Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:48 UTC.
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2026-05-28 17:20 UTC · Community Announcements · DryGin Studios
-Fixed an issue with the achievement manager that would prevent achievements for being awarded or that would award achievement even if you lost a scenario (when the achievement required you to win that scenario) -Fixed a potential issue where "deploying" a disaster would "stay stuck" at deploying.
2026-05-22 15:12 UTC · Community Announcements · DryGin Studios
Extinction Day: Community Feedback Update is now live!Over the past 5 weeks we have been listening closely to your feedback and focusing on the biggest issues reported since launch. This update is one of our biggest so far and heavily focuses on onboarding, quality of life, performance, and stability improvements.Many of these changes came directly from community feedback, so thank you for helping us improve the game.Features and Improvements • Save and Resume is now available during Campaign, Sandbox and Freeplay• Added Autosave functionality. Autosaves now occur every minute and also trigger
2026-04-22 15:02 UTC · Community Announcements · DryGin Studios
Update #2 is now live! Hey, we keep listening to your feedback and improving the game. Update #2 is here with balance changes, UI improvements, and stability fixes. Balance Changes • Moral Decay now removes 1% of Ark progress when a Territory (city) falls instead of a Region (continent). Total impact remains the same and can still be upgraded • Mission 10: Increased territory resources for better balance (previous hotfix) • Warfare: Lowered Blood requirements for expansion by approximately 10 to 15% (previous hotfix) • Race missions: Day limits are now adjusted based on selected difficulty Bug
2026-04-18 15:53 UTC · Community Announcements · DryGin Studios
Hotfix (v1.0.310.724) Bug Fixes -Added additional safeguards to prevent game crashes Balance Changes -Adjusted Warfare (Chapter 2) Blood requirements for expansion by approximately 10–15%
2026-04-16 22:21 UTC · Community Announcements · DryGin Studios
Hotfix Changes BalanceMission 10: Increased the number of Souls available in territoriesBug FixesFixed an issue where Out of Energy disasters would not resume after Energy was freed upFixed a bug where Mission 6 could get stuck at 99%, making it impossible to completeImproved performance by removing ragdolls on Low and Medium graphics settingsStabilityImplemented a potential fix for a rare crash that could occur while rotating the Earth (we are still monitoring reports)
2026-04-15 12:56 UTC · Community Announcements · DryGin Studios
Update #1 is now available! (V1.0.298.722)We have been listening closely to your feedback since launch, and this first update directly addresses the most common issues you reported.Features• Removed planes and boats from destroyed locations • Added VSync option and more FPS cap options • Slight improvements to Prologue 1 and 2 to better guide new players • Added Mercy Mode in Campaign to allow players to continue without full Skull requirements • X2 is now the default game speed starting from Prologue 2 • Added a confirmation modal when expanding without enough EnergyBug Fixes• Fixed sound and
2026-04-13 13:04 UTC · Community Announcements · DryGin Studios
Update #1 is coming soon!Hey all, We are following the discussion forums and reviews very closely, and we are already working on our first update. Here is what we have heard so far and are addressing right away: • Tutorial feels slow and repetitive • Game difficulty is too high • Lower Skull requirements for campaign • Mission 3 is too hard • Planes and boats keep spawning from destroyed locations • Need a VSync option • Sound options not working properly • Various bugs and crashes • Some localization issuesWe are aiming to release this update mid week. These items below are a bit more complex
2026-04-10 15:12 UTC · Community Announcements · DryGin Studios
Extinction Day is available nowThe end is here.After years in the making, Extinction Day is now live on Steam.To celebrate launch, the game is available with a 20% discount for a limited time.What you can expect in 1.0:• 18 campaign missions across 4 difficulty levels • 28 unique challenge scenarios • 10+ disasters to unleash and combine • 70+ perks and upgrades • Dozens of hours of replayable destruction (some beta players already sank 60+ hours) • Improved performanceWe are incredibly excited to finally get the game into your hands and hear your feedback. Your input will directly shape what
2026-03-30 19:18 UTC · Community Announcements · DryGin Studios
Extinction Day launches April 10thThe end is near.After years in the making, Extinction Day is coming to Steam on April 10th.What you can expect for the 1.0 launch:• 18 campaign missions across 4 difficulty levels • 28 unique challenge scenarios • 10+ disasters to unleash and combine • 70+ perks and upgrades • Dozens of hours of replayable destruction (some beta players already sank 60+ hours) • Improved performanceThe demo has been temporarily disabled as it no longer reflects the current state of the game. We plan to bring it back later.Oh, and no more AI placeholder textures. Everything has
2025-09-08 21:02 UTC · Community Announcements · DryGin Studios
We have a larger update for this demo. There are tons of small changes and bug fixes, but also some major changes. Let’s break them down: Resource Drops and Resource Collection No more double click madness. The game will now spawn an orb with buttons directly available to choose the resource. Orbs also do not trigger major notification events but will instead light up the region in which they spawn, in case you missed one. The resource collection now feels much more natural and less annoying. Corruption Points Each influence item now also awards a small amount of Corruption Points. You can sti
2025-08-06 02:07 UTC · Community Announcements · DryGin Studios
Hey All,We are listening closely to reviews and feedback and it was clearly indicated that we need to add a better tutorial as well as a better way to explain all the mechanics.We added a “step by step” tutorial in Prologue 1 and Prologue 2 but we kept it very short. However, we also added a full guide explaining all the core mechanics of the game. This guide will also evolve over time.Press TAB at any time to access it.Please let us know what you think!Bonus: Major Bug Fix:Bug where disasters would not cause any damage. Finally, we caught that one!If you enjoy the game, please do not forget t
2025-08-03 14:25 UTC · Community Announcements · DryGin Studios
Hey All,We already did a bunch of updates over the last week for the following issues and features:What We Fixed/Added:Bug where the game would be stuck at 99% progress and never reach the “win” condition.Bug where all the menus (Disasters/Territories/etc.) would become “unresponsive”.Added Key bindings for Active Abilities.Other various/smaller issues.Potential Bug Still There: Bug where the Disasters don’t cause any damage. If you encounter this issue, please make sure you have the latest version (uninstall/reinstall) and let us know if you still have the issue.Next Major Update We are alrea
2025-07-30 18:57 UTC · Community Announcements · DryGin Studios
Hello all,After years of work, the Extinction Day demo is finally here! Starting today, you can play a portion of the game completely free.WHAT'S IN THE DEMO?Dive into the chaos with this 100% free demo and enjoy:3 missions – Two prologues and one full missionA fully replayable mission with 4 difficulty levels4 unique Disaster abilities (out of 12 total):StormTornadoRespiratory OutbreakAsteroid ImpactHours of strategic, world-ending gameplayWe need your Feedback. Although the game is very different and plays differently, we believe it will appeal to our fan base, and now is the perfect time to
Full appinfo as delivered by Steam PICS, changenumber 38704803. Also at /api/app/2682380/raw.
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