Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:56 UTC.
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2025-10-10 20:48 UTC · Community Announcements · Clamb
This update includes Unity’s latest official security patch following a recent high-severity advisory that affected all Unity-based games.No gameplay or content changes were made.For more details, please refer to Unity’s announcement:https://unity.com/security/sept-2025-01
2025-10-02 16:48 UTC · Community Announcements · Clamb
Play your way - new climbing options & checkpoints!This update adds two highly requested features and improves accessibility for new players while keeping the original hardcore climbing challenge fully intact.New Features:Checkpoints (Optional) - Toggle ON/OFF when starting a New Game. When ON, you’ll respawn at your last checkpoint instead of the mountain base.Twin Hammers - Play with two smaller hammers, one in each hand. Easier to control than the original Heavy Hammer. Selectable in the Hammer dropdown at the start of a New Game.Left / Right Heavy Hammer Option - The Heavy Hammer can now b
2025-06-27 19:16 UTC · Community Announcements · Clamb
This new update brings major improvements to performance, stability, and compatibility. The PC version now benefits from months of optimization work originally done to make the game run on standalone VR hardware. As a result, the game runs faster, is more stable, and the build size has been more than halved - all without significant visual differences. Highlights Controller disconnection no longer causes flying/stretching bugs. Resolved the "arm stretch" issue when tracking is lost or controllers run out of battery. Improved spawn logic. Players are now correctly spawned without risk of gettin
2024-12-19 18:30 UTC · Community Announcements · Clamb
Thank you all for your feedback and support! Based on your input, this update focuses on one of the main areas of concern: the hammer swinging through or getting stuck in objects too often. My apologies to anyone who faced difficulties because of this issue. This update improves the interaction with the hammer, making the climbing experience more enjoyable. Here’s a summary of the changes made in this patch for both the full game and the demo: - Improved physics engine and object interactions for better compatibility across a wider range of hardware devices. - Optimized colliders throughout th
2024-11-07 16:00 UTC · Community Announcements · Clamb
Thanks everyone for playing the demo and sharing your thoughts in the discussions and elsewhere. Due to popular demand, the option to swap the hammer between hands is now live in the demo and will also be available in the full game. Added: Swap Hands Option Before starting a game, you can now choose which hand to hold the hammer with, regular or goofy (left or right). A 'Hands' option has been added to the Settings menu for this. Fixed: Game Ending Bug Launching yourself over the finish height, far from the mountain, with an explosive barrel for example, no longer ends the game. This bug in th
Full appinfo as delivered by Steam PICS, changenumber 38107891. Also at /api/app/2709120/raw.
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