2026-09-09 20:17 UTC · Community Announcements · Em
Social Media & Community Director Aster Wright had a chat with Usual June Audio Designer Adam Hay! They talk about his process for creating the voices in Usual June, inspirations for the music in the game, and more!ASTER: Can you walk us through the process of creating the voices in Usual June? What inspired you? How did you make them come to life? What challenges did you face? ADAM: Making the voices for Usual June has been an incredibly complicated process! When I started on the project, one of my first tasks was to figure out how to represent the characters with sound, as we weren’t plannin
2026-08-29 21:54 UTC · Rock, Paper, Shotgun
I've been hungry for an action adventure game recently. In this modern era of live service and infinite roguelikes and deckbuilders (seriously, I know they're popular genres, maybe try a different highly replayable genre), the humble action adventure game has fallen by the wayside a tad. So I've been quite curious about Usual June, a quite classic one of those that might end up being a Halloween regular (quick disclaimer: Cara Ellison, who many moons ago did some writing for RPS, is a writer on this one). Read more
2026-08-28 11:00 UTC · Community Announcements · Em
Usual June is launching on October 28th, 2026! It's going to be out, like, really soon. Get ready to join June and her pals (alive & dead) as they explore secret labs, buried tunnels, haunted observatories, abandoned train stations, fight weird crab-like things, chat with loads of ghosts, and meet eccentric Fen Harbor townies! Don't forget you can still try out the new demo, too! Come talk with our kind community on the Finji Discord anytime! Stayed tuned here, on Discord, or on socials as we ramp into launch.
2026-08-26 14:00 UTC · Community Announcements · Em
OPE! June, Sunny, Max, and Frankie got themselves trapped in a mausoleum. Well, technically not Frankie because she can phase through walls on account of being a dead ghost who can do that sort of thing and -- Oh, you just want to try the demo?Play the brand new Usual June demo right now!Why don't ya go play it? Right now maybe? Later's fine too but not TOO much later because it's not going to be around forever. And unlike the ghosts in this game, it may not return someday...🪦🥀😈You're welcome to come talk about the demo on the Finji Discord anytime! And hey, stayed tuned here, on Discord, o
2026-08-26 12:53 UTC · Community Announcements · press
Check out the brand new Usual June demo with Lead Writer David Pinckney! This is a previously recorded broadcast.
2026-08-18 18:05 UTC · Community Announcements · Em
Get ready to help June and her friends out of a dodgy situation! There will be a brand new Usual June demo coming to the show floor at Gamescom and on Steam starting next week, once Gamescom officially kicks off. Explore a never before seen dungeon, fight mysterious enemies, and try to make sense of what might be going on in Fen Harbor. Huge thanks to the hardworking folks at Indie Arena Booth for helping us make this possible. If you plan to be at Gamescom, find us at Indie Arena Booth in hall 10, floor 2! Keep an eye out for the new demo, and tell your friends it's coming. Wishlist and follo
2026-07-31 20:31 UTC · Community Announcements · Em
Meet Max!If you've been paying close attention, you've probably seen Max before: he's been in the key art since we announced the game! 🔎 Max is one of the main characters in Usual June, and he's besties with June and Sunny. You'll get to know him really well in your adventures! We thought you might like to hear a bit about how we've gone about creating him, so we asked Laura Beach, 3D Character Artist, and David Pinckney, Lead Writer, to talk about their work developing the Usual June character with the biggest delts (this might not be true, but please don't tell him that).Designing MaxLaura
2026-06-30 19:27 UTC · Community Announcements · Em
Some of you may have seen the, well, weirder areas of Usual June in our early demo, but the team has been working on them a lot since then! Part of that work was bringing on the incredibly talented Concept and 3D Environmental Artist Beatriz de Abreu. Social Media & Community Director Aster Wright had a chat with Bea about her work on Usual June:ASTER: Since joining Finji, you’ve been working on both concept art and level design for the weirder areas of Usual June. Can you talk about what first drew you to the project and how your work has evolved since your earliest sketches?BEA: On a persona
2026-03-27 15:36 UTC · Community Announcements · Em
Last month we mentioned that the Usual June team has been focusing a lot on building Fen Harbor, the fictional town where the game takes place, and that means it’s time for you to meet Cameron Bragg, Level Artist for Usual June! Social Media & Community Director Aster Wright had a chat with Cameron about his work bringing Fen Harbor to life.Aster: Fen Harbor is a fictional midwest city. What kinds of things go into making the town feel realistically midwestern?Cameron: Other than the wacky stuff, Usual June is really meant to capture life in a Midwestern, Michigan, Everytown. A big part of tha
2026-03-11 16:07 UTC · Community Announcements · Em
We were given the opportunity to participate in this year's Dames 4 Games showcase, and we were excited to feature just some of the extremely talented women involved in making Usual June! We even premiered a new enemy and showed off some environment art concepts. You can check out our Developer Spotlight right here, but there are so many cool games in the show. You should really check out the whole thing! This event is happening in tandem with the Women's Day Sale, where hundreds of incredible games are on sale and showing off their demos. You can check our the Usual June demo for the duration
2026-02-27 19:14 UTC · Community Announcements · Em
Lately, the Usual June team has been focusing a lot on building Fen Harbor, the fictional town where the game takes place. Fen Harbor is heavily inspired by the midwest, so we asked Finji Co-founders Bekah and Adam Saltsman to tell us why they wanted to place Usual June in a midwest town. Bekah: I wanted to tell a story about my home and the people who live here. So many of the movies and books in the US take place on the coasts, in cities like Los Angeles or New York, and the culture and stories of the flyover states is largely unrepresented. Our towns, though, have layered histories that wer
2025-12-03 18:23 UTC · Community Announcements · Em
Now that we've shown off our newest ghost character, Frankie, let’s dive into one of the most striking features of ghosts in Usual June: their hair plumes! That means it’s time to talk about the work of our talented VFX Artist, Eduardo Noé.When crafting effects for various ghost characters, Eduardo faces the challenge of making them look cohesive, yet distinct from other effects in the game. For example, the team largely avoids using transparent effects in Usual June, so it is ghost characters alone that utilize a low-opacity material to achieve an ominous and smooth appearance. “For the hair
2025-11-12 18:00 UTC · Community Announcements · Em
We recently introduced a new Usual June character in our newsletter and our socials! Frankie is a ghost, and she’s an important part of June’s adventures. Read on to learn more about her design!Now that you’ve met Frankie, we can finally talk a bit about how we’ve been making ghosts for Usual June! Without saying too much, ghosts in Usual June serve as key historical resources, so making Frankie appear believably from another time was very important to us! We also wanted her to look really really cool.Art Director Amelia Herman did a lot of research to make Frankie’s design historically accura
2025-10-27 17:00 UTC · Community Announcements · Em
Steam Scream Fest is upon us once again and so is the Usual June demo! Now is the perfect time to be talking to ghosts and June knows it! You can try out our Usual June demo now through November 3rd. Don't forget to try out some of the other scary games in this year's fest. They're all bound to get you in the Halloween Spirit! 👻If you like what you see, wishlist Usual June today! We're so thankful to everyone who has done it already. 💜 You're helping our small team tremendously. We're working on some creepy cool stuff and we can't wait to show you more! LOOKING FOR CREEPY ACCESSORIES?Check o
2025-10-21 17:00 UTC · Community Announcements · Em
We've been designing all of the more "advanced" creatures that you'll encounter and fight as you progress further in Usual June. The design process has been challenging but fun, since we are trying to balance and include a lot of different considerations.First, the way these creatures have evolved has to make sense in the story and the background lore, and they need to fit into the game environments. We also wanted to find a balance between them looking new and exciting to the player, but also reminiscent of the more "basic" early-game creature from which they evolved. Finally, we wanted them
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