2025-08-29 07:16 UTC · Community Announcements · Teddy | Pixel Ferrets
The New Game+ Update is now the default version and will be delivered to all players! In New Game+, you'll be able to continue playing on a character that's seen the game's true ending, with many gameplay shenanigans introduced!The update also introduces "Custom Game", which will also unlock after beating the true ending. This allows you to start a brand new character with various changes to the gameplay. You can make things easier, or you can make things harder - or both!We'll be keeping an eye on things to see if the increased user count will encounter some issue that slipped through the Fro
2025-06-27 11:45 UTC · Community Announcements · Teddy | Pixel Ferrets
Frontline only! Click here for Frontline instructions Patch Info Summary Players can now restart the game from a True Ending into New Game+, or fine tune their challenge with a Custom Game! This patch is a "Frontline Patch"! It's intended for players who want to help out with testing, or if you're having a specific issue that is solved in this patch! The default/Stable branch on Steam, as well as the Humble/GOG branches, will be updated after this has been in testing for 1-2 weeks!Important note: While old save files are of course compatible with this new version, the new version's save files
2025-02-28 18:00 UTC · Community Announcements · Teddy | Pixel Ferrets
Dear Collectors, Our scientists and theologians alike have been hard at work to figure out whether our anniversary should be today or tomorrow - we did release the game on February 29th after all! After much heated debate it was decided that since 365 days have passed today, February 28th was the more fitting option! Therefore, to celebrate, the game is 20% off between today and March 7th! We're sending out a huge ball of gratitude to all those who've played the game, and those who have it wishlisted for a rainy day! What has happened since launch? {STEAM_CLAN_IMAGE}/5950022/436934073304f3235a
2024-08-12 09:48 UTC · Community Announcements · Teddy | Pixel Ferrets
{STEAM_CLAN_IMAGE}/5950022/a955bb1acc2557346570b9f354539185034408c4.png The Clarity Update is now the default version and will be delivered to all players! We'll be keeping an eye on things to see if the increased user count will encounter some issue that slipped through the Frontline testing! It will be available on GOG and Humble later today, or tomorrow at the latest. For more patch notes and more information, please check out the Frontline post below! https://steamcommunity.com/games/269770/announcements/detail/4334236563128954185 Version 1.03c (August 14, Bugfix Patch) Bug Fixes Fixed a b
2024-07-31 13:03 UTC · Community Announcements · Teddy | Pixel Ferrets
{STEAM_CLAN_IMAGE}/5950022/a955bb1acc2557346570b9f354539185034408c4.png Frontline only! Click here for Frontline instructions Patch Info Summary Bug fixes, improved visual clarity and... aquariums! This patch is a "Frontline Patch"! It's intended for players who want to help out with testing, or if you're having a specific issue that is solved in this patch! The default/Stable branch on Steam, as well as the Humble/GOG branches, will be updated after this has been in testing for 1-2 weeks! Details About the patch Clarity Improvements Another one of the things we really felt like we wanted to a
2024-05-16 13:48 UTC · Community Announcements · Teddy | Pixel Ferrets
The Difficulty Update is now the default version and will be delivered to all players! We'll be keeping an eye on things to see if the increased user count will encounter some issue that slipped through the Frontline testing! It will be available on GOG and Humble later today, or tomorrow at the latest. For more patch notes and more information, please check out the Frontline post below! https://steamcommunity.com/games/269770/announcements/detail/4207002269545222582
2024-05-09 08:24 UTC · Community Announcements · Teddy | Pixel Ferrets
Frontline only! Click here for Frontline instructions Patch Info Summary A load of bugfixes, some QoL improvements and more difficulty options! This patch is a "Frontline Patch"! It's intended for players who want to help out with testing, or if you're having a specific issue that is solved in this patch! The default/Stable branch on Steam, as well as the Humble/GOG branches, will be updated after this has been in testing for 1-2 weeks! Details About the patch After watching a lot of streams and reading a lot of feedback, we've come to realize that the difficulty options in the game are a bit
2024-03-20 11:18 UTC · Community Announcements · Teddy | Pixel Ferrets
Summary The 1.01a patch is now on the default branch/Stable! If you are already playing on Frontline, you already have this patch, and the below information is redundant! Patch Notes Changes The game now asks for player confirmation before a rebind of the confirm button goes through Players can no longer sell the unique seeds that are required for the Master Gardener achievement When failing to establish a multiplayer connection, the game tries to provide error context The final boss' Inferno attack should no longer be able to corner players if the Giant Earth Spike is positioned poorly Bug Fi
2024-03-08 15:44 UTC · Community Announcements · Teddy | Pixel Ferrets
Frontline only! Click here for Frontline instructions Patch Info Summary We've seen quite a refreshing burst of life in the week since 1.0-launch, and me and Fred had a great time streaming for a few hours after release! Thanks to everyone who've played the game - we hope you've enjoyed it, and we're aiming to make it even more enjoyable with post-launch additions, fixes and adjustments! Thus begins the post-release period, and as expected the first order of business is improving base functionality an stability. On that note, here are the patch notes! This patch is a "Frontline Patch"! It's in
2024-02-29 18:01 UTC · Community Announcements · Teddy | Pixel Ferrets
Wow! Is This A Dream? We sure hope not! Even (especially?) for us it feels a bit surreal that this day has finally arrived! Thanks to everyone who have been with us on this crazy journey, and for all the encouragement and feedback we've been given to make this game what it is now - after a total of 13 years (!!) in development - and thanks and welcome to all the new player who will join in shaping it into what it will eventually become! Wait, 13 years?! Yep! We've been in Early Access for nine, but before that we were making this game on the side while going to school! Thirteen years became th
2024-02-22 15:02 UTC · Community Announcements · Teddy | Pixel Ferrets
{STEAM_CLAN_IMAGE}/5950022/7b7bfdf1f42c8f321b1836635cdc02e335d5ef47.png Patch Info Attention - this is not a drill! The Story Mode and Arcade Mode endings that have been live on Frontline can now be accessed by all players! Oh, and Secrets of Grindea 1.0 officially launches February 29! Story Mode Endings The game's two Story Mode endings are now available on the Stable version! This also includes a huge amount of bug fixes, QOL-changes, minor world updates, menu improvements and also a post-end world state to explore for players who beat the game! Arcade Mode Arcade Mode is now also beatable,
2023-12-20 11:07 UTC · Community Announcements · Teddy | Pixel Ferrets
{STEAM_CLAN_IMAGE}/5950022/b4b8ce22c46a7ee069c28d6412fb9a3641493eeb.png Frontline only! Click here for Frontline instructions Patch Info Recommended Level: N/A Summary The game's three endings (two for Story, one for Arcade) are now available, together with the final tower and its bosses! Details About the patch This patch includes the final tower, the game's final bosses and two endings! Since it's a Frontline update, the final layer of polish (especially sound-wise) is not there yet. However, the overall quality is still high! Also note that this is not quite the 1.0 release content wise - s
2022-02-25 16:30 UTC · Community Announcements · Teddy | Pixel Ferrets
{STEAM_CLAN_IMAGE}/5950022/8f0c90e7c600df7421b18fb23a1fb6013d0f6d18.png Frontline only! Click here for Frontline instructions Patch Info Recommended Level: N/A Summary This patch adds the final two floors, new event rooms and some adjustments to Arcade Mode - now it's full focus on Story! Details About the patch This update puts an end to all Arcade Mode-related work before release, introducing the Desert and Ghost Ship floors, as well as a load of new Event Rooms, revamped challenge-rooms, more perks, and more stuff that can happen during runs! Finishing a run now awards players with Golden E
2021-06-02 10:04 UTC · Community Announcements · Teddy | Pixel Ferrets
{STEAM_CLAN_IMAGE}/5950022/64cd5d630e640e2658455e74f90d7851852c0115.png Patch Info Recommended Level: N/A Summary Be it wiggling plants, that giant desert tree or Marino's family relations - this update ties up the pieces of partially finished content throughout the game! Details about the patch For every step closer we've gotten to finishing™ the story, the "loose ends" of Story Mode have become more and more of an eye sore. With loose ends I mean teased but unreachable areas, unfinished features (looking at you, memory room) and other unresolved stuff that makes the world feel incomplete to
2021-04-09 13:51 UTC · Community Announcements · Teddy | Pixel Ferrets
{STEAM_CLAN_IMAGE}/5950022/e423428114f03e3a774b5341fbe96c59e2cebc19.png Frontline only! Click here for Frontline instructions Patch Info Recommended Level: 30+ Summary With this patch, we're now pretty satisfied with the amount of side-content in Story Mode! Details About the patch Unlike the recent patches, this one actually ties in to the main story in a significant way, by introducing some end-game "challenges". These are optional, but their rewards will serve a purpose at the final portion (which is yet to come). We've also moved boss battles to the arena instead of the Memory Room, and yo
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