Explore, Adventure, Craft, Build, Survive. How will you shape your world?
Astral Terra is a Smooth Voxel, Procedurally Generated Open World game with RPG and Survival Elements!
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Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 22:06 UTC
$9.99
$9.99
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Description
Updated
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public
4880655
2020-04-09 20:51 UTC
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266191
windows
2.73 GB
1.25 GB
1934307148330049222
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
4880655
public
2020-04-09 20:51 UTC
4 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:06 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2020-04-09 21:42 UTC · Community Announcements · Tethys Interactive
{STEAM_CLAN_IMAGE}/10733918/6280787cd8763ccec7d9c0c6cce6a80481b34643.jpg Greetings friends! It's taken a while longer to get the new update out than I anticipated. I had to move away from the character controller to refocus the efforts towards finishing up the biome updates and AI fixes for this patch. The current character controller, which is modified and tweaked to work in this particular environment/setting, is highly integrated into many aspects of the game on the back end. Combine this with Networking and it's a challenge that's been above my personal scope(we used to have a network guy
2019-12-20 18:12 UTC · Community Announcements · Tethys Interactive
{STEAM_CLAN_IMAGE}/10733918/970e79c32a86b86f01c610b64399d38208adcf29.jpg Hello friends! We just pushed out the winter updater with makes live the new Winter Biome. We have reworked the winter biome with new assets and will be pushing out another update next week with the new Tropical biome update. After that we are pushing a new controller for players and then taking the game out of Early Access and into released state. Happy holidays!
2019-04-03 00:07 UTC · Community Announcements · Tethys Interactive
Greetings friends. Latest update is out, the most important detail being that we fixed the door placement for buildings. Enjoy. Patch Notes: 1.1 - Converted Forest/Mountain biome to Spring. - Fixed door placement for buildings. - Removed presents from random spawns in the environment. - Removed the old doors from the crafting window. - Added the blacksmith station to the merchant as an item players can buy now. - Optimized terrain shader.
2018-12-21 21:36 UTC · Community Announcements · Tethys Interactive
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10733918/970e79c32a86b86f01c610b64399d38208adcf29.jpg Greetings friends. We have just a small update for the Holidays. This update brings Winter to the Forest/Mountain biome, as well as some holiday goodies. Enjoy and Happy Holidays! Patch Notes: 1.06 - Converted Forest/Mountain biome into winter. - Added Snowman to place-able items. You can either craft a Snowman or buy them from the merchant. Snowmen do an AOE Heal every 10 seconds. - Added random present spawns. From now until the New Years update, enjoy random gifts found t
2018-12-07 03:30 UTC · Community Announcements · Tethys Interactive
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10733918/bdd2bc37dc76fd0d52632dde238208a98c1d650c.jpg Greetings friends! Small but important update today. I haven't been able to have water avoidance for mobs due to the procedural generation of our voxel terrain/water. I discovered a way to add it in recently, though it isn't perfect. Mobs will sometimes still wander through the water and sometimes get stuck. However, a new system is in place that allows the mobs to see the body of water and avoid it once they wander into the shore. It works most of the time and is a big impr
2018-11-17 01:39 UTC · Community Announcements · Tethys Interactive
Greetings folks and happy Friday. This update fixes two recent critical issues. We fixed the data share bug with buildings as well as did a major change to the Forest/Mountain biome. It was challenging and rather annoying to be stuck spawning in between steep mountains, or in some cases, inside a mountain. Since we knew the building bug was going to create a data wipe, we figured this was a good time to also change the Forest biome. Mountains are spread out and smaller now and there is lots of flat land to build on in between them. Since we now have lakes in addition to streams, we will push o
2018-10-24 03:48 UTC · Community Announcements · Tethys Interactive
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10733918/bdd2bc37dc76fd0d52632dde238208a98c1d650c.jpg Greetings folks! Todays update is mostly about content and some AI tweaks, as promised with last update. We also have some new architecture that wasn't ready yet, hopefully in the next update. I also realize that there are a few new bug reports/tweaks that have been requested and I have put that on my list for the next development sprint. Patch Notes: 1.03 - Improved Player detection on AI. Players can no longer walk behind MOBS without causing aggro as MOBS now detect any m
2018-08-27 22:41 UTC · Community Announcements · Tethys Interactive
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10733918/a683d05e629c9eb1de07db135a8a2853c1267c8a.png Greetings folks! Today is just a small update with some visual improvements and a major bug fix. Enjoy! Patch Notes: 1.02 - Fixed a bug with building placement in Single Player mode where placing pieces would not work but would remove the resources anyway. Placing peices works normal again in single player mode. - Added SSR for cheap reflections on reflective surfaces. - Adjusted exposure on LUT to brighten things up slightly. - Adjusted the Sparkle Glass material. - Adjuste
2018-07-23 23:25 UTC · Community Announcements · Tethys Interactive
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10733918/084c2b02e851950406d914341b18fe51b357cc1f.jpg Greetings friends, the new update is live. This one fixes some bugs and gives everyone some more building options via the Prismatic and Iridescent texture sets. Enjoy! Patch Notes: 1.01 - Fixed a bug with being able to delete buildings on accident when spawning into the world on start, before building tools had been activated. - Fixed a bug where hitting escape would open an empty crafting window in certain conditions. - Fixed creatures/MOBS getting stuck on terrain objects
2018-06-26 21:21 UTC · Community Announcements · Tethys Interactive
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10733918/5b4b096c04e0c5dc21df2550a2a3176e171b20c4.png Greetings friends! We just pushed out a huge update today that replaces the old block building system with a new system with better functionality and more pleasing aesthetic. Instead of blocks, this new system is made of detailed architectural pieces similar to some of more popular survival based games you guys may be familiar with. Building also requires resources now, something the community has asked for that we all felt would add value and immersion to the game play. Whe
2018-04-20 22:02 UTC · Community Announcements · Tethys Interactive
Happy 420! We nailed a number of bugs reported recently with this new update as well as some bonus items. See patch notes below and enjoy the weekend! Patch Notes: 0.9.9 - Fixed a bug with Roger(henchman) and harvesting where player would get stuck in the harvest animation while Roger was close. - Adjusted the attack range on various creatures to fix abnormal interactions with certain characters. - Increased Rogers stopping distance and wandering range in an effort to get him out of players way. - Removed Rogers health regeneration so that he can perish after time. - Doubled inventory slots(fr
2018-03-23 21:47 UTC · Community Announcements · Tethys Interactive
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10733918/995224b2979250b089786ba5046879fb42c71892.png Greetings friends! We just pushed out an update which fixes a MAJOR bug and is a milestone for us. We have now re-enabled world data share when players connect to an existing world. We had discovered a bug some time ago which was causing crashes when the data was shared on initial connection. This has now been fixed! Patch notes below, as always thanks for the support! Patch Notes: 0.9.8 - Fixed major bug with multiplayer world data share(previously disabled). Terrain edit
2018-03-23 21:47 UTC · Community Announcements · Tethys Interactive
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10733918/995224b2979250b089786ba5046879fb42c71892.png Greetings friends! We just pushed out an update which fixes a MAJOR bug and is a milestone for us. We have now re-enabled world data share when players connect to an existing world. We had discovered a bug some time ago which was causing crashes when the data was shared on initial connection. This has now been fixed! Patch notes below, as always thanks for the support! Patch Notes: 0.9.8 - Fixed major bug with multiplayer world data share(previously disabled). Terrain edit
2018-03-16 23:43 UTC · Community Announcements · Tethys Interactive
Greetings friends. We just pushed an update that has the new Shadow Realm/Elemental Plane convergence biome in it. These two planes have converged on the Barrens and will be the last Biome for Astral Terra. We originally wanted to have the planes split into new worlds but technical and budget limitations forced us to use this solution instead. The new biome is based off of the original concept art we did for the shadow plane and fire plane. Saved worlds should not be broken, as the old Barrens items are still in the generator but disabled. For the best results exploring the new Biome, try from
2018-03-16 23:43 UTC · Community Announcements · Tethys Interactive
Greetings friends. We just pushed an update that has the new Shadow Realm/Elemental Plane convergence biome in it. These two planes have converged on the Barrens and will be the last Biome for Astral Terra. We originally wanted to have the planes split into new worlds but technical and budget limitations forced us to use this solution instead. The new biome is based off of the original concept art we did for the shadow plane and fire plane. Saved worlds should not be broken, as the old Barrens items are still in the generator but disabled. For the best results exploring the new Biome, try from
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/266190/raw.