Fix to weekly challenge
The weekly challenge was broken (and there were a couple other broken ones). This should be fixed. I also upgraded the game to run on a much newer version of Unity so please let me know if any platforms have issues
Strategically match an insane number of shapes and make a watermelon without running out of space in this new hit action puzzle game! Featuring intense versus modes, and relaxing co-operative modes, play online or offline however you'd like!
| App ID | 2686690 |
|---|---|
| App type | Game |
| Developer | Zanthous |
| Publisher | Zanthous |
| Release date | 2023-11-27 16:46 UTC |
| Release state | released |
| Controller support | partial |
| Localized names | japanese スイカシェイプス schinese 西瓜形状 |
| Store page | store.steampowered.com/app/2686690 |
| Last store refresh | 5 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Suika Shapes.exe | windows | ||
| 1 | Suika Shapes.app/Contents/MacOS/Suika Shapes | macos | Default | |
| 2 | Suika Shapes.app | macos | Fallback | |
| 3 | Suika Shapes.x86_64 | linux |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:24 UTC | $2.49 | $4.99 | -50% |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 20546508 | 2025-10-26 08:13 UTC | ||
| beta | 20546508 | beta | 2025-10-26 08:09 UTC | |
| previous | 17641058 | In case a new update has issues on your platform, you can play the previous update on this branch | 2025-03-07 21:09 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 2686691 | windows · 64 | 439.68 MB | 86.26 MB | 2532252679840243480 | branches: beta, previous | |
| 2686692 | windows · 32 | 404.31 MB | 56.26 MB | 5678604618184751061 | branches: beta, previous | |
| 2686693 | linux | 500.03 MB | 101.69 MB | 1284363213875965701 | branches: beta, previous | |
| 2686694 | macos · 64 | 405.65 MB | 74.04 MB | 8628148446373488656 | branches: beta, previous |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 20546508 | public | 2025-10-26 08:13 UTC | 5 hours ago |
| 20546508 | beta | 2025-10-26 08:09 UTC | 5 hours ago |
| 17641058 | previous | 2025-03-07 21:09 UTC | 5 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:24 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
The weekly challenge was broken (and there were a couple other broken ones). This should be fixed. I also upgraded the game to run on a much newer version of Unity so please let me know if any platforms have issues
It's Suika Shapes' one year Steam Anniversary! Thank you everyone for supporting the game! Suika Shapes was first released on itch.io a couple months before Steam, and due to its popularity I continued to develop it and brought it to Steam. After that, I added all sorts of new shapes up to the current count of ... about 26?, multiplayer modes, different gamemodes and stages, and cosmetic items. All standard shape modes have been cleared at this point aside from the S&Z pieces, and transformation randomizer! Well done to all clearers. Additionally, Suika Shapes has been played for about 37,000
{STEAM_CLAN_IMAGE}/44744550/625e90514a94b96344bbde76cd764af951969022.png Inventory & Drop Trails An inventory has been added to the game, where you can equip different effects that play when you drop shapes in game. Drop trails usually will have a random color applied to them. Drop trails also work in online play {STEAM_CLAN_IMAGE}/44744550/df4e0b36f0dccb93a2abc347f9f7af2645d47a1f.png In today's update, 5 trails were added to the game. Trails can be received as a random drop every couple days if you have an hour of playtime and submit a score above a certain threshold of points. Of the 5 trail
{STEAM_CLAN_IMAGE}/44744550/a0f393f1df4a0ab56a6a9ae20e74247b80a11769.png 3D Physics Modifier If you're familiar with the most popular Suika Game, you might think Suika Shapes' physics are a bit lacking in some ways in comparison. There are reasons the game works like it does though, if you're interested, I made a video going over the difference between 3D and 2D physics in Suika Shapes: In summary, 2D physics are much more stable and potentially allow for more shape types, which was the focus of Suika Shapes. Playing in 3D means shapes in the box are much more dynamic, but they can also jump o
Fixes and minor changes Camera is only zoomed out on versus now for resolutions with an aspect ratio less than 16:9 (steam deck) Fixes to local and online co-op, I think there were a couple issues with the share mod. Share mod is now on by default for online co-op since I think it is better for the first three stages, local co-op still has to select it manually though Fixed a couple bugs with matchmaking (it would rejoin a lobby for a game that has ended sometimes), player names now are shown in game too. There aren't many players so if you want to play versus, you probably have to invite a fr
-Versus selection screen should now correctly show your selected mode, and the opponent's selected mode and ready status -Fixed the floor rate for versus being constant, it now correctly gets faster over time. I made it slower to start by 2 minutes worth of speed, so it reaches the old starting speed at 2 minutes into the match and then increases in speed from there
{STEAM_CLAN_IMAGE}/44744550/1221bfb4ab3f1ea2011ff9479d2b2e73cb7d0e28.png Online Versus Beta Online versus is here! I am declaring it as "beta" because the rating should be seen as temporary, it has to be switched to a new system and will be reset soon, so don't get too attached to your rank. Matchmaking is currently set to worldwide and it just grabs the first player it can from the queue, no skill based matchmaking. If in the future there arises a need for a real matchmaking system I will add it, but not many people play the game currently so I didn't want to make you wait in the queue if the
New Graphics and additional customization {STEAM_CLAN_IMAGE}/44744550/2abcd2f81c1d24f90541d2eb8dc86a1a7b989a55.png Suika Shapes has a new look! I took the time to draw some shading and highlights and re-did some of the colors for the shapes to match the cover art. The smallest shape's color has also been changed to cyan because it was previously causing a lot of confusion. The old style can still be used if you choose the "Classic" Shape Style in the graphic settings. The white outlines setting still affects the face colors, and white outlines is on by default. Shape colors, outlines, shading,
{STEAM_CLAN_IMAGE}/44744550/d5660267bce342fd5a6f65b6127ecb443d1c3b50.png Right Triangles There are actually quite a few different types of triangles that exist, and with Triangles - Classic recently being cleared (by BluePluto with 6558 points - Congrats!) I though it would be a good time to add another into the game. Right triangles make a lot of interesting geometric patterns when stacked together, but can get messy quickly. From what I've played of them, I suspect they will require a significant amount of skill to complete. Local Co-op beta Local co-op has been added to the game as a checkb
Hearts seem to be stable enough so I've added the to random -all. Because of this, new leaderboards have been generated for random - all. The previous leaderboards can still be accessed by enabling custom combinations, and unchecking hearts. Shoutout to the top 10 scores for Random All - Classic, including 500am who managed to clear it {STEAM_CLAN_IMAGE}/44744550/0c7856dcfe7e56155abc6848f20502cb2b4cbaa6.png
{STEAM_CLAN_IMAGE}/44744550/ce2a9fce4a8dfb91283579483b9493c1eb545fb3.png A new shape has been added to the game: Hearts They look similar to teardrops, however play quite differently. They haven't been added to all random yet, but will be at some point in the future (I want to be sure they are not too unstable first) Shoutout to Trilobyte for the top score in Transformation Randomizer: {STEAM_CLAN_IMAGE}/44744550/57f2543f4a67e424b443339e37b3e6a5ec15e81c.png In the next post I'll be highlighting scores on Hearts - Classic mode. If you have any preferences regarding what gets focused on next, pl
{STEAM_CLAN_IMAGE}/44744550/b5a60db019a21da796d9173f1df676a327b83f21.png Transformation Randomizer Mode A new mode, transformation randomizer has been added. You can now play transformation mode with a random configuration of shapes. To continue playing with the current shape order, retry normally. To get a new shape order, press play from the mode select panel. I'd like to add more control in the future. Unbinding and rebinding update Some bugs with rebinding should be fixed, and now you can unbind things you do not want to be bound. There may still be issues so let me know if there are any p
Online Co-op Arrives in Suika Shapes Invite a friend from the Main Menu, then have the host select a mode and you can play together with a friend in Suika Shapes. Each player gets their own shape pool, and each player by default gets their own half of the box New Stage - Wheel {STEAM_CLAN_IMAGE}/44744550/90a4c329e65721aa8360c68c3e608d79676a7996.png But that's not all of course, with another player helping you combine shapes, I wanted to add some larger stages for co-op mode. Stages are made to be playable with separate leaderboards for both co-op as well as single player. The first new stage i
-Adjusted the rotation hint on alternative resolutions -Added a sound for slow drop -Fixed an issue with text outlines being the wrong color in some cases -The game now defaults to confining the cursor to the game window, this can be disabled in the gameplay settings if you don't like this -Testing adding additional localizations, with chinese to start however I've only quality controlled some of it so far so there are likely errors. More to come soon -Mode select panel is bigger again in preparation for the future I also forgot to commemorate the top scorers for the previous iteration of the
4 New shapes and Random Pack 4 Finally some more round shapes Capsules -> I chose to make these slightly less long so they wouldn't play too similarly to rectangles, and because circles is really popular. Hopefully these provide a fun alternative gamemode to try out Double Diamonds -> This shape is brutal, it gets stuck all over the place. Be careful when merging Ovals -> this one ends up playing a good amount like rectangles, but they are pointier and can reach narrower spaces when dropped vertically. In reality it's a squashed octagon shape because octagons have stable physics Tears -> Tears
Full appinfo as delivered by Steam PICS, changenumber 38086923. Also at /api/app/2686690/raw.
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