Go Kill Clankers in Clankers!
Hello there, Idiots!We've just released a new Incremental game about killing robots called Clankers!Please play and review it!Have a successful day!Leon.D
Idiot's Fantasy is an idiotic hack-slash Roguelike in a world where every rule can be changed by equipping various rule books. Fight, explore, buy, switch, and die as you conquer this randomly generated world using the idiotic gameplay you've created yourself.
| App ID | 2650080 |
|---|---|
| App type | Game |
| Developer | Ill-Fated Studios |
| Publisher | Ill-Fated Studios |
| Release date | 2024-06-28 13:07 UTC |
| Release state | released |
| Store page | store.steampowered.com/app/2650080 |
| Last store refresh | 4 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Idiots' Fantasy Demo.exe |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:30 UTC | $9.99 | $9.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 15779469 | 2024-09-25 17:45 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 2650081 | 1.25 GB | 58.81 MB | 7413867004398565661 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 15779469 | public | 2024-09-25 17:45 UTC | 4 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:29 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Hello there, Idiots!We've just released a new Incremental game about killing robots called Clankers!Please play and review it!Have a successful day!Leon.D
Hello there, Idiots!We released a new game called Bubbler!It's a farming game where you plant and grow bubbles. Please check it out!BubblerHave a fruitful day!Leon
Hello there, Idiots! It’s Leon here, I just wanted to wish you all a Merry Christmas and a Happy New Year! As of now I’m mostly focused on Sheeple but do not fret Idiots’ Fantasy and Rune It Out both have their new updates nearly ready. They should be out before February, as of Sheeple I’m as of now focusing on the Overworld part and readying up the game for the Demo which’s release date I'm going to announce soon. As I’m writing this I’m thinking of a resolution for the new year that will help me waste less time and use more time on Game-Dev, ahh I need to limit my reading. To be frank Manga
Hello there, Idiots! Leon here! The last update was quite a long ago this was mostly because I was working on a new distortion shader. From now on, the updates will be seen more often as I'll use Idiots' Fantasy less as a learning space and give it more time. This update takes care of the spawning effects animation and sounds additionally it polishes many small parts of the game that had been left behind. Here is a list of new changes: Spawn Sound Effects Fireplace Sound Fire Sound Steve pops out Sound Exp collection sound Thrust sound Fixed The music randomization Randomise the first song pla
Hello there Idiots! The Fantasy Had Just begun and with it a new update as well as a 20% discount! I thank all the people who had helped me develop Idiots' Fantasy through the last year and played the Demo. First and foremost I'm going to state that Idiots' Fantasy is not going to lose support and is going to receive updates until the studio dies. After a year these updates will get less frequent but you can hold me for my word that they will never cease to appear. Now with the 0.3 Idiots' Fantasy Update! Post run progression Now you can progress outside the runs by buying new items in Charlst
Hello there Idiots! With Steam Next Fest ending today I'm sending the last-ever Demo version of your fantasy. The 1.6 Update of Idiot's Fantasy Demo ads Black Holes, Guns, and Map Generation. With a few unique weapon types being added some of the biomes also had been added such as Coldland Castleland and Dryland. Map Generation means that now some of the maps will randomize their inner layout before the game starts so now there are two layers of procedural generation of continents one in the layout of maps and the other in their inner configuration. Guns Instantiate exploding animation on shot
Hello there Idiots! This is the moment we all were waiting for the addition of Online Multiplayer. It took me quite a while due to game jams collaborating with my immune system to delay me but fret not as the online multiplayer is here! Outside of online multiplayer there is also Local Multiplayer and an absolute ton of changes, as you can see the game's weight has now reached 1GB. Change List: Online Multiplayer Local Multiplayer Reworked Menu Reworked Tutorial New Input System Controller Support Increased the weight of Tombstones from 10 to 25 Animated water waves Animated grass Drop Shadows
Hello there Idiots! Due to my illness, there will be a slight delay in the game's multiplayer update. The multiplayer update will be available before the end of the next week. As a recompensation I have taken some time to rework the tutorial stage, now its quality is higher as well and its size is smaller so you can pass it faster! Have a prosperous day! Leon
Hello there, Idiots! Due to my engagement in NGJ 2024, this update is not enormous. In this update, I've finished the task of updating the Health & Damage Visualisation, of course as one might expect it will receive slight updates in the future but as for now, there won't be any additional functionalities added to the Health & Damage Visualisation. With this update, I've added Interactable particles Death particles Glow on particles Sound for Health Bar lowering Sound for Health Bar going up Added a Tint to the damage text depending on the damage dealt As for this update's name, the idiots are
Hello there, Idiots! The main part of this update is addition of the Split Toning effect. It's just a single post-processing effect but it allowed me to bring the quality of my game to the next level! In this update I have added : Permanent particles Earlier when hit a normal spread of particles had been created but now the particles interact with the world and stay there forever. (The functionality is uncompleted so you can expect it to get reworked next update) Losing Bar Animation Now there is an animation for losing a health bar! Damaged bar effect As a character loses HP they're bar will
Hello there! I added a big glowing arrow! To be honest that's the biggest point of this update XD As of now, there are 3 rework updates in progress and 3 polish updates in progress. One of them is the attack dash update which had been already implemented in 1.2 but it's still not fully polished and most importantly not on all weapons. That is why in this update the most pressing matter which is "How to exit the Tutorial!?" has been solved. The next update is going to be a culmination so its size will be 5 times the average. Additional Changes Chest altar Map Chests have collisions now Move wit
Hello there! Welcome to the Chests & Damage Demo 1.1 update! This update covers a rework of how chests work as well as a rework of damaged UI. The chests have now lost a normal way of opening and can only be opened by destroying them! Just like it should be in an Idiots' Fantasy... Idiotic. The damage UI has also received a strong rework, there's now a flash bar, bar shake and all parts of the bar work faster now also damage number has been added with and Boss bar that will appear at the bottom of the screen (like in dark-souls). To top it all off all damage has now random additional damage of
Hello there! This is the 1.0 update for the Demo of Idiots' Fantasy! We've come a long way and I'm proud of the point we arrived at. As you might have noticed lately game development shifted towards polishing the game rather than adding new features/content. That is because I was dissatisfied with the game's lackluster state. Now the game is in a far better position, the original quality goal for this game is GUNGEON and I mean it! So don't think that this is the end, the game still has around 50% of its release polish. And content too! The release state game will have 5 times of what is now i
Hello there! This is the last update I'm fielding on winter break so it's quite big. The main point of this update is the "Duck" ability which you can activate by clicking "space" but there is more: Throwable Goblins Changed the weapon sprite Lower the weapon range from 20 to 20 Increased the speed from 9 to 11 Lowered attack scale from 1.5 to 1 Lowered cooldown form 1.5 seconds to 0.5second Lowered damage from 30 to 20 Grumgar Hands now are 50% closer to Grumgar Doubled Movement Speed from 0.5 to 1 GrumgarsCamp Doge Full Initialization *(Changed to duck because its funnier) Lower doge range S
Hello there, Guys! This is my last Devlog before turning 18 so I'm going with making the game as enjoyable as possible that's why it's fighting. So behold, the flood of changes! Mobs Rebalance Change Orcs size to 1,25x of the player Increase orcs attack size by 200% Increase orcs arrow speed to 50% Golbin attack range 100% Lower warg size by 25% Increase warg speed by 33% Lower Warg hp from 50 to 25 Increase goblin attack delay by 100% Lower Huntsman Arrow speed by 25% Lower Warg Exp to 10 Lower Warg gold to 5 Lower Goblin Hp from, 50 to 40 Trigger the "In the Inn" soundtrack when in Steves's
Full appinfo as delivered by Steam PICS, changenumber 34912802. Also at /api/app/2650080/raw.
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