is below them when they are falling, helping them avoid taking fall damage; Fixed an issue where the game would sometimes not detect that the player was on the base, preventing them from saving their game and draining fuel on Overcoming difficulty (thanks to Techbane for reporting this); Addressed an issue with the main menu, where the loader truck was visible outside the menu art at certain screen resolutions. Additionally, resolved an issue where players could see parts of the
2025-02-17 10:32 UTC · Community Announcements · Disa
Bug fixes: Fixed an issue where the Difficulty settings menu was displayed incorrectly at certain screen resolutions. (thanks to UndecidedTrout for the report); Fixed a bug where the player couldn’t use Esc to leave the Keyboard controls menu after rebinding a button (thanks to UndecidedTrout for the report); Fixed an issue where UI elements at the top and bottom of the Controls settings menu were not visible; Fixed a bug that caused the Yes, No, and Cancel buttons in the Apply settings window to appear as white rectangles; Resolved a problem where using Threat analyzer at level 4 with the Cla
2025-02-13 11:46 UTC · Community Announcements · Disa
Bug fixes: Fixed a bug where ore piles sometimes wouldn't drop from stones falling during an earthquake (thanks to SPEED RUNNER - Z for the report). Other changes: The message telling that ore piles will not drop from stones if Seismic Charge is used twice in a row has been updated to flash red, making it more noticeable. Hopefully, this would be the last hotfix for the game :)
2025-02-12 12:40 UTC · Community Announcements · Disa
Bug fixes: Fixed an issue where player's mech could sometimes pass through dirt or get stuck in empty tiles after an earthquake (thanks to Torum for the report). That's it. Only one, but an important fix :)
2025-02-06 08:00 UTC · Community Announcements · Disa
Hey dieselminers! It's been a while since the last Ad Fundum update was released. That is because this would be the final major update for the game and I wanted to include as many improvements and fixes as possible - and some of these required significant changes to the game's code. So, what’s new in 1.2.1? Major improvements: The game's performance has been significantly improved, with an average increase in FPS of approximately 20-40% depending on the device; The game over screen now includes contextual hints about what killed the player and how they can find a counter-measure to this threat
2024-12-24 10:43 UTC · Community Announcements · Disa
Bug fixes: Fixed an issue where players could load a save game file in which they had already completed the game by pressing the "Continue" button (thanks to Robbe for the report); Main menu buttons can no longer be pressed when a message about unlocking New Game + appears. Balance adjustments: Energy conservation module now also reduces the amount of fuel received, except for refueling at a maintenance station. This was done in order to prevent the "cheese", where players could combine several special upgrades to achieve infinite fuel (thanks to BadSniper for bringing this to my attention).
2024-12-23 13:56 UTC · Community Announcements · Disa
Bug fixes: Fixed an issue where the player's mech could become stuck in ground textures while mining a tile at the end of an earthquake (thanks to Pico and vivan for their reports); Addressed a problem where ore could not be added to inventory if it exceeded available cargo storage capacity and the player had the Cargo Cleanse Protocol upgrade installed (thanks to SandBag for the report); Fixed an issue with one of the boss dialogue lines being displayed incorrectly in English localization (thanks to supaserrin for noticing); Resolved a glitch where several control bindings in the gamepad sett
2024-12-19 14:01 UTC · Community Announcements · Disa
Hey dieselminers! Great news! New Game+ is finally available in the main version of the game! So, what does Update 1.2.0 include? New Game+ features New Game+ is aimed to make Ad Fundum endlessly replayable, so it includes: Endless restarts. After completing New Game+, you can start again in New Game++ and New Game +3 and so on. There is no limit to how many times you can restart, and the game adjusts tile hardness, ore prices and boss damage to keep up with your progress. Moreover, starting from New Game++, ore prices will randomly change providing a new challenge for you - to find ores that
2024-12-17 15:56 UTC · Community Announcements · Disa
Hey dieselminers! Today's update includes many bug fixes and improvements, but the most significant one is that New Game+ has reached its final form. Based on your feedback from the Open Beta, I have significantly rebalanced the progression in New Game+, and I think the new version is much improved. I even believe New Game+ is now ready to be integrated into the main game, but I have decided to keep it in the Open Beta for another few days just to be sure. So, regarding the update. Update 1.1.4 includes: New features & improvements: It is now possible to collect more than one piece of ore usin
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