2021-12-11 15:17 UTC · Community Announcements · DJ_Link
wow 2 patches in same month, must be Christmas. This is only one change. Can use WASD keys (or whatever you re-binded character movement to) to navigate any menus that were previously arrow keys only. So now both arrow keys and WASD. Don't know why I didn't remember to add this sooner ¯\_(ツ)_/¯. This is a small patch, yet with a few quality of life additions that might be useful for some of you. No gameplay changes, most changes were under the hood improvements, like engine level, some memory bugs etc. Should not impact gameplay. New things 2X zoom in-game options. If you are playing on higher
2021-12-05 15:18 UTC · Community Announcements · DJ_Link
Hi everyone! This is a small patch, yet with a few quality of life additions that might be useful for some of you. No gameplay changes, most changes were under the hood improvements, like engine level, some memory bugs etc. Should not impact gameplay. New things 2X zoom in-game options. If you are playing on higher resolutions/big screen you can now chose this for better comfort. Alt+ Enter now toggles between full-screen/window mode, I wanted to add this for a while but there were several things preventing this to happen while playing, hopefully it's stable enough. A gamecontrollerdb.txt is n
2018-09-24 14:11 UTC · Community Announcements · DJ_Link
Hello, hope you all doing well! It's time to push the 3.X update to the public branch, and it's out now. Changes This adds new content, languages, fixes and possibly new bugs xD which I apologize in advance. The most relevant new things are a new Mansion mode, a nicer main screen/logo and new languages along with some fixes. More details at the end. Windows VSRedistributable 2015 dependency Some time has passed since the game was first released, I switched to Visual Studio 2015 (previous was 2010) as the compiler on Windows version, which means it will now need VSRedistributable 2015, most com
2017-10-20 11:32 UTC · Community Announcements · DJ_Link
Hi there everyone, It's been a while, these past few months were extremely busy, as some of you mentioned in the forums, Quest of Dungeons was recently released for Nintendo Switch, along with that some tweaks and a bit of new content. Calling it "3.0" (how original) - I'm releasing this new content for free without charging for extra DLC or anything like that, but this takes a lot of work to do in any case, so I'll need help with testing just to make sure stuff isn't broken, new features are always trick, especially on a game that is already released. Changes There are several changes but the
2017-10-20 11:32 UTC · Community Announcements · DJ_Link
Hi there everyone, It's been a while, these past few months were extremely busy, as some of you mentioned in the forums, Quest of Dungeons was recently released for Nintendo Switch, along with that some tweaks and a bit of new content. Calling it "3.0" (how original) - I'm releasing this new content for free without charging for extra DLC or anything like that, but this takes a lot of work to do in any case, so I'll need help with testing just to make sure stuff isn't broken, new features are always trick, especially on a game that is already released. Changes There are several changes but the
2016-02-24 10:58 UTC · Community Announcements · DJ_Link
Hi everyone. So, yes, I just pushed the 2.0 update to the main branch, which means that everyone should receive the update now. First things first, it is quite possible that some people will experience bugs or problems, and for that I'm sorry in advance, the game got a lot of changes since that stable version so stuff can happen. For anyone who experiences problems or wants to go back to the old version I left it, so you can revert. Here's how => Thank you for all the pacience. I know this took more time than I originally said. The game was finished but after the Xbox One port got more content
2016-02-24 10:58 UTC · Community Announcements · DJ_Link
Hi everyone. So, yes, I just pushed the 2.0 update to the main branch, which means that everyone should receive the update now. First things first, it is quite possible that some people will experience bugs or problems, and for that I'm sorry in advance, the game got a lot of changes since that stable version so stuff can happen. For anyone who experiences problems or wants to go back to the old version I left it, so you can revert. Here's how => Thank you for all the pacience. I know this took more time than I originally said. The game was finished but after the Xbox One port got more content
2015-11-09 16:52 UTC · Community Announcements · DJ_Link
Hi everyone, So good news, I'm close to release the 2.0 update, it's time for a wide test, on all platforms, so I just made available builds for Windows, Mac and Linux. The beta is still on the "beta_gamepad" branch, and you should be able to use a controller in any OS. I changed the game controller code to use SDL, in order to provide a better compatibility with game controllers on all 3 platforms. Personally I've tested with a Xbox 360, Xbox One and PS4 controller (Windows. For Mac and Linux I was able to get it working with a a wired 360. Right now, when you enter the game, if a controller
2015-11-09 16:52 UTC · Community Announcements · DJ_Link
Hi everyone, So good news, I'm close to release the 2.0 update, it's time for a wide test, on all platforms, so I just made available builds for Windows, Mac and Linux. The beta is still on the "beta_gamepad" branch, and you should be able to use a controller in any OS. I changed the game controller code to use SDL, in order to provide a better compatibility with game controllers on all 3 platforms. Personally I've tested with a Xbox 360, Xbox One and PS4 controller (Windows. For Mac and Linux I was able to get it working with a a wired 360. Right now, when you enter the game, if a controller
2015-05-19 13:25 UTC · Community Announcements · DJ_Link
Hello everyone. I decided to open the beta that has full game controller support for everyone to try and get feedback. Most of the UI in-game was changed to fit that new form of controlling the game. The beta will be open for some time so try it while you can. How to test? Right click Quest of Dungeons on Steam -> Properties -> Betas -> "beta_gamepad" Notes: This build is supposed to used (for now) only with a Game controller (Xbox 360/One/Xinput devices). If you want to test the 2.0 build with mouse/KB please use "beta" branch. This branch is only supposed to be used to get a feeling on how s
2015-05-19 13:25 UTC · Community Announcements · DJ_Link
Hello everyone. I decided to open the beta that has full game controller support for everyone to try and get feedback. Most of the UI in-game was changed to fit that new form of controlling the game. The beta will be open for some time so try it while you can. How to test? Right click Quest of Dungeons on Steam -> Properties -> Betas -> "beta_gamepad" Notes: This build is supposed to used (for now) only with a Game controller (Xbox 360/One/Xinput devices). If you want to test the 2.0 build with mouse/KB please use "beta" branch. This branch is only supposed to be used to get a feeling on how s
2015-04-17 11:05 UTC · Community Announcements · DJ_Link
Hello! It's been a long time since I last posted any announcement, but fear not, I've been working hard on this (as fast as possible). As some of you know I'm working on a Xbox One port of Quest of Dungeons at the same time as the v2.0 updates. I had the opportunity to port the game and as a solo developer this is a great opportunity to have my work shared with more people so I can support my games. It takes a lot of work to get this done, especially since it's my first console game and I'm learning on the way. Full controller support I took the opportunity to add a whole new interface for in-
2015-04-17 11:05 UTC · Community Announcements · DJ_Link
Hello! It's been a long time since I last posted any announcement, but fear not, I've been working hard on this (as fast as possible). As some of you know I'm working on a Xbox One port of Quest of Dungeons at the same time as the v2.0 updates. I had the opportunity to port the game and as a solo developer this is a great opportunity to have my work shared with more people so I can support my games. It takes a lot of work to get this done, especially since it's my first console game and I'm learning on the way. Full controller support I took the opportunity to add a whole new interface for in-
2014-09-13 13:38 UTC · Community Announcements · DJ_Link
Hi there everyone. As I talked a couple weeks ago I was working on getting more content to the game, I'm doing my best to bring this totally free to everyone without charging for extra DLC, but since this actually takes time to make and a lot of time to test the new features I thought you guys might wanna help me out by play-testing the new content. The beta is only available on Win now (sorry for that) and you can access by switching to the Beta branch (just right-click Ques of Dungeons on Steam -> Properties -> Betas. You can go back to regular when you want. This is just a small list of imp
2014-09-13 13:38 UTC · Community Announcements · DJ_Link
Hi there everyone. As I talked a couple weeks ago I was working on getting more content to the game, I'm doing my best to bring this totally free to everyone without charging for extra DLC, but since this actually takes time to make and a lot of time to test the new features I thought you guys might wanna help me out by play-testing the new content. The beta is only available on Win now (sorry for that) and you can access by switching to the Beta branch (just right-click Ques of Dungeons on Steam -> Properties -> Betas. You can go back to regular when you want. This is just a small list of imp
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