Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:14 UTC.
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2026-08-28 10:11 UTC · Community Announcements · [ER] Raven
Hi folks, I hope you have had a great summer so far and enjoyed some quality time with your loved ones. I am back from my own vacation, so this is a small warm-up patch to ease back into things. You can read more in the patch notes below. 28/08/26 # 1.2.66 Enemies will correctly assess whether resistance actions are positive or negative. The random NPC generator can now generate Cambion, Nephilim, and Amorphos characters. Fixed an issue with the random NPC generator where vampire locals in towns displayed placeholder portraits. Fixed typos and inconsistencies in a couple of scenes.
2026-06-29 09:46 UTC · Community Announcements · [ER] Raven
Hi folks, Today’s hotfix fixes some of the latest reported issues. You can read more in the patch notes below. 29/06/26 # 1.2.65 Fixed an issue where oceanic Escort contracts could be generated without destination coordinates. Updated the templating for Escort and Explore contracts to always display the desired destination coordinates. Fixed an issue where lairs couldn't be generated for characters over level 99. Added a tile lookup widget that you can use to center the map view on specific coordinates by typing, ie. 3,42. You can toggle it on/off, through the pin icon. You don't need to type
2026-06-08 07:15 UTC · Community Announcements · [ER] Raven
Hi folks, Today’s hotfix fixes some of the latest reported issues. You can read more in the patch notes below. 08/06/26 # 1.2.64 Fixed a blocker issue in one of Marie's camp events. Fixed an issue where you could accidentally assign PP and SP to shapeshifted forms. The werewolf form now properly has access to the Bestial Strength action. Added a safeguard to ensure that summons will equip any viable actions and gear they own. Fixed some typos and inconsistencies in a couple scenes.
2026-05-28 09:01 UTC · Community Announcements · [ER] Raven
Hi folks, Today’s hotfix fixes some of the latest reported issues. You can read more in the patch notes below. 28/05/26 # 1.2.61 Fixed an issue that could lead to stat buffs or debuffs while using Amorphos' Mimesis ability. Blocked shapeshifting to a different form while Mimicry is active. Higher-level starts in Sandbox will properly give you your Journal in the inventory to set your romance preferences. Added evolution perks for Spiders and Plants to better scale up at higher levels as summons and enemies. Slightly nerfed the Wyverns attacks and stats. 29/05/26 # 1.2.62 Fixed an issue that co
2026-05-25 12:09 UTC · Community Announcements · [ER] Raven
Hi folks, Our latest major patch is now live for everyone, and it further improves our sandbox experience, offering new ways to play and challenges to overcome. Massive World Expansion: 3 new landmasses (Theminster, Shekhmaet, Frostvale) and all ocean regions are now fully explorable. The update adds new towns, NPCs, traverseable biomes like Infernal and Arctic, and dynamic naval combat. With this new map expansion, you can travel and explore the entire world map. {STEAM_CLAN_IMAGE}/44786997/2114a4093647dfeb4716facd346a457578a1f489.png Dynamic Overworld & Lairs: New hostile groups can now spaw
2026-04-20 08:21 UTC · Community Announcements · [ER] Raven
Hi folks, This is a small patch fixing the latest reported bugs. If you come across any other issues, let me know to fix them as soon as possible. Have fun! Patch Notes - 20/04/26 # 1.2.10 Fixed an issue blocking the purchase of some perks that required another perk with the same name as a modifier or ripple effect, such as Venomous Allure. Fixed an issue with the Underworld "Death Mark" perk that incorrectly unlocked injury perks for purchase. Corrected the perk upgrade requirements for Sindre and Vulcan's Breath. Corrected the ingredient requirements for Crimson Reaper. Removed the "Unique"
2026-03-16 21:15 UTC · Community Announcements · [ER] Raven
Hi folks, Our 1.2 patch is finally here, and it is massive. As always, your save files will continue to work, and you will be able to complete your games in progress. However, once you are finished with your current game, you know what to do to fully experience the new changes and additions. ;) Instead of the usual highlights, I thought to record a video this time. It did turn out a bit longer than I had hoped for, but then again, so is the list of changes and additions. http://youtube.com/watch?v=NthyxeBtf6w Still, if you prefer, you can read the patch notes below instead. As is inevitable wi
2026-02-09 16:41 UTC · Community Announcements · [ER] Raven
Hi folks, Our latest patch, 1.1.80, expands the world with 11 new lairs, several new enemy archetypes for each of them, and an overall reworked Lair system. There are new town infestations for lower-level characters, and the rewards now scale properly to the risk. It also brings a major tactical overhaul with smarter enemies that properly uses their composite actions, swarms targets, prioritizes the wounded and pick their perks with deadly efficiency. There is also added a new Auto-Combat feature and adjustable speed sliders to give you full control over the pace of battle and help you resolve
2026-01-26 14:57 UTC · Community Announcements · [ER] Raven
Hi folks, Today’s hotfix fixes some of the latest reported issues, along with a few things I was working on at the time. You can read more in the patch notes below. Patch Notes - 26/01/26 # 1.1.63 Offered contracts are now guaranteed to have different origin and destination tiles from accepted contracts to avoid conflicts. This will not affect any contracts you have already accepted. Equipping the same weapon twice is now properly blocked. Note: while it does make sense in RL to wield the same weapon twice, it does not make sense mechanically in this game. For example, having two Kukri actions
2026-01-15 23:49 UTC · Community Announcements · [ER] Raven
Hi folks, Originally, I was planning to release this update in February as version 1.2, but at this point the number of bug fixes and quality of life improvements outweighs the extra features I will be adding in the coming weeks. Erannorth Renaissance is a passion project of mine. I set out to make a game I would enjoy playing for a long time, and I will keep supporting it with more content, features, and quality of life improvements, for as long as this holds. I am genuinely happy that it has resonated with the vast majority of you. Together, we will make it the best game it can be. And as yo
2025-12-29 23:34 UTC · Community Announcements · [ER] Raven
Hi folks, this is a small hotfix fixing some issues you reported or that came up while I was playing the game during my vacation days. While the next scheduled update is planned for February, let me know if you run into any issues and I will fix them as soon as possible. Have fun, and enjoy the holidays with your loved ones! Patch Notes - 30/12/25 # 1.1.19 Fixed a potential exception in the Quest Tracker when using custom side quests. Fixed an issue where the turn did not end automatically while the actor had Adrenaline Rush. Fixed some Ice actions that were incorrectly using the Fire visual e
2025-12-08 16:14 UTC · Community Announcements · [ER] Raven
Hi folks, along with this hotfix there are also some new community-requested features. Two new settings let you tune the experience to your liking. You can turn off Overburdened if you want. It’s on by default for solid performance reasons, but if carrying 600 slots of items doesn’t bother your system or your patience, you’re free to disable it. There’s also a checkbox that allows almost every action in the game to be tradeable. It’s off by default because it bends the intended structure a bit, but if you don’t mind that shift, the option is now there for you as well. {STEAM_CLAN_IMAGE}/447869
2025-12-04 19:06 UTC · Community Announcements · [ER] Raven
Hi folks, This hotfix resolves the latest issues you reported with 1.1. Have fun, and let me know if you find anything else odd so I can fix it as soon as possible! Hotfix - 05/12/25 # 1.1.15 Fixed an issue with Blood Thralls in your Stash (regardless of how they ended up there) being invisible. Fixed an issue with adventurers and bandits boasting about their discovered loot in your world log. Reward arguments PartyXP, PartySP, and PartyPP will also apply to party members in reserves. Fixed an edge case where tracking a contract target through the discovery prompt while they were already prese
2025-12-02 10:02 UTC · Community Announcements · [ER] Raven
Hi folks, This quick hotfix resolves some scope issues in Ripple effects that prevented some of them from triggering properly with certain actions. Hotfix - 02/12/25 # 1.1.13 Fixed an issue where ripple passives that trigger on specific keywords, such as Defense in "Loyal Friend", would not activate when an action applied a scoped keyword like "Caster Defense" instead of plain "Defense". The ripple system now correctly recognizes scoped keyword effects. Fixed an issue where shapeshift ripple passives, such as "Terrifying Shift", failed to trigger when the effect used a specific form name like
2025-12-01 19:58 UTC · Community Announcements · [ER] Raven
Hi folks, Today marks our 3rd massive patch since the 1.0 release. Let’s call these 3 patches 1.1. The latest one brings a wave of new additions driven directly by your feedback. There are over 200 new perks, more than 75 ripple effects, and over 60 new actions. You can harvest the resources you need, organize clutter with far less friction, and enjoy a broad set of QoL improvements. And yes, bugfixes. Lots of them. All together this creates a sharper, smoother experience. And to address the elephant in the room: your saves are safe! Since this is a single player game, any perk changes won’t m
Full appinfo as delivered by Steam PICS, changenumber 38721706. Also at /api/app/2657930/raw.
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