Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:08 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2015-06-05 21:27 UTC · Community Announcements · Snowed In Studios
We have now made it a lot easier to create and use Mods in Windforge. There is a data extractor packaged with the game now that will give you complete access to all of the game’s data. We’ve also changed things so that your changed files will take priority over the ones in our data files. This will allow you to use mods by copying files to your data folder. For more information on how to use these new features, please refer to our forums.
2015-06-05 21:27 UTC · Community Announcements · Snowed In Studios
We have now made it a lot easier to create and use Mods in Windforge. There is a data extractor packaged with the game now that will give you complete access to all of the game’s data. We’ve also changed things so that your changed files will take priority over the ones in our data files. This will allow you to use mods by copying files to your data folder. For more information on how to use these new features, please refer to our forums.
2014-09-12 18:07 UTC · Community Announcements · ehahnda
Hey everyone, we just released a new update for Windforge. The highlights of this update include bug fixes and a secret unlockable dev mode. This mode will be mostly useful for people that wish to cheat or mod the game. I will post the details of the unlockable dev mode to the forum soon. Here's a detailed change list: Fixed the driftstone platform and driftstone supports recipe spawning. Fixed an enemy spawning error. Added a dev mode that will be used to unlock some functionality that will be helpful for modding and cheating. Fixed a bug that was preventing the players name from getting save
2014-09-12 18:07 UTC · Community Announcements · ehahnda
Hey everyone, we just released a new update for Windforge. The highlights of this update include bug fixes and a secret unlockable dev mode. This mode will be mostly useful for people that wish to cheat or mod the game. I will post the details of the unlockable dev mode to the forum soon. Here's a detailed change list: Fixed the driftstone platform and driftstone supports recipe spawning. Fixed an enemy spawning error. Added a dev mode that will be used to unlock some functionality that will be helpful for modding and cheating. Fixed a bug that was preventing the players name from getting save
2014-07-28 21:24 UTC · Community Announcements · Snowed In Studios
We have a new build ready for you! In this build, there is some new elements available in stores. The enemy spawning has been tweaked. There is now an option to fix your entire ship in the dock master! Here's the full list of changes and fixes: Added cotton and cloth to the stores Tweaked loot spawning Increased the number of digits that can be displayed for quantity in the inventory Conversations will end if characters move to far away from you Added an option to the dock master to completely repair you ship Better handling of physics errors Stopping propellers from moving when ships are anch
2014-07-28 21:24 UTC · Community Announcements · Snowed In Studios
We have a new build ready for you! In this build, there is some new elements available in stores. The enemy spawning has been tweaked. There is now an option to fix your entire ship in the dock master! Here's the full list of changes and fixes: Added cotton and cloth to the stores Tweaked loot spawning Increased the number of digits that can be displayed for quantity in the inventory Conversations will end if characters move to far away from you Added an option to the dock master to completely repair you ship Better handling of physics errors Stopping propellers from moving when ships are anch
2014-05-16 23:21 UTC · Community Announcements · ehahnda
Hey everyone, we have a new update available. Besides a few fixes, and gameplay tweaks, we also added a new recipe, a giant version of the kraken, and around 10 new ships to spawn. Enjoy! Fixed up the naming and items in some of the stores Reduced the weight of background blocks Increase repair speed for background blocks Increased background block crafting quantity Added destroy effects to a bunch of objects Fixed a bug where building on anchored ships doesn't update the collisions properly Added support for neutral ships that will only attack if they are attacked first Improved crew AI idle
2014-05-16 23:21 UTC · Community Announcements · ehahnda
Hey everyone, we have a new update available. Besides a few fixes, and gameplay tweaks, we also added a new recipe, a giant version of the kraken, and around 10 new ships to spawn. Enjoy! Fixed up the naming and items in some of the stores Reduced the weight of background blocks Increase repair speed for background blocks Increased background block crafting quantity Added destroy effects to a bunch of objects Fixed a bug where building on anchored ships doesn't update the collisions properly Added support for neutral ships that will only attack if they are attacked first Improved crew AI idle
2014-05-12 21:29 UTC · Community Announcements · ehahnda
We have a new patch available! This one includes customizable controls, and a whole lot more. Check out the change list below: Added customizable controls Removed the portraits in Englestrome that sometimes appeared on top of other portraits Made the collisions for the artillery and machine gun turrets consistent for each direction Fixed generation issue that was causing auto turret collisions to be partially overwritten Displaying ship buoyancy in the examine window now Fix a bug that would bring you back to life if you die in the Temple of Cordeus interior and try to go back to town Added li
2014-05-12 21:29 UTC · Community Announcements · ehahnda
We have a new patch available! This one includes customizable controls, and a whole lot more. Check out the change list below: Added customizable controls Removed the portraits in Englestrome that sometimes appeared on top of other portraits Made the collisions for the artillery and machine gun turrets consistent for each direction Fixed generation issue that was causing auto turret collisions to be partially overwritten Displaying ship buoyancy in the examine window now Fix a bug that would bring you back to life if you die in the Temple of Cordeus interior and try to go back to town Added li
2014-05-02 17:47 UTC · Community Announcements · ehahnda
We have a new patch ready for this weekend. Some highlights include game options for your zoom level and autosave, optimizations for gas filled areas, and various bug fixes and usablility improvements. Check out the full list below: Improved pickup collisions Crew members will react better to taking damage Gas simulation and rendering optimizations Upgraded FMOD from version 1.00.02 to 1.03.06 Fixed a bug that caused the gas mask breathing bug to play indefinitely Fixed some problems with the auto turret charge and fire sound Sound tweaks Switched to the proper music for the final temple and f
2014-05-02 17:47 UTC · Community Announcements · ehahnda
We have a new patch ready for this weekend. Some highlights include game options for your zoom level and autosave, optimizations for gas filled areas, and various bug fixes and usablility improvements. Check out the full list below: Improved pickup collisions Crew members will react better to taking damage Gas simulation and rendering optimizations Upgraded FMOD from version 1.00.02 to 1.03.06 Fixed a bug that caused the gas mask breathing bug to play indefinitely Fixed some problems with the auto turret charge and fire sound Sound tweaks Switched to the proper music for the final temple and f
2014-04-23 18:00 UTC · Community Announcements · ehahnda
Here's our latest batch of changes. There's a good mix of bug fixes and improvements. Some highlights include an autosave when you transition between areas, automatic ship anchoring at the dock, save sorting based on date modified, and more. Check out the full list below: Airships will get deleted when you remove all of their blocks and objects. Shader Tweaks. Fixed a problem that was causing some quest related achievements to not get rewarded right away. Tweaked squid corpse block placement. Fixed block highlighting. Fixed grappling hook while using control panels and turrets. Improved bug wh
2014-04-23 18:00 UTC · Community Announcements · ehahnda
Here's our latest batch of changes. There's a good mix of bug fixes and improvements. Some highlights include an autosave when you transition between areas, automatic ship anchoring at the dock, save sorting based on date modified, and more. Check out the full list below: Airships will get deleted when you remove all of their blocks and objects. Shader Tweaks. Fixed a problem that was causing some quest related achievements to not get rewarded right away. Tweaked squid corpse block placement. Fixed block highlighting. Fixed grappling hook while using control panels and turrets. Improved bug wh
2014-04-11 21:18 UTC · Community Announcements · Snowed In Studios
Major video card memory optimizations. Optimization when removing blocks on ship to avoid permanent frame rate drop. Made Dock Master invulnerable. Pressing Q or M a second time allows to close Quest or Map screen. Fixed some item names. Fixed millionaire achievement when selling items. Possible fix for the shipless travel achievement. Player could unequipped the grappling hook during tutorial and being stuck without it. Fixed problem where frame the game could show visual artifacts before cutscenes starts. Fixed problem preventing some items placed by the player from being dismantled. Temple
Full appinfo as delivered by Steam PICS, changenumber 36095811. Also at /api/app/266170/raw.
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