2025-04-18 13:37 UTC · VG247
Lords of the Fallen faced a bit of a middling reception when it came out in October, 2023. Myself and many others had a lot to criticise about the launch version, and though some major design issues were never truly fixed, developer Hexworks stuck with it far longer than anyone could’ve predicted. Read more
2024-12-17 09:56 UTC · VG247
Remember Lords of the Fallen? Not the original 2014 game, the sequel that came out in October last year and was fairly divisive. The game’s developer, Hexworks, never really stopped working on it. Read more
2024-06-17 12:05 UTC · VG247
Last year's Lords of the Fallen reboot is getting a sequel, as its publisher CI Games signs a deal with Epic. As reported by Polish website Bankier, a recent filing from CI Games has confirmed that Lords of the Fallen will be getting a sequel in 2026. Quite notably, and potentially controversially, the filing was specifically about the fact that CI Games and Epic Games have signed a deal guaranteeing the latter exclusive rights to the Lords of the Fallen sequel on PC. There are a number of PC players who flat out refuse to buy games on the Epic Games Store, so we'll have to wait and see how th
2024-05-08 22:15 UTC · VG247
Looks like Game Pass subscribers will be able to play Lords of the Fallen and Sniper Ghost Warrior Contracts 2 at some point this year. News of the entries comes from developer and publisher CI Games. The agreement to bring both games to Microsoft’s service was signed on May 3, according to a financial note from the Polish firm (via IGN). A date was not provided. Read more
2024-04-24 12:37 UTC · Rock, Paper, Shotgun
Lords Of The Fallen, an action RPG that was a mixture of fun and infuriating when it first launched, has received its final free update. It introduces the "Advanced Game Modifier System", which sounds like something creepy bachelors would pay an extraordinary monthly fee for. No, it doesn't provide terrible advice on how to talk to women. Instead, it allows you to customise LOTF with modifiers to turn it into a roguelike. Read more
2024-04-24 12:16 UTC · VG247
Lords of the Fallen developer HexWorks has delivered one final major update, rounding out the game’s months-long roadmap of new content and patches. Available today, the 1.5 Master of Fate update is the culmination of over 30 patches released since the game’s launch last October. Master of Fate’s biggest feature is the Advanced Game Modifier System, a randomiser that gives players the power to balance and tweak several core aspects of the game. Read more
2024-01-19 12:33 UTC · Rock, Paper, Shotgun
About 20 years ago, a travel company declared this Monday just gone, the 15th, to be the most depressing day of the year. They call it Blue January. Enter yet more studio layoffs. 2023's trend continues with Dead By Daylight developer Behaviour Interactive getting rid of about 45 staff, per Kotaku, while CI Games has laid off 10% of its workforce, including from Lords Of The Fallen studio Hexworks and Sniper Ghost Warrior studio Underdog (via GI.Biz). Read more
2023-11-21 16:09 UTC · VG247
The latest round of free content for Lords of the Fallen has been released, and it celebrates a rather interesting character. Called The Way of the Bucket, the content forms part of a series of events scheduled throughout the holiday season. Along with a new quest, the content features a corresponding weapon and armor set, six new spells, and performance, stability, and optimization enhancements. The release comes just weeks after The Pumpkin Patch, the game's first post-launch content drop, and is part of the game's content roadmap. Read more
2023-11-07 18:55 UTC · VG247
CI Games and Hexworks have announced a schedule of upcoming content for Lords of the Fallen, outlining the roadmap for the remainder of the year. With the Halloween-themed Season of the Bleak having ended, you can expect two further events to take place before the New Year. Each promises to bring fresh content across Mournstead. The roadmap, as shown below, also includes a regular weekly cadence of updates focusing on bringing further stability, performance optimization, and balancing improvements to the game, including online cross-play. Read more
2023-11-05 11:01 UTC · VG247
Lords of the Fallen developer Hexworks clearly thought you were all having too nice of a time, so the game's most recent patch has made a number of bosses tougher. With a genre like soulslikes, you can test your game as much as you want, but you can't ever really be certain about how tough a boss should be until the game is in the player's hands. Lords of the Fallen has been out for almost a month now, and it has already received some tweaks, but its latest patch will definitely amp up the challenge a touch. For example, the Sanctified Huntress boss can now use her dash-teleport when you've co
2023-10-26 14:10 UTC · VG247
These days, you can expect Halloween events in spooky games, wholesome indie games, as well as live service games that will jump on any and every opportunity to sell $20 skins. But it's rare for the type of game that Lords of the Fallen is - Souls-like action RPG - to host its own. Lords of the Fallen is not, of course, devoid of any horror. Its Umbral world of the dead is full of body horror and all manner of horrific creatures, but this Halloween event brings some of that action to the world of the living. In celebration of the release of the big 1.1.249 patch today (out now on PC, later on
2023-10-25 11:53 UTC · VG247
Spider-Man 2 clearly hasn't sucked all the air out of the proverbial October room when it comes to big releases. Lords of the Falen, a smaller game by comparison, managed to sell 1 million units in under ten days, 54% of which were made on consoles. Though the comparison seems a little pointless at this point, it nonetheless took the original Lords of the Fallen (from 2014) seven months to reach 900,000 sales. The modern Lords of the Fallen is a visual benchmark for Unreal Engine 5, with interesting tweaks to the Souls-like genre like the dual worlds mechanic. Though its general reception was
2023-10-23 16:23 UTC · VG247
Things clearly move very quickly in the world of game development, and that's especially true in the case of Lords of the Fallen. Just days after the developer addressed a major point of criticism, saying it will remain as it is, things have already started to change. Starting with patch 1.1.224, which went live today. One of the more contentious aspects of Lords of the Fallen has been enemy density, and their seemingly limitless ability to continue chasing the player for the entirety of a level. I criticised both of those design decisions in our Lords of the Fallen review, and they've come up
2023-10-23 13:44 UTC · VG247
If you've been playing Lords of the Fallen yourself, or followed any coverage about the game since its release, you'll be immediately familiar with one particular complaint that most players and reviewers have with the game. It has to do with the number of enemies the game throws at you at every corner, and its tendency to add in bosses you've previously fought into the mix with standard mobs. This is something I called out in our review of Lords of the Fallen, and it's an issue so widely discussed that you could see it getting changed with patches. That's not going to be the case, however. Re
2023-10-20 15:05 UTC · VG247
My time with Lords of the Fallen started out very positive, but it was disheartening to see my opinion on it turn the more of it I played. It’s a game with some genuinely brilliant ideas, and a high-level vision of how to set itself apart from other Souls-likes. But that vision did not seem to have been shared by everyone on the team. Lords of the Fallen is a Souls-like. If you played any of those before, you immediately expect a few basic features. Combat is stamina-based; heavier weapons/attacks use up more of it than lighter ones. Your rolls and dodges rely on the same stamina pool, and you
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