Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:41 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-10-27 09:10 UTC · Community Announcements · [EZ2] Breadman
Changelog v2.0.0 (pre-release): - Added a credits button to the main menu. You can now also skip the credits. - Added a bug report button to the main menu. - Added more bounce-shrooms to the Vacant Halls 2 bonus round. - Added two fruit rechargers to the start of Vacant Gallery 2. - Fixed an issue with the intermission shop not showing all bats. - Fixed an issue with the back button in the Item Reference screen being finnicky with controllers. - Fixed an issue with the spell shop incorrectly showing spells as being unavailable for purchase. - Fixed an issue with the passive spell mouseover box
2024-07-20 10:14 UTC · Community Announcements · [EZ2] Breadman
1.9.9 Dramatically improved item attractor behaviour. Bandit’s passive ability has been buffed to grant coins more frequently from kills and object destruction. Added a new bat: Sareth. Ability: Counter-Strike. Projectiles are absorbed and then redirected back to the offender.
2024-07-12 19:56 UTC · Community Announcements · [EZ2] Breadman
1.9.8 Fixed various issues with UI sprite layering. Fixed an issue with the Chapter 7 bonus round failing to end. Fixed an issue with health bars during the final fight. Fixed an issue with the best time icon appearing over UI elements in the Level Select menu. Added a new achievement ‘Rampart Run’ for completing Chapter 7. The manual scroll buttons in the Level Select and shop menus now scroll considerably more for each press. The pause between blasts and swoops has been reduced to 0.2 seconds. The first talent of the Chaos tree has been reworked. Hyperactive: Your Energy will regenerate by 1
2024-04-21 11:16 UTC · Community Announcements · [EZ2] Breadman
Fixed an issue with star counters not functioning correctly. Fixed an issue with Fruit Magnet sometimes turning coins into fruit. Fixed an issue with Rollers not being killable using Bat Spells whilst being within a certain range. Fixed an issue with some spells not breaking icicles. The Starlets talent has been reworked. Now produces orbiting projectiles. Fruits and treasures spawned by fruit baskets and treasure chests now turn into motes after 4 seconds. 1UP pickups are now random spawns as opposed to being manually placed into levels.
2024-04-14 14:43 UTC · Community Announcements · [EZ2] Breadman
Added a ‘Replay Level’ button in the intermission. Added a shop to the intermission screen. Now you can purchase Bats, Lives, Spells and Talents between levels. Added Fruit Baskets. Breakable objects which provide many fruits when destroyed. Fruit now pops out of breakables and tumbles around.
2024-04-12 16:16 UTC · Community Announcements · [EZ2] Breadman
Fixed an issue with the Best Time tooltip showing a price value. Fixed an issue with music not playing during Chapter 6. Fixed an issue with a wire in Chapter 6. Fixed an issue with Chapter 7 not unlocking properly. Increased the amount of gold rewarded for beating your previous time on a level. (Now 75g was 25g). Increased the initial bonus round time for the Mausoleum. The intermission will now tell you if the next level is a bonus level. Spell prices have been lowered considerably. Unaffordable spells are now greyed out in the selection menu. Your previous level completion time is now displ
2024-03-31 14:11 UTC · Community Announcements · [EZ2] Breadman
Added a new spell (Soul Seeker - a demonic projectile that hunts for nearby enemies and has a chance to replicate on contact with an enemy.) Enemy death sounds and object break sounds now only play if the player is within adequate range. Fixed a big with Summoners not flashing properly when hit. Fixed a minor bug in Shadowed Halls 5. Fixed a minor bug with enemies occasionally not being added to the codex. Fixed a minor bug with secrets occasionally not being recognised. Spell star costs have been tweaked again to provide more options. Chaospillar NPC art has been updated.
2024-03-30 12:01 UTC · Community Announcements · [EZ2] Breadman
Fixed a rare bug where the intermission would fail to load the last levels save data. Fixed an issue where intermission music would still play even if music was disabled in settings. Fixed an issue where level select cards would not properly activate. Fixed an issue with particles showing when the screen has faded. Rechargers no longer contribute to Juice Up! pooling.
2024-03-25 18:04 UTC · Community Announcements · [EZ2] Breadman
Bat Blast! has been updated today. There are a ton of changes and additions: Added new achievements. Added custom cursor. Added a new enemy (Harbinger Mage). Added a new enemy (Sentinel). Added a new enemy (Wight). Added a new chapter (Ch. 7 - Frozen Ramparts). Music pending. Added a new spell (Demonic Chakram). Added a new feature (JUICE UP! Collecting 20 fruits causes you to JUICE UP granting you infinite, empowered blasts for the next 10 seconds). Added a new type of treasure called Diamond Gems. Diamond Gems grant you 50 gold but are very, very rare. Added music to the intermission screen.
2024-01-13 15:34 UTC · Community Announcements · [EZ2] Breadman
Fixed an edge case where the Chapter 6 levels would not correctly unlock. Fixed an issue with floating candles during the Chapter 6 intermission. Added a new bat called Bandit. Bandit has a 5% chance to collect gold coins when Bat Blasting into enemies and breakables. The in-game hud now displays your total gold instead of the total gold collected for that level. Music volume has been given a soft boost across the game. This can still be controlled via the slider in the Options menu.
2023-12-23 16:27 UTC · Community Announcements · [EZ2] Breadman
Saves are now stored in individual SteamID folders to prevent cross contamination when playing on a device with multiple Steam accounts. The resolution array in the main menu now updates correctly depending on the chosen aspect ratio. Resolution settings require further testing. Chapter 6 can be played all the way through. This chapter includes a boss fight with Fink!
2023-12-02 17:18 UTC · Community Announcements · [EZ2] Breadman
Fixed a slider bug in c5_3 NPC Damage grace has been increased further. You can now only take damage from an NPC every 1 second. Lowered the invulnerability delay Summoners gain after breaking their shield. Tweaked how NPC collisions work when Bat Blasting. All bats will now be able to damage multiple enemies per blast. When playing as Aiden, the blast will continue until bounces have been exauhsted. All bats barring Aiden will end a Bat Blast after hitting an enemy. Aiden gains bounces and velocity for each enemy killed in a single Bat Blast. Unity controller input is no longer normalized, wh
2023-11-26 16:10 UTC · Community Announcements · [EZ2] Breadman
Fixed an edge case where damage would ignore grace values and apply per-frame. Seeking Sleepers now produce cute little Z’s when sleeping. Added the Static Flamer - a new trap that spews eldritch fire. Found on floor 6. Added the Freakish Eye - a new enemy that can multiply itself. Found on floor 6.
2023-11-19 12:19 UTC · Community Announcements · [EZ2] Breadman
Fixed an issue with Homing Bones not conforming to gamesound mixer volume. Fixed an issue with ground patroller collisions. Fixed an issue with Ghost Bats not able to be killed by spells. Fixed an issue with Gloom Wraiths not able to be killed by spells. Fixed an issue with proximity based breakables. You can now use RIGHT TRIGGER to Bat Blast and LEFT TRIGGER to Swoop. You can now skip intro scenes immediately. You can now choose between 16:9 and 16:10 aspect ratios in the options menu. You can no longer be web wrapped whilst blasting. You can no longer be harmed by slime whilst blasting. Add
2023-11-18 11:10 UTC · Community Announcements · [EZ2] Breadman
The tick noise when altering game volume will no longer play a million times per frame, preventing ear destruction. Fixed a prefs issue where GameSound wasn’t being properly modifed by settings. You can now interrupt a Bat Blast by Swooping mid-blast. This brings you to a steady stop and has been reflected in the tutorial. Dead Stop or the Detonate Talent can be used to stop a blast immediately. Gave the Gamepad UI Indicators coloured glyphs to represent XB controller input. Fixed an issue with inconsistent NPC collisions when playing as Aiden. Fixed an issue where players could get stuck on g
Full appinfo as delivered by Steam PICS, changenumber 34914540. Also at /api/app/2683520/raw.
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