Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:12 UTC.
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2024-01-18 15:44 UTC · Community Announcements · Fred
Hello everyone! 2014's hot indie game LOVE is getting yet another update! The kind folks at Epic Games requested the game for a free giveaway on their Store (happening this week), and with the compensation they gave us, we were able to take some time to polish the game up for all PC versions of the game, with some excellent updates. Thank you all so much for your decade of support. I hope that this update will allow players to enjoy the game again, create new experiences for one another, and find new players to enlighten and enfrustrate. You can find me and the many things I'm working on at Fr
2022-07-29 01:18 UTC · Community Announcements · Fred Wood
Note: Ah dang, ah jeez -- Steamworks is broken in this build. I've got a fixed version ready to go, but something in the Steamworks backend is stopping me from uploading the build. Please hold off on your YOLO runs for the meantime. Hey all, happy to share that I've got a small update for LOVE. I've had some reports from players that the previous version was starting to run a bit funky with modern systems and displays running higher than 60hz, so I've updated the game's build to the latest version of Game Maker, which should alleviate some of those woes. LOVE 3 does not have these problems, bu
2022-07-11 14:24 UTC · Community Announcements · Fred Wood
Hello, and thank you for playing LOVE! As I have made a native Linux port of the game for an older version of Linux, it is not properly supported by the Steam Deck, but thankfully with Windows version runs perfectly! I've spoken with folks at Valve who have assured me that this will eventually be something I can set in the backend, but for folks with a Steam Deck who want to play the game now, here you go! First, find LOVE in your Steam Library on your Steam Deck, and press the Options Button, as illustrated at the bottom of the screen. {STEAM_CLAN_IMAGE}/5621940/1b62493d9f8ba0143423b748004e58
2021-06-14 18:58 UTC · Community Announcements · Fred Wood
{STEAM_CLAN_IMAGE}/27462936/77fd4cff9c70b0ef8b2898a91dc717dc2d0b6c88.png Hello everyone, I'm Fred Wood, the developer of the LOVE games. I've been working on developing LOVE 3 for over a year now and am excited to finally let you try a slice of the game! On Wednesday June 16th, we'll be releasing a five-level demo as part of the Steam NextFest! Each level will have a secret to discover as well as its own ranked speedrun leaderboards. This fully featured demo will be a perfect representative slice of the game that we'll be releasing later this year. The demo will have six new tracks from James
2020-11-02 23:54 UTC · Community Announcements · Fred Wood
Welcome to LOVE Bienvenido a LOVE Bienvenue à LOVE Welkom bij LOVE Willkommen zu LOVE Добро пожаловать в LOVE Bem Vindo ao LOVE Ласкаво просимо в LOVE Velkommen til LOVE. Thanks to the help of players and friends, LOVE has now been translated into 9 different languages including English, Español, Français, Nederlands, Deutsche, русский, Português, українська, & Dansk. All menus and results screens have been translated, though the Tutorial is still currently in need of a total overhaul to work with variable text. But that's not all -- every menu has been completely redone. Now instead of having
2020-08-28 21:10 UTC · Eurogamer
If you're looking for a unique and thoughtful puzzle game to keep you occupied this winter, here's something that could very well be up your street. Made by developer Rocketship Park, Love is described as a "puzzle box filled with stories" that features a rotating apartment block... and the ability to change the past. Players can explore the tenement building and meet the inhabitants, learn their stories, and then rotate the apartments back and forth through time to solve puzzles. And, of course, then make some changes to solve the problems - if only someone could do that to the whole of 2020.
2020-04-01 15:01 UTC · Community Announcements · Fred Wood
LOVE 2.0.0a Happy April Fools day, y'all. The world's in a rough state, so rather than play a trick on you, I've played a trick on myself. Since 2014 folks have been asking for LOVE to run at 60 frames per second instead of 30, and I've wanted to do it, but it's never been as simple as flipping a switch. All of the game's logic is tied to its framerate, which is a big part of why the game feels as good as it does. In order to run at 60, every single moving or animated object has to be recoded to the new framerate. For the most part that's a matter of dividing each number by two, but for some o
2018-11-07 18:32 UTC · Community Announcements · Fred Wood
Gosh, this is the tiniest update, but it's a good one. Patch Notes • When playing a level in Level Select mode, selecting "Leaderboards" will now take you to the Leaderboards for that specific level • Pressing Back on the Options Menu will now properly return you to the Main Menu • Fixed a small issue with navigation in the Level Select menu Also kuso turned one year old today! I've got a lot of exciting news around it, so check that out here: https://steamcommunity.com/games/578930/announcements/detail/1703944765524295744
2018-09-26 18:52 UTC · Community Announcements · Fred Wood
Dusts off keyboard Oh, hey. Hi. It's Fred. It's been a while. I imagine you might be surprised when you see that a game is updating in your Steam library, only to find that it's the 2014 release, LOVE. Didn't I say I was done supporting this game? Turns out that might've been a tiny fib. Let me get this exciting announcement out there first: There's a substantial, free update coming to kuso later this year. New levels, new features, new modes, new music, new ways to play, and new secrets. I've been hard at work on this update since the day we launched kuso last November, and I'm really excited
2017-11-07 13:34 UTC · Community Announcements · Fred Wood
Headline: LOVE Announcement: There is more LOVE on Steam now with the release of kuso, a brand new full-length sequel. If you've enjoyed your time with LOVE, I encourage you to pick up kuso, as it's an improvement in every way from the original. I've learned so much since 2014, and I've implemented all the changes and fixes that I was never able to with LOVE. First and foremost, a move to 60 frames per second. LOVE was coded from the outset around a 30fps lock, which was a mistake I've regretted for a long time. kuso is a game that runs at a smooth framerate allowing for much faster response t
2017-11-07 13:34 UTC · Community Announcements · Fred Wood
Headline: LOVE Announcement: There is more LOVE on Steam now with the release of kuso, a brand new full-length sequel. If you've enjoyed your time with LOVE, I encourage you to pick up kuso, as it's an improvement in every way from the original. I've learned so much since 2014, and I've implemented all the changes and fixes that I was never able to with LOVE. First and foremost, a move to 60 frames per second. LOVE was coded from the outset around a 30fps lock, which was a mistake I've regretted for a long time. kuso is a game that runs at a smooth framerate allowing for much faster response t
2017-07-14 16:40 UTC · Community Announcements · Fred Wood
Hey folks, I've been hard at work on kuso since November 2016, and I'm pretty proud of the progress I've made. Players at tradeshows have been very warm towards it, and I think it's something that fans of the original will really appreciate, and new players will hopefully enjoy too. After watching SGDQ (hype) a good deal, I really began to appreciate the value of a game specific Discord chat. It's a great place for folks who play a game to discuss it, come up with tricks for how best to speedrun a game, and it's an incredibly valuable resource for a developer who's trying to find ways to fix a
2017-07-14 16:40 UTC · Community Announcements · Fred Wood
Hey folks, I've been hard at work on kuso since November 2016, and I'm pretty proud of the progress I've made. Players at tradeshows have been very warm towards it, and I think it's something that fans of the original will really appreciate, and new players will hopefully enjoy too. After watching SGDQ (hype) a good deal, I really began to appreciate the value of a game specific Discord chat. It's a great place for folks who play a game to discuss it, come up with tricks for how best to speedrun a game, and it's an incredibly valuable resource for a developer who's trying to find ways to fix a
2017-01-17 19:19 UTC · Community Announcements · Fred Wood
I'm excited to share some great news: the sequel to LOVE, which I am affectionately naming kuso. I have a lot to say about the game, and you can read some of that in the announcement on the game's page, but more important than words are actions: You can go download the demo for kuso right now for free. I think that fans of LOVE will find kuso to be everything you'd want a sequel of LOVE to be, and I'm excited to be making video games again. Also I've pushed an update for LOVE (Update #13) that has some minor quality of life fixes. • Control Improvements in Menus • Moved the Suicide Button to D
2017-01-17 19:19 UTC · Community Announcements · Fred Wood
I'm excited to share some great news: the sequel to LOVE, which I am affectionately naming kuso. I have a lot to say about the game, and you can read some of that in the announcement on the game's page, but more important than words are actions: You can go download the demo for kuso right now for free. I think that fans of LOVE will find kuso to be everything you'd want a sequel of LOVE to be, and I'm excited to be making video games again. Also I've pushed an update for LOVE (Update #13) that has some minor quality of life fixes. • Control Improvements in Menus • Moved the Suicide Button to D
Full appinfo as delivered by Steam PICS, changenumber 37432709. Also at /api/app/269270/raw.
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