2026-09-11 21:43 UTC · Community Announcements · Sim Farm
Pickup cleaning and repairing improvements Interactions raycasting improvements for objects above us (mainly for renovating, painting etc.) Large decorative planters can now be used to plant decorative plants Improvements to certain campaign quests (you should no longer be able to lose the fuse) Improved the pet food model in bowls A new hay trailer has been added, it can be towed by the cars and the ATV Wasp nests when not cleaned up will populate again Power and water shutting off should work correctly now More keys can be rebound now Mushrooms in the world should not be able to spoil someti
2026-09-08 16:27 UTC · Community Announcements · Rafał
- You can now unjam the barn doors - The pigeons in the barn should be saved properly - Returned the old wallpaper to the living room for removal - Campfire should now load its log correctly - Fixed fuel bought at the gas station and placed around the map not working sometimes - Sickness after eating bad food is now saved - Trash in distant locations should not disappear after loading the game - Animal behavior and tooltip improvements - Dead animals should now behave properly - Dead animals can now be ordered to be cleaned up - Animal pregnancies should now properly save the breed of the othe
2026-08-28 18:14 UTC · Community Announcements · Rafał
- Better tooltip behaviour for fillable containers - Fixed problems with positioning tools when using sawhorse - Blocked interactions while horse riding - Getting on horse can be done now only with empty hands - Better reset settings behaviour - Proper zoom to player on first map opening - Fixed potential issues when unloading animals - Localisation improvements - Status of animal pairing is now saved properly - Fixed loading of caged cats - Improved quest ordering in the repair house chapter to prevent having to repeat some actions - Improved the build versioning - You can no longer make scaf
2026-08-26 08:28 UTC · Community Announcements · Rafał
You can no longer open the horse UI while sitting upon it to prevent issues Greenhouse and Cowshed can only be purchased when certain quests have been reached Fixed issues that arise when too many eggs are present in the chicken coop Fixed certain issues that can cause animals to become stuck You can now heal chickens at the vet correctly Fixed an issue where you could not refill the hay feeders when they are nearly full Improved collisions in the kitchen for easier furniture placement Improved pickup collisions Localization improvements You can now fix cowshed walls only from outside Fixed fi
2026-08-21 18:52 UTC · Community Announcements · Sim Farm
- Minor improvements to the pickup truck - The campfire stick should be detected properly after loading the game - You should no longer be able to order more bulky items than allowed - Multiple grass trimmers should no longer cause issues - Beehives should now save their contents correctly - Chickens who grow into Juveniles will no longer sometimes disappear on saving the game - Fixed an issue where repairing the garage power can sometimes become stuck - Fixed photos of some vegetables not counting correctly - Added a tooltip when you are holding a bulky item and trying to repair or built an i
2026-08-14 14:50 UTC · Community Announcements · Sim Farm
Fixed removing planting spots causing the game to stop saving sometimes Cars now save their towed trailers properly Minor optimization fixes Fixed tooltip mentioning that the fence cannot be built until requirements are met Fixed fonts
2026-08-13 19:32 UTC · Community Announcements · Sim Farm
Beehives should not randomly stop producing honey Fixed issue where starting and not finishing a cowshed upgrade could fill your inventory up with planks when loading a savefile Disabled the quest for selling your old car. Large trailer orientation fix
2026-08-13 14:38 UTC · Community Announcements · Sim Farm
WIP 3rd person view for car driving vehicles collisions and susspensions improvements The grass cutter should no longer be unaffected by audio settings Fixed Animals sometimes not growing properly into adults Fixed Chickens sometimes refusing to eat if there were too many Improved the workings of the car inventory system - items should no longer remain unsold at the store, become unmovable or impossible to unload The wall should no longer clip into the fireplace on old savefiles Removed the invisible collider inside the bigger greenhouse Added more recipes to the pool of found recipe books Shi
2026-08-12 13:39 UTC · Community Announcements · Sim Farm
option for climbing on scaffolding ladder with paint tray Automatic getting off from the scaffolding ladder on its end Fixed plants not loading on certain old savefiles You should no longer be able to become stuck on the quest to refill coolant Cows should now properly rotate in their spots to face forward Fixed instances where the cow gate remains locked in unintended circumstances Moved the light switch in the cowshed to make it easier to reach Fixed the lights in the cowshed so all levels of the building are properly lit Fixed the carpet so it lays properly on the floor instead of floating
2026-08-11 15:53 UTC · Community Announcements · Sim Farm
Shops should now no longer cause issues where items are left unsold or disappear fix for some of animals disappearing cases Shelves should now be correctly placeable You can now pack dog and cat bowls
2026-08-10 14:47 UTC · Community Announcements · Sim Farm
Fixed some potential issues when loading very old saves Added several missing icons and updated others Some questlines that looked stuck (like Barn Repair) should now no longer be so Services and Workers that are not fully implemented have been disabled Plant Sprinklers should now work correctly Solved an issue where some animals could become unphotographable Added a sell price to some preserves Curtains should now be properly placeable Mugs no longer disappear when placed in the world and saved
2026-08-09 19:04 UTC · Community Announcements · Sim Farm
Fix for size of future patches Plants should now be saved corrently and not cause issues (like duplicate digging spots) Dog and cat bowls should now save correctly and not spawn needless objects when loaded Reduced chance of power box randomly breaking Fix for some cases of carjack issues
2026-08-08 13:46 UTC · Community Announcements · Sim Farm
Furniture should be easier to move and place Cut grass should now save properly Several non-essential items around the ranch are now properly cleanable Car fuel should now display correctly at the start The cutting board should not appear again after being moved The cutting board has been added to the shop Rare cases of cookware disappearing or being incorrectly grabbable were fixed Some items (birdhouse/placed ladders) should display correctly after loading again Car should no longer be sellable until the correct quest is active Bills should no longer cause issues when loading the game after
2026-08-07 14:20 UTC · Community Announcements · Sim Farm
Scaffolding ladders improvements Sawhorse will no longer cause issues after moving it Stove Oven Pan should now be saved correctly Added Early Access Information to the Main Menu Autosave option added
2026-08-07 10:38 UTC · Community Announcements · Justyna
The Early Access version may contain bugs and issues. If you encounter any, we encourage you to join the project's Discord server and share your feedback. By doing so, you'll help us improve the game and take part in its development. (-> https://discord.gg/y8j5z5tuGN
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