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Regional prices
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 22:23 UTC
$1.19
$3.99
-70%
DLC
AppID
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Price
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Branches
Branch
Build ID
Description
Updated
Password
public
17538913
2025-02-27 23:48 UTC
Depots
Depot
Name
OS
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Download
Public manifest
Notes
2665031
24.64 MB
20.00 MB
2720138117369183705
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
17538913
public
2025-02-27 23:48 UTC
3 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:23 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-06-15 17:17 UTC · Community Announcements · Fewjix
I'm very glad to announce there is new content in "Code Has Price"! You can now unlock (with coins you collect in levels) 3 different characters: Ladybug, Bear and Magnet. Once unlocked, you will have the "Embody " command in your store while playing the levels. Each character has its own features/abilities: Ladybug flies over any obstacle (wall or enemy or closed door). You can think of it this way: when you play as a Ladybug, walls and enemies act like "Empty Space" cells. Bear destroys any obstacle that can be skipped by Ladybug except the door. So if Bear moves towards a Monster, he kills
2024-06-10 22:40 UTC · Community Announcements · Fewjix
Two new features added: You can UNDO last move now. It gives players a chance to fix disappointing mistakes, like endless loops, or a sudden death at the end of a level. There is new command type added: DO { commands } WHILE (condition) It works like "While" loop, but it executes commands at least once. Only after that the condition is being checked for the first time. Commands of this type are 2 coins more expensive than the "While" loop analogues, because they are a bit more useful. Enjoy! :)
Full appinfo as delivered by Steam PICS, changenumber 35946306. Also at /api/app/2665030/raw.