Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:54 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-10-16 14:10 UTC · Community Announcements · Peter
Added Character speech Added Boss death effects Added Wave end effects Changed When the final boss is defeated, the game automatically ends with victory Improved Character HP Bar visibility Fixed Character HUD getting stuck on screen when it dies Fixed silent error logging in LateUpdate. Fixed some calculation issues with boss damage Fixed "No_Translation_Available" error for German Game Engine Upgrade (final version)
2024-07-08 22:05 UTC · Community Announcements · Peter
Release Notes Added Movement vfx Added HDR rendering support Added Game rendering optimization by removing redundant rendering pass Added Spatial compensation to item indicator positions so that they are more intuitive Fixed Round time being longer in later rounds Fixed Graphics where some monsters would be rendered blue for a while Changed Game Speed to 120% Improved UI position tracking performance Improved GPU memory usage Improved Shadow culling for better performance Upgraded Game Engine
2024-06-07 09:59 UTC · Community Announcements · Peter
Added New item Bloodbound Added Boss statistics to post wave report Added Critical Hit Healing to Dreadring Added Hit Healing to items Improved Factoring of UI layers Improved Boss HP UI and logic animation Fixed ESC key prompting "Not Enough Cavarium" during upgrade screen Fixed Text string spacing Fixed Incorrect localization for certain key words Game Engine Upgrade
2024-05-05 12:42 UTC · Community Announcements · Peter
Added Apprentice gains xp per heal casted Added "Gain XP Heal Cast" attribute to some magic items Improved Shrine spawn to prevent all shrines bunching up Improved Player damage detection Improved Damage and XP text handling performance Improved Screen brightness and gamma Improved UI rendering Improved Lobby UI animation quality Improved World rendering performance Fixed Critical bug regarding game over conditions Fixed Incorrect calculation of grid position for item spawn Fixed Minimap shrine icon fill offset being incorrect Fixed Level up price showing up as "Max Level" if the level up cost
2024-04-06 09:46 UTC · Community Announcements · Peter
Added Boss enemy system Added New boss Dragon Added Shrines (Healing, Haste, Experience and Magic) and their systems Added New XP calculation and UI system Added New game conditions Added range indicator for self destructing monsters Added DLAA support Improved Refactored item indicators Improved Magic damage calculation and stat logic Improved Player unit damage taking algorithm Improved Default option settings to be set to higher graphical fidelity Improved Minimap to display more information Improved Memory management between waves Improved Sound tracks loading to async Fixed Item dots not
2024-03-09 14:13 UTC · Community Announcements · Peter
Added Item fx so that certain items change unit appearance Added Prioritized return to position feature (Doesn't try to block or attack, but gains 1.8 speed) Added Prioritized return VFX Added Item icons to units during upgrade phase Added Small item icon textures for better readability Added Unit position cancel if other action is triggered (eg. item window) Added Wave text during upgrade Improved Minimap UI Improved Keymap Layout UI Improved Memory management and overall reduction of garbage generation Changed Evade probability to be prioritized before blocking Changed Final wave to show up
2024-02-21 12:33 UTC · Community Announcements · Peter
Added Mini map Added Height adjustment to item window so that it automatically adjusts Added Item combination hints to codex for locked items Added Spike monster to be priority enemy - archers and above will attack them first like red slime Added Text for codex to clarify the condition of codex registration of items Improved Class Upgrade text during Management Screen Improved field item indicators to less obstruct ui Improved items to stay after class upgrade Fixed Nightwalker item options missing (Evade and Increased HP) Fixed not being able to drag the game window
2024-02-07 19:55 UTC · Community Announcements · Peter
Build 0.1.1 Release Notes First patch release for O! Holy Knight! If you have suggestions, feedback or anything, kindly leave a me a note via the forum. Enjoy! Added key controls UI to pause menu Improved field item distance marker to update immediately upon spawn Improved internal resource pool cleanup to happen more frequently Fixed unit level box flashing in the center for a frame Fixed splash sound over loading Fixed Watch Tower not activating in certain conditions
2024-02-07 19:10 UTC · Community Announcements · Peter
Build 0.1.1 Release Notes First patch release for O! Holy Knight! If you have suggestions, feedback or anything, kindly leave a me a note via the forum. Enjoy! Added key controls UI to pause menu Improved field item distance marker to update immediately upon spawn Improved internal resource pool cleanup to happen more frequently Fixed unit level box flashing in the center for a frame Fixed splash sound over loading Fixed Watch Tower not activating in certain conditions
2024-02-06 12:10 UTC · Community Announcements · Peter
We are streaming live! (might take a few breaks every hour or so)
Full appinfo as delivered by Steam PICS, changenumber 36508230. Also at /api/app/2682370/raw.
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