Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:43 UTC.
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2026-03-05 18:05 UTC · Community Announcements · SkunkapeJake
We've just pushed an update live for Sam & Max: The Devil's Playhouse that puts a lot of teeny tiny longstanding bugs to bed. And then once they're all tucked in sound asleep? Well, you'll see.Also if you're looking for more Max in your life, we've spent the last year hard at work on an updated version of Poker Night at the Inventory, and it's just come out this week. Check it out:Patch notes for today’s Sam & Max: The Devil's Playhouse update (version 1.7.0): All Episodes:Fixed an issue where Sal's lipsync often stopped working after his first few lines, and when it did work it wasn't fully p
2026-02-04 18:26 UTC · Community Announcements · fov
ICYMI, our next game is a remastered version of Poker Night at the Inventory, which features four fan-favorite characters — Max (from Sam & Max), Strong Bad (from Homestar Runner), Tycho (from Penny Arcade), and The Heavy (from Team Fortress 2) — bantering over a game of Texas Hold’em. It'll be out on March 5!To celebrate, we’re expanding the scope of our (more or less) annual arts & crafts contest, which has been Sam & Max themed in the past, to include all four of these guys. (And, if you feel like it, poker!)What’s in it for me?The joy of creating art for art’s sake. Just kidding. We’ll sen
2025-09-18 03:00 UTC · Community Announcements · fov
On September 14, 2005, Telltale Games held an evening event in a downtown San Francisco high-rise. The attendees were mainly potential investors, with a few journalists invited to hear a Big Announcement. Telltale’s first episodic adventure game, Bone: Out from Boneville, was hours away from release, and they were secretly working on CSI: 3 Dimensions of Murder, but the surprise announcement was for something else… and Steve Purcell was sitting in the audience, rocking his trademark fedora.Just after midnight, Adventure Gamers broke the news that Telltale and Steve had signed a deal to make ep
2025-04-23 17:32 UTC · Community Announcements · SkunkapeJake
Over on The Sam & Max Funhouse page, Sam & Max creator Steve Purcell shared a little bit of behind-the-scenes process on his new cover illustration for the Sam & Max: The Devil’s Playhouse soundtrack. We thought you might like it so we've reproduced the post and images here! In Lisbon last fall I snapped a worn poster pasted to a wall cause the blue on pink spoke to me. I noodled a sketch to that effect in Procreate. Tried green for the background instead of pink. Drew the line art in croquill and ink knowing I planned to digitally color instead of paint. The little box of text in the corner w
2025-04-21 07:12 UTC · Community Announcements · SkunkapeJake
Thanks everyone who has been listening to The Devil's Playhouse Soundtrack these last couple days! https://store.steampowered.com/app/3652710/Sam__Max_The_Devils_Playhouse_Soundtrack/ If you haven't listened to the soundtrack yet, you really should! And now's the best time, since we just put out a little update: Added FLAC version. Now you can listen in pure, lossless quality. The audophile's delight. Added a new track - "Straight & Pharaoh" - to Disc 4. Enjoy a suite of all the music that plays throughout the streets in the alternate dimension revealed in the back half of They Stole Max's Bra
2025-04-17 17:00 UTC · Community Announcements · fov
Maybe… …you’ve played one or two of the Sam & Max remasters, but haven’t completed the trilogy? …you enjoyed Telltale’s Sam & Max games back in the day, but haven’t tried the spiffy new remasters? …you’ve never been on a case with the Freelance Police, but you’re intrigued? Well, we have a sale for you! And you! And you! Welcome to the Sam & Max Trilogy Sale—a weeklong celebration of the episodic adventures that put Telltale Games (of The Walking Dead and The Wolf Among Us fame) on the map in the early 2000s, and have recently been revived by Skunkape Games, a small crew of the original develo
2025-04-16 14:43 UTC · Community Announcements · fov
Back in the aughts, Telltale’s Sam & Max Save the World (aka Season One) and Sam & Max: Beyond Time and Space (aka Season Two) had official soundtrack releases shortly after their season finales. Back then we used to listen to music on these silver drink coaster thingies called “compact discs.” It truly was a golden age. {STEAM_CLAN_IMAGE}/44770555/1e0f49ba5eb87678ff2674450596e180850acc2c.png When Telltale’s third Sam & Max season, The Devil’s Playhouse, wrapped in August 2010, fans eagerly anticipated its official soundtrack release… but that release never came. As documented in a long-runnin
2025-01-05 17:36 UTC · PCGamesN · editor@pcgamesn.com
Adventure games are almost synonymous with the PC, and some of the best proved that videogames could be funny long before modern favorites like Thank Goodness You're Here. Revolution gave us Broken Sword; Sierra delivered King's Quest; LucasArts brought Day of the Tentacle, Full Throttle, and of course both Monkey Island and Sam and Max, which then moved into the care of Telltale Games. This gave us the magnificent Sam and Max: The Devil's Playhouse, which recently got a Steam remaster - and now a new update for 2025 has fixed one of its oldest frustrations, alongside another welcome addition.
2025-01-03 20:15 UTC · Community Announcements · SkunkapeJake
We've got a quick update for The Devil's Playhouse that fixes some extremely well aged bugs. Many of these are bugs from the original release, bugs that thought they would be comfy in an early retirement after fifteen years out in the wild. We're sorry, bugs. Happy New Year. There are also a couple tiny, but welcome, quality of life improvements in here, too: All Episodes: Increased subtitle playback speed to match previous seasons. Sam & Max Save the World and Beyond Time and Space have always had a nice snappy subtitle speed. For whatever reason, the third season's has always been slower. A
2024-10-11 04:01 UTC · Community Announcements · SkunkapeJake
Hot on the heels of our last patch, we have another. This one is smaller, more subtle, dare we say more... intimate. A patch just for you. While we've got you here alone, we're going to discreetly remind you that the Skunkape Halloween Contest is back! If you're in the mood to make some Sam & Max fan art, now's the time! Check out the contest post for a rundown of the rules and prizes. (Spoiler: they include Sam & Max plushies from Uncute, and the still-in-development Devil's Playhouse Original Soundtrack!) Here's what's fixed in today's patch: Episode 302: The Tomb of Sammun-Mak Fixed objects
2024-10-10 17:23 UTC · Community Announcements · fov
Here’s a scary story: last year we completely forgot to hold our annual Halloween contest. 😱 We rectified that for the holidays, but this year we’re (just barely) better prepared. We hereby kick off 2024’s Halloween contest, with entries due by 11:59pm Pacific time on October 31. That gives you three weeks to get all artsy craftsy in the spirit of the spooky season… let's go! THE RULES Send pics (or other files as appropriate) of your Sam & Max themed entry to contest@skunkapegames.com by 11:59pm Pacific time on Sunday, October 31. If your file is too big to play nicely with email, sending us
2024-09-28 04:24 UTC · Community Announcements · SkunkapeJake
We've identified and fixed a bunch of bugs (some 14 year old originals, some brand new to the remaster, oops) and pushed those fixes live in an update we have creatively named "1.4.0!" Thanks to everyone who wrote in with reports. The version 1.4.0 patch is now live on Steam, and will be making its way to other platforms in the near future. What's fixed? Read on... All Episodes: Fixed sign spinner textures that were horizontally mirrored in Russian. Episode 301: The Penal Zone Fixed Max's "Don't bother him, Sam!" line missing translations. Fixed background disappearing when teleporting while M
2024-08-27 05:25 UTC · Community Announcements · SkunkapeJake
It's been about two weeks since Sam & Max: The Devil's Playhouse shipped, and we've been having a blast watching you all play the game, both the folks who have been replaying it again years later, and the lucky first-timers. Thank you, all of you! We've also been busy. Thanks to the help of fans writing in or posting playthroughs, and a bunch of help from Sam & Max players across Discord, we were able to identify and squash a ton of bugs. While some of these were new to the remaster, many of them are 14-year-old bugs from the original game. Finely aged bugs. They lived a long and full life, bu
2024-08-15 21:05 UTC · Community Announcements · Randy
Fixed crash when clicking task bar icon after minimizing the game.
2024-08-14 15:59 UTC · Community Announcements · SkunkapeJake
{STEAM_CLAN_IMAGE}/44770555/b390f3cd65cc924e327301699b73c53b8befd2e9.jpg Somewhere, in the infinite blackness beyond the limits of human comprehension, an ancient, terrible power lies waiting. Since the dawn of time, villains throughout the galaxy have searched for a way to tap into that power, bending all of creation to their own twisted ends. But you needn’t freak out, my friends. There’s nothing to fear... Unless, of course, this power should somehow fall into the wrong hands. Welcome, my friends, to Sam & Max: The Devil's Playhouse Remastered. After three years of hard work, we’re beyond e
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