2025-02-06 13:41 UTC · Community Announcements · ben
On the couch, on the train, in the park, anywhere. {STEAM_CLAN_IMAGE}/44958895/61363db2ed225d19f9123b3d6bc214d22993a42c.png Survivors, we’ve been testing it, and Dead Season runs smoothly on Steam Deck! Try it out and let us know what you think. https://store.steampowered.com/app/2666550/Dead_Season/ {STEAM_CLAN_IMAGE}/44958895/7377195faba1b8bc937594882e96cf04a2f86686.jpg
2025-01-27 10:20 UTC · Community Announcements · Snail Bite
Bug Fixes: Fixed a bug causing item slots to remain highlighted after mouse exit in the item search dialog. Fixed a bug that could lead to the Steamworks API shutting down improperly upon exiting the game.
2025-01-24 15:00 UTC · Community Announcements · ben
Changes: Added an option to toggle visibility of the tile grid. Added animation when throwing items from one survivor to another. Added a particle effect when dismantling a barricade. Changed the quest item in “The Passage”: now you need to find a Battering Ram to breach the door. Changed the lighting on the items in the item search dialog. Bug Fixes: Fixed animation of dismantling a barricade with a chainsaw.
2025-01-24 15:00 UTC · Community Announcements · ben
Dear Survivors, We’re back with another update, and we’re excited to share some brand-new improvements that’ll enhance your Dead Season experience! We’ve added an option to toggle the visibility of the tile grid, giving you more control over your gameplay environment. We’ve also introduced new animations for throwing items between survivors, adding a touch of flair to your teamwork. You’ll also notice a new particle effect when dismantling barricades, making those moments feel even more impactful. We’ve made a major change to the quest item in “The Passage” mission. You’ll now need to find a B
2024-12-19 13:03 UTC · Community Announcements · ben
Dear Survivors, First and foremost, we want to thank you for the support this year. Releasing a game is an emotional rollercoaster – with some lows and some highs. For us, the highs greatly exceeded the lows, and we couldn’t have gotten this far without you. This holiday season, we're excited to bring you a special offer! For a limited time, Dead Season is 25% off! If you haven't yet experienced the thrill of turn-based tactics in our zombie-infested world, now is the perfect time to dive in and test your mettle. We wish you all a joyous holiday season filled with warmth, happiness, and memora
2024-10-28 15:00 UTC · Community Announcements · ben
Dear Survivors, It's been a few weeks since Dead Season released, and - as we’ve stated before - your feedback has not gone unnoticed. Today, we’re rolling out some updates to address some of your points and introduce a feature we’re excited about: controller support! We are introducing revised difficulty levels on Easy and Normal, increased hit chances, reduced jamming chance, and more. This all to keep gameplay dynamic and give you survivors a better and more satisfying chance against the infected! Additionally, we’ve also made some mission-specific changes to both Daymare and Helping Hand r
2024-10-28 14:54 UTC · Community Announcements · Snail Bite
Gameplay changes: Revised Difficulty levels. The current difficulty levels are: Easy, Normal and Apocalypse. Hit chances are increased on Easy and Normal. Travel impact is reduced on Easy and Normal. The chance of gun jamming is reduced on Easy and Normal. When replaying missions after completing the game, you start with the items you finished the previous mission with, instead of the default ones. Controller support. Cloud saves. Daymare: The car alarm stops after one turn on Easy and Normal. Helping Hand: The burglar alarm stops after 3 turns on Easy and after 5 turns on Normal.
2024-10-17 12:01 UTC · Community Announcements · Snail Bite
Bug Fixes: Fixed: Known issues with AMD graphics cards
2024-10-17 12:00 UTC · Community Announcements · ben
Dear survivors, As we announced last week, we’ve been steadily working on improving Dead Season based on your post-launch reception. We’ve just rolled out a patch that addresses some of your feedback, especially relating to issues encountered by some players with AMD graphics cards. After an in-depth study of the problem, we managed to address an issue preventing the game from starting on some of AMD graphics cards. If you're still experiencing issues running the game on an AMD card, please let us know on the Steam Discussions page or Discord so we can look into it! You can read the full patch
2024-10-10 15:19 UTC · Community Announcements · Snail Bite
Changes: Added the Ukrainian translation. Thugs in "High Voltage" now have 4 HP to make it more clear they're too strong to oppose them directly. Bug fixes: Fixed: Madman in “Between Two Fires” can be shot with a rifle from the tile closest to the scrap grinder. Fixed: In “Between Two Fires”, with the help of an Energy Drink, it’s possible to reach the shipping container before the doors open, which will prevent a zombie from spawning. Fixed: The hourglass icon changes its position when the End Turn button is pressed. Fixed: In "Do or Die" objective indicator doesn't show how much fuel you nee
2024-10-09 15:29 UTC · Community Announcements · ben
It’s the morning after the night before – always a bit of an eye-opener for a publisher launching a new title. Firstly, we want to say thanks to everyone who bought the game, and we are delighted that some people loved it! Seeing your thoughts on Steam, Discord, and Social Media, good or bad, has been eye-opening and honestly humbling. It means you care, and that’s something we don’t take lightly. We get that some felt like your feedback from the demo wasn’t taken on board, and we are sorry you feel that way. We will be reworking some areas to better match some of your expectations. We will sh
2024-10-08 23:42 UTC · PCGamesN · editor@pcgamesn.com
Two of the most influential game series ever are Resident Evil and XCOM. Both the originals and their eventual sequels and remakes have had untold influence on the gaming industry, and so it's a small surprise they're combined so infrequently. Thankfully, Dead Season has done just that, injecting a ton of survival horror into a game filled with tactical combat. It's out and ready for you to dive in, but there are a few worrying signs in its early reviews. Read the rest of the story... RELATED LINKS: XCOM meets Resident Evil in new zombie tactics game, with demo out now
2024-10-08 14:48 UTC · Community Announcements · ben
Hello Survivors, It’s time to gather your resources and grab all the weapons you can find. The outbreak has begun, and you’re one of the lucky survivors that made it this far. Dead Season is out now! Watch our brand new release trailer right here: I’m beyond excited that you finally get to experience something that I’ve been working on for such a long time! Dead Season is a labour of love and I can’t wait for you to finally experience the story of Holly, Matt, Paige, and Trevor from start to finish. I’m looking forward to seeing & hearing about your survival stories – from tricky puzzles, to g
2024-10-03 11:52 UTC · Community Announcements · ben
Hey Survivors, Less than a week until Dead Season is finally unleashed on the world, and I figured this might be the perfect time to answer some Frequently Asked Questions! About the game: What makes Dead Season, Dead Season? The goal in Dead Season is to complete story-driven objectives that push you to escape dangerous situations using whatever weapons you can scavenge. As you progress, you’ll level up, unlock new abilities, and gain the skills needed to survive in increasingly unforgiving environments. How long is the game? First and foremost, you’re encouraged to do multiple playthroughs i
2024-09-30 15:15 UTC · Community Announcements · ben
Hello Survivors! After months of long and arduous work, Dead Season is finally ready to release next week! As we make our way to launch, I am happy to announce our participation in Steam’s Turn-Based RPG Fest 2024! During the entire festival, you will have the opportunity for some final survival training, because we’re bringing back Dead Season’s Next Fest demo! So for those who haven't gotten around to it yet, or for the ones that want some more training, this is your final shot before we launch! {STEAM_CLAN_IMAGE}/44958895/3e018b97b1540f390ffae666c2f4b6079c76364e.png The End is Here… Experie
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