Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:06 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2015-11-16 17:21 UTC · Community Announcements · Chaos
Long time no see, gals and guys! And like anyone who's been missing for a long time, we've got news, we've got stories, and we've got a lot of new stuff to show you! We're glad to be able to see you again and to update our game after this long hiatus. We’re deeply sorry about this radio silence. BACK FROM THE BLACK HOLE Big companies have development hell. Small indie teams funded hand-to-mouth have their own hell — it’s a lot tinier, a lot more cluttered and without that much central heating, but it’s hell nonetheless. You probably know how it goes — a handful of lads and lasses hunched over
2015-11-16 17:21 UTC · Community Announcements · Генерал Раков
Long time no see, gals and guys! And like anyone who's been missing for a long time, we've got news, we've got stories, and we've got a lot of new stuff to show you! We're glad to be able to see you again and to update our game after this long hiatus. We’re deeply sorry about this radio silence. BACK FROM THE BLACK HOLE Big companies have development hell. Small indie teams funded hand-to-mouth have their own hell — it’s a lot tinier, a lot more cluttered and without that much central heating, but it’s hell nonetheless. You probably know how it goes — a handful of lads and lasses hunched over
2015-05-08 08:34 UTC · Community Announcements · Morion
Long time no see, gals and guys! We come bearing good news! Yeah, we know we haven’t been updating for a while. We’re deeply sorry about all this radio silence. We’ve been working hard and experiencing a lot of difficulties — but pretty soon we’ll release a major update for our game and we’re here to tell you about it. BACK FROM THE BLACK HOLE For some time we had problems. Big companies have development hell. Small indie teams funded hand-to-mouth have their own hell — it’s a lot more tiny, a lot more cluttered and without that much central heating, but it’s hell nonetheless. You probably kno
2014-08-25 16:38 UTC · Community Announcements · Morion
Yes, the pun in absolutely intended! We're leaving Early Access and move to the Steam catalogue. Isn't that great news? Now we can be discovered by a lot more people, which means more battles, larger teams and greater variety of challenges that you're going to face! Now let's slow down for a second and see what we've done and what it all means for you. Only with your continued support are we able to keep developing the game, so the features we create ad the changes we make are all based on what you previously liked or disliked about the game. We've listened, we've taken notes, we argued someti
2014-08-25 16:38 UTC · Community Announcements · Morion
Yes, the pun in absolutely intended! We're leaving Early Access and move to the Steam catalogue. Isn't that great news? Now we can be discovered by a lot more people, which means more battles, larger teams and greater variety of challenges that you're going to face! Now let's slow down for a second and see what we've done and what it all means for you. Only with your continued support are we able to keep developing the game, so the features we create ad the changes we make are all based on what you previously liked or disliked about the game. We've listened, we've taken notes, we argued someti
2014-07-08 18:01 UTC · Community Announcements · Morion
Here we go again! This is a new and improved version of Cannons Lasers Rockets that is better from every angle — quicker, sleeker and far playable than ever before! Now every ship is gonna become available for every player, there should be no more server troubles and customization is finally here! And the main news is — you'll need a bigger hangar! From now on, all game ships are permanently available to every player. This is free, unlimited and simple. Just grab whatever vessel you like and fly into combat! Availability of ships will not change with the coming release, all ships are equal (bu
2014-07-08 18:01 UTC · Community Announcements · Morion
Here we go again! This is a new and improved version of Cannons Lasers Rockets that is better from every angle — quicker, sleeker and far playable than ever before! Now every ship is gonna become available for every player, there should be no more server troubles and customization is finally here! And the main news is — you'll need a bigger hangar! From now on, all game ships are permanently available to every player. This is free, unlimited and simple. Just grab whatever vessel you like and fly into combat! Availability of ships will not change with the coming release, all ships are equal (bu
2014-07-08 17:45 UTC · Community Announcements · Morion
We've got big news! Our progress is now planned from this point and up to the release, which comes by the end of summer! Now, read on to know what's up, but first we'd like to say this. All this is possible only with your continued support. It's with your letters, your ideas and your participation that this project is possible. We want to express our gratitude and respect to the people who've bought Elite accounts. We understand that you're not paying for the game that is not out yet — you're investing in us as developers. You put your money where your hopes are, and for that we're very, very
2014-02-25 11:00 UTC · Community Announcements · Morion
The Linux version is here! Get it, try it, have fun with it, write us about it. You can play with your Windows-based friends and if you switch versions, you'll see that everything is the same. It should work fine, but f it doesn't, let us know — go to ~/.config/unity3d/'Net Games Lab'/CLR/Player.log and send us this file at support@clrgame.com. It records everything important about the game's errors, and you can just send it to us if anything goes wrong — either while installing or playing.
2014-02-25 11:00 UTC · Community Announcements · Morion
The Linux version is here! Get it, try it, have fun with it, write us about it. You can play with your Windows-based friends and if you switch versions, you'll see that everything is the same. It should work fine, but f it doesn't, let us know — go to ~/.config/unity3d/'Net Games Lab'/CLR/Player.log and send us this file at support@clrgame.com. It records everything important about the game's errors, and you can just send it to us if anything goes wrong — either while installing or playing.
2014-02-24 11:59 UTC · Community Announcements · scuko-chaos[AD]
Right to the point: now you can change your control scheme on the Options screen! Yeah, it was pretty weird on our part not to do it right from the beginning. But you know what? I think you can't remap controls on a real spaceship, every knob and lever there do what they're supposed to do and are not interchangeable. What I'm saying is - we've been just as good as an actual starship up until this point, and now we got BETTER. Also I'm pretty sure real starships don't shoot lasers. Yet. But one can hope. Until that bright future comes - launch the game, make the controls more to your liking and
2014-02-24 11:59 UTC · Community Announcements · Генерал Раков
Right to the point: now you can change your control scheme on the Options screen! Yeah, it was pretty weird on our part not to do it right from the beginning. But you know what? I think you can't remap controls on a real spaceship, every knob and lever there do what they're supposed to do and are not interchangeable. What I'm saying is - we've been just as good as an actual starship up until this point, and now we got BETTER. Also I'm pretty sure real starships don't shoot lasers. Yet. But one can hope. Until that bright future comes - launch the game, make the controls more to your liking and
2014-02-18 14:58 UTC · Community Announcements · Morion
What's new: fixed the error which prevented successful login attempts in the Linux version; contrails added to the effusers of all ships; additional progress bars replace the numeric indication and are now shown when a target locking or an object capture is commencing; fixed "insufficient energy" indication when techonologies are being activated; general optimization and polishing.
2014-02-18 14:58 UTC · Community Announcements · Morion
What's new: fixed the error which prevented successful login attempts in the Linux version; contrails added to the effusers of all ships; additional progress bars replace the numeric indication and are now shown when a target locking or an object capture is commencing; fixed "insufficient energy" indication when techonologies are being activated; general optimization and polishing.
2014-02-18 08:59 UTC · Community Announcements · Morion
A server-side problem causing abundant traffic usage has been detected and fixed. Now you can expect CLR to work better on slower connections.
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/265770/raw.
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