4.3.4 - Unity 6.3 and Korean available on launcher
The Unity game engine is now updated to 6.3 behind the scenes. 이제 런처에서 한국어를 선택 할 수 있습니다 - Thankyou community localisers. The Korean discord: FTD Korean Discord
Over 1000 unique components allow you to build and command voxel vehicles from the deep ocean to outer space! Forge strategies, allegiances and fleets strong enough to destroy eight deadly factions of the planet and reign supreme. A genre-defying mashup of simulation, building, RTS and RPG.
| App ID | 268650 |
|---|---|
| App type | Game |
| Developer | Brilliant Skies Ltd. |
| Publisher | Brilliant Skies Ltd. |
| Homepage | http://www.fromthedepthsgame.com |
| Release date | 2020-11-06 17:41 UTC |
| Release state | released |
| Controller support | partial |
| Workshop | Visible |
| DLC list (appinfo) | 1829380,2288680 |
| Store page | store.steampowered.com/app/268650 |
| Last store refresh | 7 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | From_The_Depths.exe | windows | Launch | |
| 1 | From_The_Depths.app | macos | Launch | |
| 2 | From_The_Depths.x86 | linux | Launch | |
| 3 | From_The_Depths.x86_64 | linux | Launch |
| Playing now | 268 (18 minutes ago) |
|---|---|
| 24-hour peak | 388 |
| All-time peak (tracked) | 388 2026-09-11 21:10 UTC |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:00 UTC | $24.99 | $24.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 23966748 | 2026-06-30 14:15 UTC | ||
| 13.1.2016 | 929354 | Old build | 2021-02-25 13:39 UTC | |
| 2.3.1.15 | 3433452 | 2019-04-01 07:47 UTC | ||
| 2.4.9 | 4196251 | 2019-10-11 07:11 UTC | ||
| 2.5.1 | 4343429 | 2019-11-30 08:35 UTC | ||
| 2.7.4 | 5247756 | 2020-08-25 07:50 UTC | ||
| 3.1.5_stable | 5999617 | old 3.1.5 stable build | 2021-02-10 13:54 UTC | |
| 3.2.9_stable | 6468387 | old stable build | 2021-12-08 18:34 UTC | |
| 3.4.3_stable | 8408858 | old stable | 2022-09-02 21:02 UTC | |
| oldcampaign | 4521659 | The pre v2.6 campaign update version | 2020-03-20 15:11 UTC | |
| pre_fuel_ammo_removal_beta | 5442864 | 2020-08-27 12:57 UTC | ||
| pre_steam_changes_beta | 5369266 | 2020-08-08 10:54 UTC | ||
| 4.2.5 | 17084251 | Stable | 2025-06-24 14:40 UTC | |
| alpha_test | 23966748 | alpha_test | 2026-06-30 12:15 UTC | |
| beta_test | 23966748 | beta_test | 2026-06-30 14:15 UTC | |
| pre_camera_change | 14859323 | Stable before 4.2 | 2024-12-23 17:07 UTC | |
| premissilebread | 20738297 | Update before the BBUI and MXBB update | 2025-12-03 21:21 UTC | |
| stable_pre_fire_candles_only | 13914060 | Stable just before fire damage addition | 2024-05-03 13:44 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 268651 | windows · 32 | 4.34 GB | 2.21 GB | 8180516386398588715 | branches: 13.1.2016, 2.3.1.15, 2.4.9, 2.5.1, 2.7.4, 3.1.5_stable, 3.2.9_stable, 3.4.3_stable, oldcampaign, pre_fuel_ammo_removal_beta, pre_steam_changes_beta, 4.2.5, alpha_test, beta_test, pre_camera_change, premissilebread, stable_pre_fire_candles_only | |
| 268652 | macos | 4.37 GB | 2.22 GB | 6470300716949634157 | branches: 13.1.2016, 2.3.1.15, 2.4.9, 2.5.1, 2.7.4, 3.1.5_stable, 3.2.9_stable, 3.4.3_stable, oldcampaign, pre_fuel_ammo_removal_beta, pre_steam_changes_beta, 4.2.5, alpha_test, beta_test, pre_camera_change, premissilebread, stable_pre_fire_candles_only | |
| 268654 | windows · 64 | 4.35 GB | 2.21 GB | 9190897120579053413 | branches: 13.1.2016, 2.3.1.15, 2.4.9, 2.5.1, 2.7.4, 3.1.5_stable, 3.2.9_stable, 3.4.3_stable, oldcampaign, pre_fuel_ammo_removal_beta, pre_steam_changes_beta, 4.2.5, alpha_test, beta_test, pre_camera_change, premissilebread, stable_pre_fire_candles_only | |
| 268655 | linux | 4.40 GB | 2.22 GB | 8862628043306364453 | branches: 13.1.2016, 2.3.1.15, 2.4.9, 2.5.1, 2.7.4, 3.1.5_stable, 3.2.9_stable, 3.4.3_stable, oldcampaign, pre_fuel_ammo_removal_beta, pre_steam_changes_beta, 4.2.5, alpha_test, beta_test, pre_camera_change, premissilebread, stable_pre_fire_candles_only |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 23966748 | beta_test | 2026-06-30 14:15 UTC | 8 hours ago |
| 23966748 | public | 2026-06-30 14:15 UTC | 8 hours ago |
| 23966748 | alpha_test | 2026-06-30 12:15 UTC | 8 hours ago |
| 20738297 | premissilebread | 2025-12-03 21:21 UTC | 8 hours ago |
| 17084251 | 4.2.5 | 2025-06-24 14:40 UTC | 8 hours ago |
| 14859323 | pre_camera_change | 2024-12-23 17:07 UTC | 8 hours ago |
| 13914060 | stable_pre_fire_candles_only | 2024-05-03 13:44 UTC | 8 hours ago |
| 8408858 | 3.4.3_stable | 2022-09-02 21:02 UTC | 8 hours ago |
| 6468387 | 3.2.9_stable | 2021-12-08 18:34 UTC | 8 hours ago |
| 929354 | 13.1.2016 | 2021-02-25 13:39 UTC | 8 hours ago |
| 5999617 | 3.1.5_stable | 2021-02-10 13:54 UTC | 8 hours ago |
| 5442864 | pre_fuel_ammo_removal_beta | 2020-08-27 12:57 UTC | 8 hours ago |
| 5247756 | 2.7.4 | 2020-08-25 07:50 UTC | 8 hours ago |
| 5369266 | pre_steam_changes_beta | 2020-08-08 10:54 UTC | 8 hours ago |
| 4521659 | oldcampaign | 2020-03-20 15:11 UTC | 8 hours ago |
| 4343429 | 2.5.1 | 2019-11-30 08:35 UTC | 8 hours ago |
| 4196251 | 2.4.9 | 2019-10-11 07:11 UTC | 8 hours ago |
| 3433452 | 2.3.1.15 | 2019-04-01 07:47 UTC | 8 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:02 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| 38805180 | 1 | 8 hours ago | first fetch, no diff |
The Unity game engine is now updated to 6.3 behind the scenes. 이제 런처에서 한국어를 선택 할 수 있습니다 - Thankyou community localisers. The Korean discord: FTD Korean Discord
Just some small hot fixes. Also worthy of mention is that Korean is now localised by volunteer localisers. Well done guys and thanks! Fixes Rigging, Fixed rigging sometimes getting reconnected to the wrong blocks. Korean community discord: Korean community discord
4.3.3 Additions: Warp drives - Added tooltip explaining warp behaviour. Fixes: Map - Fixed map going bright in certain areas and zoom levels. Simple weapons - Fixed simple weapons with custom shells not loading shells from ammo controllers. Sails - Sails now look much better when furled. Sails - Fixed several bugs with sails; failure to save, deformed furled appearance, messed up furls in some scenarios. Rigging - Fixed rigging losing colour after position change. Rigging - Fixed Rigging soft locking the game if deleted while in UI. Neter Frigatebird (DWG): New plane which replaces the Gotha;
From The Depths v4.3.2 — Stable ReleaseThe headline feature of this update is the new sail system created by Luxon after many months of work. A long list of fixes across missiles, fires, steam, APS and more have also been done during this extensive update period. Also in this update I (Sean) have implemented a huge optimisation for buoyancy which should no longer make airpumps the crazy lag machines they used to be. After this update goes live I'll be looking at some other ways to further optimise performance which I've already had the initial OK on. Some Neter updates didn't make it in time,
Hey everyone! Thanks for another great year of FTD, the necromancy spells still hold and FTD is still going. We are working on a new game (and have been for over a year now) which is completely not builder game or FTD related and is more of a tactical game like x-com but 1st and 3rd person. We'll let you know more about that later in the year, stay tuned and keep in touch! Still more FTD plans in the works too! Moving on... Well this is a year late because of issues outside of our hands but Japanese is now supported in the game, I know we already have a rather large Japanese fan base and its g
From the Depths - Additional Fixes🔧 FixesMissiles:Improved missile guidance handling of roll so that turning thrusters don't keep firing when pointed at a targetBreadboard:Fixed connection colours not being saved in breadboard prefabs.Fixed naming an anchor component "start" or "Start" causing the breadboard to automatically move to that location.Additional NaN (Not a Number) protections for missile breadboards.Fixed set target position and set target offset disabling guidance modules when active.UI:Fixed file selection menus breaking when a folder is deleted.🔄 ChangesBreadboard:Changed mult
From the Depths - Version 4.3.0 Patch NotesRelease Date: December 3rd, 2025 Hey everyone, a sort of surprise update for most of you. I did a bit of a secret project and created missile breadboards! These allow for some interesting missile behaviours and guidance without being as broken as a LUA missile by using seeker information. Some of these might filter into campaign designs eventually, it takes time. This also comes with a gigantic UI change to regular breadboards that includes prefabs, checkpoint based undo redo and command based undo redo as well as many new shortcuts, components etc. T
We discovered a critical memory issue within the breadboard system which is why some of you were reporting it as feeling slow. This patch fixes the problem. Please note the other work on breadboard I've mentioned previously and some of you on the discord have seen me working on is not this update, its now entering a test phase. I've had some reports following the security fix that people have lost access to their FTD profile. This is caused by antivirus it seems, you need to add exceptions to your AV.Thanks and happy building!
This build updates unity to 6000.0.60f1 to fix a flaw in security discovered by a white hat hacker that Unity rolled out a critical patch for.
Stable 4.2.8Hello all, update with mainly multiplayer fixes. Setting this live so people can benefit from it before I undertake more extensive testing a major breadboard UI and component update as well as possibly missile bread boards. Following that a new sail system is due in December/January. Thanks to everyone for helping report a lot of these bugs! Fixes Multiplayer, Fixes for control surface synchronisation in multiplayer.Multiplayer, Fixes for client/host aps shell editing in multiplayer.Multiplayer, Build mode paint tool in multiplayer now syncs correctly when there are more than 2 pla
Bugfixes mostly.AdditionsControls, It is now possible to focus enemy craft through the AI control menu.ChangesGameplay, It is no longer possible to build within 75m of an enemy craft (In combat only).FixesPlates, Triangle plate mirroring fixedAPS, DIF (Direct-Input-Feed) cannon reloads can no longer be bypassed by changing the cannon gauge or using separators. (In combat only).Steam, Fixed the large steam boiler connector not properly connecting while rotated into a specific position.Flamethrower, Fixed the back connection flamethrower base, it no longer points south.Controls, Fixed a bug that
A Love Letter to Our Amazing Community 💙 AS WITH ALL UPDATES TO VANILLA, MODS MAY BREAK. PLEASE, IF YOU HAVE ANY PROBLEMS, DISABLE MODS FIRST BEFORE BOTHERING DEVELOPERS. Greetings, Builders and Commanders!We've been listening to your feedback, reading your suggestions, and watching your incredible creations, and we're thrilled to deliver another update packed with the features YOU asked for! This update is all about giving you more creative freedom, smoother building experiences, and those quality-of-life improvements that make designing your dream war machines even more enjoyable. I know so
Alpha build Live 4.2.5 Access the alpha builds by going into the Steam library, find the game, right click on it and go to properties. Click on the betas tab and choose alphatest alphatesst Just remember that this doesn't always hold the latest version of the game and should only be used to test things. On a stable update always remember to swap back to stable. Fixes: Animation block, Removed errors when trying to spawn a locked avatar type. UI compass, Fixed the azimuth positions of enemy markers on the in game compass. UI, The screen no longer rotates when the mouse cursor is moved to a diff
Changes (These can be rebound) Key binds, Numpad 2 is no longer bound to camera-mode-cycle which is now purely TAB. Numpad 2 is reserved specficially for construct-mode-camera. Key binds, Numpad 0 is bound specifically to the free-camera mode. Construct camera, Construct camera now has a maximum of 9 cameras per user and cameras can be re-ordered and easily activated/added/removed from the UI. Construct camera, The default camera for a vehicle now has roll and pitch stabilisation enabled by default, with buttons on the UI to disable them or add yaw stabilisation. Construct camera, Reduced the
Hey everyone, in case you didn't notice. Stable is now on 4.2.3. Nick's been pulling extra shifts to listen to feedback and concerns and has addressed a lot of these with the changes below. Thanks to everyone who engaged in a constructive manner. Happy New Year to everyone when it comes and to those already in the future! 👽 Add Simultaneous mode option where UHJK (or any other combination) can be used for vehicles and WASD for the camera/build mode simultaneously with no need to toggle between vehicle controls on and off. See the Vehicle Key mapping tab of the UI for more details. Tutorials,
Full appinfo as delivered by Steam PICS, changenumber 38805180. Also at /api/app/268650/raw.
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