Ultra Small Update
Adjusted restart level prompt triggering quit game on game over screenMoved unreasonably difficult stage 'Brain Spaghetti' to late game map
Nothing to See Here... 2D Puzzle Strategy (not RPG) Platformer.
| App ID | 2662590 |
|---|---|
| App type | Game |
| Developer | Snorillaka |
| Publisher | Mustard Friendly |
| Release date | 2024-01-21 11:32 UTC |
| Release state | released |
| Controller support | full |
| Store page | store.steampowered.com/app/2662590 |
| Last store refresh | 7 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | UltraNothing.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:56 UTC | $3.99 | $3.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 21510249 | 2026-01-15 13:34 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 2662591 | windows | 29.45 MB | 13.16 MB | 4636736525068196821 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 21510249 | public | 2026-01-15 13:34 UTC | 7 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:26 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Adjusted restart level prompt triggering quit game on game over screenMoved unreasonably difficult stage 'Brain Spaghetti' to late game map
Added new home room to an early game map. Adjusted several rooms to remedy possible cheese solutions. Temporarily removed randomised jump scare sound effect from a late game world. Missed Heavy Attack (Guardian Ability) no longer ends turn. Improved clarity of demonic-whistle-watch display. Other things
Incorrectly uploaded with a debug feature active. Several further level adjustments (Mare's Nest, Publicky Pudding, 3x3 Nystery, A Desperate Struggle)
Added missing level to an early map
Adjusted mulitple levels with wholly unintentional solutions (Thanks. Steam forum) Adjusted volume and frequency of several sound effects Elminated clashing inputs when holding restart button to return to home screen from stage map Fixed Guardian animation playing too quickly after clubbing an enemy Fixed rare situation where player mage would become trapped when falling through wrap snake at the same time as an enemy WIP: Added 'hacky' increase speed toggle during enemy turn. (Activate with 'watch' button)
Fixed catastrophic crash when entering the domain of a particular citizen with certain requirements met. (Charles Wenzel) Fixed mage end turn bug. (Charles Wenzel) Added missing nothing fragments. Fixed several rooms being inaccesible from the map. (Charles Wenzel) Adjusted visibility and ease of access to a number of secret routes to less obvious maps. (Charles Wenzel)
Fix when kicking baleen onto oyups with a guardian ability, which would result in incorrect behaviour.
Fix to stage 'Edible Glass Piano'
Fixed Digital Guardian Ability where an incorrect object would be spawned in some situations
Fixed controller inputs not registering in a late game sequence
Fixed a map marker in a later map not linking to its intended stage
Fixed frequent crash in Gef Piyt triggered upon entering the domain of a toxic NPC. Fixed incorrect ambient sound playing in light variant of flooded library room style. Fixed quantity Surveyor not displaying correct target object in stage 'Crowded House' Mage Lead Balloon: Fixed unintended behaviour when passing through a wrap snake while using this ability Added new tutorial stage to Flooded Library. Fixed incorrect behaviour when cancelling a Digital Guardian's movement where doing so would place them atop of the player mage. Fixed unintended interaction between club and telekinetic abiliti
Catasrophic Failure: Fixed collision issue Added keyboard prompt on stage 'Peculiar Harm Place' when meeting certain requirements
Level Fix: Adjusted layout of impossible stage 'OOYOO' Level Fix: Adjusted layout of stage 'The Robe' Aardvark: Adjusted aardvark behaviour where final victim wouldn't trigger death correctly
Catasrophic Failure: Fix to guaranteed crash event when using guardian castling ability on a block. Trivialisation Fixes: Changes made to several Anchorite stages to prevent super easy shortcut solutions. Simplified inputs for keyboard users at title screen (prompts will now default to keyboard when using a keyboard) Adjusted transparency of green light gnomes when inactive. Map changes - Milkseal: Small adjustments to level layout. Steam screenshoting now enabled. Other smaller changes.
Full appinfo as delivered by Steam PICS, changenumber 37462619. Also at /api/app/2662590/raw.
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