Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:57 UTC.
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2026-07-18 04:56 UTC · Community Announcements · dodgyville
Hi everyone,I'm back with some nice updates for Magnavody!Full list below but the big changes are:A new (old) game! Magnavody Submarine Attack. This is a homage to the original Submarine game that was bundled with the Magnavox Odyssey in 1972.Improved UI scaling. This makes the fonts MUCH more readable and everything a lot cleaner.3D console animation when you do quick start on a game (just more fun presentation).Submarine is an interesting game. I chose to recreate it for a couple of reasons. I think the concept is really exciting. The gameplay is also fairly elegant for a Odyssey game (they
2025-09-09 11:46 UTC · Community Announcements · dodgyville
Hi everyone,A nice update to add onscreen keyboard and gamepad glyphs to the control units. Now when you have the UI enabled it will show the keyboard or gamepad layout and how it maps to the Odyssey controller. I really want Magnavody to be super accessible and pick-up-and-play and this makes it a lot more usable!Regards,Luke
2025-01-24 06:10 UTC · Community Announcements · dodgyville
{STEAM_CLAN_IMAGE}/44759351/220795774e27198a9ab4696ef28d57076d7a1276.png Hi everyone, The Odyssey doesn't have game cartridges but it does have something that looks similar, cards (sometimes called carts). One of the first "head-trips" when encountering the console is that these cards are not games but rather pluggable circuit boards that change the behaviour of the console and controllers. There are about 12 cards for the system and all the games use them. Today's update brings Card 6 emulation to Magnavody. During development I uncovered a whole aspect to the console that I had not been awar
2024-05-21 09:33 UTC · Community Announcements · dodgyville
{STEAM_CLAN_IMAGE}/44759351/54fc4daba18d364ccc99caaf8e9f59b4f0615816.png Hi everyone, While I was making a retro game of my own last year, I went on a deep journey into retro gaming. I thought I knew all the main players -- from the Amiga, the PC, Nintendo, Atari, Sega -- but there were a few I had not heard of: The ZX Spectrum, a marvellous little machine from the early 1980s in the UK. The unbelievably cool Vectrex, a vertical vector-based console, also from the early 80s. And finally, the Magnavox Odyssey, the grand dame of all home video consoles, from 1972. It's just been the most amazing
2024-04-21 07:49 UTC · Community Announcements · dodgyville
{STEAM_CLAN_IMAGE}/44759351/fa9ddb6ec64a714d10cbb81b1df1d58360017d82.png Hi everyone! Now the foundation for Magnavody is in place after the last few updates, we're finally getting to the good stuff! This version includes a big piece of what makes the Odyssey such an interesting puzzle -- overlays! Odyssey can only draw four spots on screen -- two player blobs, a wall and a ball-type object. It can't render different sprites or colours like later consoles -- BUT did you know that Odyssey can achieve higher fidelity graphics and colours than any console from the next 20 years?!? How did they do
2024-03-03 05:00 UTC · Community Announcements · dodgyville
{STEAM_CLAN_IMAGE}/44759351/8b4a5a5f8b0a5bcd25e063cac1c0c6a171efc275.png Hi everyone! Here's an update for Magnavody. More games is a priority for this project, followed closely by making it as "pick up and play" as possible, and this release is decent step forward. I'm serious about making something really authentic but also fun. Today's update adds support for "Card 5". Odyssey is so unbelievably cool in the way its cards/cartridges work. Instead of containing game code, each card reconfigures the hardware to do different things. The most widely understood is Card 1, which makes the Odyssey
Full appinfo as delivered by Steam PICS, changenumber 37353282. Also at /api/app/2695020/raw.
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