2025-06-26 01:05 UTC · Community Announcements · Yesname
+ Gradient Wells now show correct efficiency (0 — 200%) + Punctures now teleport you to your Void Admiration Chancel, rather than the world’s center. You can reposition your Chancel anywhere in the upper world and begin exploring from that location.
2025-06-22 16:56 UTC · Community Announcements · Yesname
The core change in this update is a rework of the endgame. Gradient wells used to act like a holy grail — once unlocked, they made the game much more linear. That’s no longer the case. Unlocking their full potential now requires exploration. The resources they extract are now based on a completely new resource distribution map. In general, the farther you move from the origin, the richer the sources you’ll find. This new map only applies to gradient wells; regular channels are unaffected. New Entities: Supercritical Kernel – Placed on the dark side. Reveals the resource composition used by gra
2025-02-03 18:16 UTC · Community Announcements · McNiiby
Haven't started your factory yet? Now's your chance! For a limited time, Sixty Four is 50% off during Steam Idler Fest! Build, upgrade, and automate your way to full factory efficiency in this evolving idle-ish adventure. Don't miss out—grab it now and start your journey toward a fully optimized factory! Get Sixty Four now at 50% off before the sale ends!
2025-02-02 21:20 UTC · Community Announcements · Yesname
It's been a while! I'm working on the mobile version of the game and have added an essential mobile feature that I also want to bring to the desktop version: background progress. Now, when you open the game, everything that happened while you were offline (up to 8 hours) will be simulated until a complete stop or a major event. Offline time also counts toward the "Need a break?" achievement! Additionally, I've updated the game shell version to try and fix a rare bug that caused crashes at certain points in progression on some computers. I also updated the Czech translation, thanks to Kryštof K
2024-06-18 20:35 UTC · Community Announcements · Yesname
This update has one major QoL thing: you can now build upgrades without having to construct previous machines first. I hesitated a lot about this change but ultimately didn’t find any strong arguments against it. So if it is not a unique machine or a hollow flower/fruit, you can place it anywhere if you have resources. Thanks to Hernán Marandino the game now has an amazing soundtrack. You may hear it in the background at certain moments. I personally love how it merges with the sound of machines, so sometimes you can't even tell if it's music or just the game itself. Charonite and Qanetite sur
2024-04-21 00:35 UTC · Community Announcements · Yesname
+ limited UI size for large displays + fixed Red Blue Rock achievement bug, which was making it unachievable And one more thing: In a simple words: much less whack-a-mole. Details: As you may or may not know, there is a mechanics allowing you to refill multiple buildings on a single silo charge if it happens quick enough. But there was a problem: converters drift a little out of sync and on top of that, the time until resources arrive to a refilled machine varies. It's like that for a reason: if everything happens at the same frame, it doesn't look good in general. I gave converters a little v
2024-04-19 23:10 UTC · Community Announcements · Yesname
I'm happy to present you a big update with the new mechanics and quality of life stuff! This update introduces three new machines called "Stabilizers". The first one becomes available after encountering the first surge and locating Elmerine. Placing a stabilizer near a surge (being careful not to accidentally collapse it) allows it to harness the surge's power for a few minutes. The effect varies depending on the type of surge and scales with its grade, which is indicated by its size and the number of stars in a stabilizer's tooltip. There are three surge grades. Higher grades produce stronger
2024-03-24 16:21 UTC · Community Announcements · Yesname
There's a quick update which tames surges (there was a possible bottleneck if you accumulate too many hell gems at a certain point). And something extra to make things more clear. + Surges are capped now. If you accumulated a lot of hell gems before the foam, this update would fix that + You can see the return value of the machine you are about to sell + You can see what resources you are short of in the machine store + If you hover over a resource, you can see it's rates if you have first streamer tower. If you have the last upgrade of the streamer tower, you can also see a graph of the resou
2024-03-18 17:06 UTC · Community Announcements · Yesname
Firstly, thank you a lot for all the support for the game! And secondly, I'm happy to announce a fresh new update. It has some major improvements to quality of life and progression in general: + Machine relocation. If you have a disassembling tower, you can relocate most of the machines by pressing . You can't move cubes, extractors, machines built on hollow rock and hollow stones + Working channels now cause anomalous resource manifestation, which you can collect manually + A silo can refill multiple machines on a single charge now (if refills happen in a very short amount of time). This is a
2024-03-12 03:51 UTC · Community Announcements · Yesname
Hey! There are quite a few things in this update, primarily based on your feedback. Its main goal is to make your time in the game more pleasant and to make the most challenging moments a bit less frustrating without making them too straightforward, if it makes sense. New features: + There's a new type of machine. Once you build it, you can click and hold cubes to break them, just like with the first machine. Descriptions for these machines in different languages may be a little off at the moment. I'll fix that with the following updates. + You can now zoom in and out using your scroll wheel w
2024-03-08 04:22 UTC · Community Announcements · Yesname
I keep working on the updates to deal with the most prominent issues based on your feedback. This update addresses the main causes of the performance drops in the mid and late game. And there's something more for quality of life: + Limited the amount of sounds playing at the same time, except for the active ones, like teleporting. It should fix a problem in the late game when the sound was disappearing on some computers, followed by a performance drop + Big Fill Director update: now if a machine is near a Silo, Director points only to the Silo. This should greatly reduce visual noise, improve
2024-03-07 02:22 UTC · Community Announcements · Yesname
Thank you all for the feedback I've received in the last couple of days! I couldn't imagine there would be so much going on in such a short time. I'm thrilled to see that many people have enjoyed the game, and I truly appreciate the feedback from those who didn't. Currently, I'm working on general balance improvements, and have quality-of-life and performance optimizations on the list. This update shouldn't affect progression much, but it will boost the autonomy and will make things less tedious. + You can click and drag over machines to refill them + First Hollow Stone is four times less dura
2024-03-06 04:33 UTC · Community Announcements · Yesname
1.0.2 + All resonators now work twice as long on a single charge + Fixed a bug where cloud saves would disappear on a new computer + Late game: Reconstructed Hollow costs half as many hollow stones + Bigger icons for flashlight mode and fullscreen mode on the main menu screen + Steering wheel controllers will no longer try to drive you away when they have the chance
2024-03-05 19:32 UTC · Community Announcements · Yesname
Thank you for all the support and feedback on the first day of Sixty Four! Here are some quick updates, with the most significant change listed first: + Rebalanced the price of the Hollow Rock Research Site + Fixed a stuck cube issue that occurred when deleting a channel with a Reverse Valve active + A minor visual update to the shop to enhance contrast + Fixed an issue where the game became unresponsive with certain controllers connected + Created "destabilized" branch for testing further updates
2024-03-04 15:25 UTC · Rock, Paper, Shotgun
It starts, much as when writing articles for videogame websites, with a blank page. More accurately, a white space of indefinite extent. In the middle of the white space there is a curious little yellow machine, a kind of motorised plunger akin to an oil derrick. In the story of Sixty Four, you're late to some kind of social engagement, somewhere beyond that beaming expanse of whiteness. But there is time, even as texts from a friend appear down the lefthand margin, to mess around with the strange yellow machine. Read more
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