Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:05 UTC.
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2025-08-08 19:48 UTC · Community Announcements · Piocan
🏔 🚐 ⛺️ A game about a former Sherpa who bought himself a van and travels through a cozy open world, helping other adventurers with transport, crafting, and cooking!A relaxing atmosphere of outdoor adventures, camping, and mountain landscapes!I’ll create a bundle of this game with Oasis Mission so you can purchase this game as an add-on at a bundle with discount!I really hope that you will put yourself in my position and understand why I was forced to switch to a new project. I am grateful to you for your support ❤️
2025-03-04 15:52 UTC · Community Announcements · Piocan
Hello everyone, and a huge thank you for your support throughout this time! I’m excited to announce that I’ve released the full gameplay of the game! After a few weeks of testing and fixes, I’ll press the full release button on Steam once the new screenshots and trailers are ready. In the meantime, you can enjoy this update! I’d love it if you could share your thoughts in the game reviews—your feedback will be a huge support for the project before the full launch! You can play older versions of the game by switching to the beta branch in the application settings, for example, to version 0.9.7.
2025-02-03 07:28 UTC · Community Announcements · Piocan
Hello everyone! ❤️ In this update, I’ve added a Colony Overview and production limits, along with a dozen fixes and improvements! Colony Overview {STEAM_CLAN_IMAGE}/44721340/c99ea5060e18638caaefa53ab853b7d74d5b97cd.png I received a lot of feedback requesting a colony overview, and now it’s finally here in this patch! The overview is generated from buildings connected to the Storage Network, so if you have two bases, you’ll see reports for each one separately. It includes details such as: Colony storage with production limits Energy networks Engineers overview, including average values and reso
2025-01-28 18:20 UTC · Community Announcements · Piocan
Hello everyone! While the Steam strategy festival was underway, featuring Oasis Mission, I was hard at work developing this major update! It consists of three parts: Combat system improvements General gameplay improvements Engine, graphics, and performance enhancements I apologize for not being able to respond to everyone in the discussions yet. I really wanted to release this patch, as it significantly improves the game's feel, especially in combat. ❤️ Combat System Ship Control Added missile range display. Holding the right mouse button allows you to set the ship's desired rotation, displayi
2025-01-24 15:29 UTC · Community Announcements · Piocan
{STEAM_CLAN_IMAGE}/44721340/e73fc22ea5802925bfe04a0dae3aa223048c7947.png Hello everyone! I want to share my plans for the upcoming updates! First of all, I can see that the last three updates have made the game much more intuitive, and the feedback has been overwhelmingly positive! I’m incredibly happy and grateful for that! I really liked the storage connection system—it makes developing a large base much more enjoyable and simplifies resource management since everything is drawn from a unified network. Many of the future improvements are based on your feedback! 0.10.0 Map Size Increase and N
2025-01-19 11:54 UTC · Community Announcements · Piocan
Water and oil sources are no longer divided into deep and shallow types This was confusing for many players. At the same time, in future patches, I plan to add a new underground resource, which will bring more variety to the economy. Additionally, a cap on maximum extraction per area will be introduced to encourage the construction of new extraction camps in 0.9.8. Fixes Fixed points in Research Goals. Fixed resource purchasing when the balance is negative. Fixed an issue where the first trade ship would not arrive. Fixed a bug with empty engineer slots being displayed. Added scrolling to the
2025-01-16 13:00 UTC · Community Announcements · Piocan
Trading ships now correctly trade with the Storage Network.
2025-01-15 20:29 UTC · Community Announcements · Piocan
Hello everyone! In this update, I’ve significantly reworked the storage system, work areas, and made several other improvements. I believe this update has made the game more intuitive and much less confusing! A huge thanks to everyone for your feedback and suggestions, which greatly helped in designing this update! Storages Network: When constructing storage buildings, their work area (130 meters) will be displayed. Storages within this radius can be linked into a single network once both buildings are fully constructed and connected. {STEAM_CLAN_IMAGE}/44721340/97f3caaf906f8ef31d6a4ce9f61ff30
2025-01-08 10:46 UTC · Community Announcements · Piocan
Hello! In this update, I focused on enhancing the AI and behavioral patterns of ships, improving the user interface, fixing performance issues, and implementing improvements based on your feedback! Storage System Rework Announcement The storage system has received the most critical feedback so far. It’s clear that it needs significant adjustments. I've gathered all your suggestions, and I’ll start working on the storage mechanics overhaul in the next patch! Major Fixes for Memory and CPU Leaks There were serious memory and CPU leaks caused by the animation and time interpolation library I use.
2025-01-05 20:59 UTC · Community Announcements · Piocan
Hello everyone! In this update, I’ve made many improvements, including some based on your feedback! Game Time, Performance: Added an algorithm that limits economy updates and animation calculations to no more than 90 times per second. This helps reduce CPU and RAM usage for players with over 90 FPS. Improved game time interpolation to smooth out animations and calculations during occasional freezes, if they occur. Fixed bugs where the displayed game speed was incorrect or didn't update properly. Game Menu and Settings (Esc): Added the ability to change settings during gameplay. Added a camera
2025-01-02 09:45 UTC · Community Announcements · Piocan
Hello! Happy New Year! 🎄 In this patch, I’ve refined and optimized the graphics and interface. Improved Procedural Rock Generation Rocks now feature a more detailed and appealing texture, giving them a more dynamic appearance. {STEAM_CLAN_IMAGE}/44721340/857346368930b07356987ee7c2af3db623499671.png {STEAM_CLAN_IMAGE}/44721340/7bc861499c174936bdbba24a6c764cc528180e4f.png Enhanced Shadows & Lighting Across All Settings Shadows are now smoother and more precise, with improved accuracy and better contrast in lighting. {STEAM_CLAN_IMAGE}/44721340/7cfa9977c60c1ada307f4d01251e3d7669419755.png {STEAM
2024-12-27 20:15 UTC · Community Announcements · Piocan
Hello everyone! ❤️ Thank you so much for your support and feedback! I’m incredibly grateful to you all! ❤️ In this patch, I’ve improved the shaders and post-processing, as well as polished the most noticeable issues in the game and fixed various bugs. {STEAM_CLAN_IMAGE}/44721340/7f965dda133810e98f0f6145f4b76e3e80775e50.png Post-Processing Shader I’ve optimized the anti-aliasing shader, and now there’s a slight blur effect on distant objects along with a subtle glow for bright areas. I’ve written a highly efficient algorithm, so this doesn’t increase the GPU load. Engine Animation Now ships gen
2024-12-22 17:21 UTC · Community Announcements · Piocan
{STEAM_CLAN_IMAGE}/44721340/d97fd1a7ed7c5ca0fd351e71d2cf0f9f1e7174bb.png I feel awkward asking you for this, especially since you already invest so much and do so much for the project. However, I really need your objective reviews on the game's page, as there are currently many old reviews from versions 0.6.0–0.8.0 that won’t even be updated because those users requested refunds. On top of that, the game is getting reviews from people who leave negative feedback on every game, even iconic ones. What do they even expect? This is completely ruining the game’s Steam page, and I can’t do anything
2024-12-19 18:30 UTC · Community Announcements · Piocan
Hello everyone! I'm thrilled to share this fantastic update! In it, I managed to finalize most of the planned mechanics, and their implementation is as close to ideal as possible! For example, I prototyped the trade mechanic about eight times over two years, but now it's finally perfect! Interestingly, your feedback in discussions about routes played a huge role. Essentially, I just created routes with other factions! It's simple yet brilliant, and, most importantly, easy for players to understand, as visually, these are almost two identical mechanics. Foreword and Gratitude Right now, the gam
2024-11-25 19:40 UTC · Community Announcements · Piocan
In this update, I’ve finally completed the integration and testing of the Steam Overlay for Windows and GeForce Experience. I hope this will help grow the game’s community and encourage sharing screenshots on Steam! Improved Ship HUD Display - Added health and energy indicators for enemy ships. - Enhanced visual grouping of HUD interface elements for ships. {STEAM_CLAN_IMAGE}/44721340/1c349ba5ef99e7f158fa99d746f444cb06910422.png {STEAM_CLAN_IMAGE}/44721340/c43b14b545dd7f995fbdcdbaddc17de8b7691ed2.png Camera and Fog Improvements - Removed camera angle restrictions; maximum view distance increas
Full appinfo as delivered by Steam PICS, changenumber 38608292. Also at /api/app/2658640/raw.
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