Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:20 UTC.
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2016-01-29 22:00 UTC · Community Announcements · RaBiD
Hey everyone, This update brings controller support (for the Xbox 360/X1 controllers, Steam controller mappings to come soon), balance changes, more options in the video and gameplay settings, and lots of bug fixes. http://i.imgur.com/QuyCIsv.png We have a bunch of new quests in the works, and though they didn't quite make it into this update, they will be available in a few short weeks. You can now turn off "sticky sprint" in the options, as well as configuring your chromatic aberration and depth of field settings. Many bugs have been fixed, but as always, if you encounter any, please post ab
2015-12-20 01:04 UTC · Community Announcements · ekcell
Hey Everyone! We are excited to release the beginnings of our character customization system. There's still some work to do to make it more complete but there are some good options to get the system up and going. http://i.imgur.com/Qa1Y5Zm.jpg There is another update coming very soon that will open up the pathway to the temple and the beginning to the over-arching story line will begin. Some exciting things are coming into the game soon. We are taking a little time off for Christmas but we will see you guys very soon. We hope you enjoy the new changes. Merry Christmas from Liminal Games!
2015-12-20 01:04 UTC · Community Announcements · ekcell
Hey Everyone! We are excited to release the beginnings of our character customization system. There's still some work to do to make it more complete but there are some good options to get the system up and going. http://i.imgur.com/Qa1Y5Zm.jpg There is another update coming very soon that will open up the pathway to the temple and the beginning to the over-arching story line will begin. Some exciting things are coming into the game soon. We are taking a little time off for Christmas but we will see you guys very soon. We hope you enjoy the new changes. Merry Christmas from Liminal Games!
2015-11-19 21:32 UTC · Community Announcements · RaBiD
Hey guys, We are pleased to announce that our update is released. A lot of work has gone into this update and it adds in the long awaited Archives. Complete with a new boss, new enemies, and new loot. http://i.imgur.com/JmyWGaC.jpg The changes are numerous but some big ones include: -Furthering the main story quest line. -New large area. -New Boss. -New Enemies. -New Loot and items. -New Weapons. -Large area overhauls. -More dialogue and new NPCs -Optimizations and bug fixes. -Tons more. We know a lot of people have been waiting to explore the Archives and now you can. It's a large area with m
2015-11-19 21:32 UTC · Community Announcements · ekcell
Hey guys, We are pleased to announce that our update is released. A lot of work has gone into this update and it adds in the long awaited Archives. Complete with a new boss, new enemies, and new loot. http://i.imgur.com/JmyWGaC.jpg The changes are numerous but some big ones include: -Furthering the main story quest line. -New large area. -New Boss. -New Enemies. -New Loot and items. -New Weapons. -Large area overhauls. -More dialogue and new NPCs -Optimizations and bug fixes. -Tons more. We know a lot of people have been waiting to explore the Archives and now you can. It's a large area with m
2015-07-11 03:09 UTC · Community Announcements · RaBiD
http://i.imgur.com/dwnhWSA.png Hey everyone, This week's update brings a totally new launcher with key rebinds, much much more control over graphics quality, and other options. Be aware that the folder structure of the game is changing a bit, so don't fret when downloading the update if you see steam complaining about the update, as it will continue to download and work just fine. As well as level optimizations, the video quality levels have been fine-tuned, which will allow the game to be pushed to the limit, or toned down to run on a weaker machine. The archives are nearing completion, and w
2015-06-25 05:01 UTC · Community Announcements · ekcell
Hello! We have an update out for you and we think you will enjoy it. http://i.imgur.com/06DZxA0.jpg With this update comes a new area to explore. It is a large expansion to the area of the golem near the town. Soon it will be used for quests and more. We have also added in 6 new NPCs in the town. The first portion of a much larger quest is implemented and the NPCs will comment and contribute to this quest. The second half of the quest will follow shortly. We have also added in lanterns and torches. We are planning on making certain areas dark and light will be a resource that you will have to
2015-06-25 05:01 UTC · Community Announcements · ekcell
Hello! We have an update out for you and we think you will enjoy it. http://i.imgur.com/06DZxA0.jpg With this update comes a new area to explore. It is a large expansion to the area of the golem near the town. Soon it will be used for quests and more. We have also added in 6 new NPCs in the town. The first portion of a much larger quest is implemented and the NPCs will comment and contribute to this quest. The second half of the quest will follow shortly. We have also added in lanterns and torches. We are planning on making certain areas dark and light will be a resource that you will have to
2015-06-04 01:11 UTC · Community Announcements · ekcell
Hello! We have been working hard and have a large update for you. http://i.imgur.com/KgjGJzF.jpg As we have been discussing on our forums and in our streams, we have been working hard on this update and it is finally ready. While this update does not add a lot of new content directly to the game it does pave the way for us to make some good changes coming up. Now that this big update is out we are going to turn our attention to getting back on our weekly update cycle. It is our hope that we can rapidly implement some content that will directly add gameplay hours with new quests and new areas.
2015-06-04 01:11 UTC · Community Announcements · ekcell
Hello! We have been working hard and have a large update for you. http://i.imgur.com/KgjGJzF.jpg As we have been discussing on our forums and in our streams, we have been working hard on this update and it is finally ready. While this update does not add a lot of new content directly to the game it does pave the way for us to make some good changes coming up. Now that this big update is out we are going to turn our attention to getting back on our weekly update cycle. It is our hope that we can rapidly implement some content that will directly add gameplay hours with new quests and new areas.
2015-05-02 17:11 UTC · Community Announcements · ekcell
Hey guys we pushed out a small update to fix a few values that were off because of the balancing update. Mostly we fixed some values and made a few back end changes. See you guys soon.
2015-05-02 17:11 UTC · Community Announcements · ekcell
Hey guys we pushed out a small update to fix a few values that were off because of the balancing update. Mostly we fixed some values and made a few back end changes. See you guys soon.
2015-04-25 00:51 UTC · Community Announcements · ekcell
Hello everyone! It took a bit longer but we have our update out and ready to go. http://i.imgur.com/LFM0vvQ.jpg This is the first iteration of the balancing update. With it comes the groundwork for a more complete and dynamic combat system. Our goal is to give the player as much control over the type of combat he or she wants to engage in. We have added in damage types. While they aren't doing a whole lot right now, we will be able to to use them to build a system full of weapons and armors that interact with each other in interesting ways. Eventually you'll need to think about the enemy you a
2015-04-25 00:51 UTC · Community Announcements · ekcell
Hello everyone! It took a bit longer but we have our update out and ready to go. http://i.imgur.com/LFM0vvQ.jpg This is the first iteration of the balancing update. With it comes the groundwork for a more complete and dynamic combat system. Our goal is to give the player as much control over the type of combat he or she wants to engage in. We have added in damage types. While they aren't doing a whole lot right now, we will be able to to use them to build a system full of weapons and armors that interact with each other in interesting ways. Eventually you'll need to think about the enemy you a
2015-03-31 23:20 UTC · Community Announcements · ekcell
We have set up our office in a new location and have been busy developing. This week brings in some pretty good new stuff. http://i.imgur.com/eXISNr4.jpg Changelog: -Added in a new weapon type: Greatswords. -Bandits can wield greatswords. -New Idle animation. -New art and environment assets added to the Archives (all outdoor) -Additional performance increases -Fixed multiple bugs. -Fixed some graphical issues. The new weapon in the game makes for some good fun. It's pretty powerful right now. The balancing update is coming along nicely. The new update will bring in a host of changes that will
Full appinfo as delivered by Steam PICS, changenumber 35550110. Also at /api/app/268670/raw.
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