Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 23:12 UTC.
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2026-08-19 12:11 UTC · Community Announcements · Bat-Ela
Ave, Legionaries! Gamescom is almost here, and things have been pretty busy at Tarock. Before we get into that, though, we recently crossed a pretty incredible milestone: 100,000 wishlists on Steam! 🎉 That's a huge number for us, and we want to say a massive thank you to everyone who's wishlisted the game, followed our development, joined our community, shared our posts, or simply told a friend about Lost Legions. It genuinely means a lot to our small team. {STEAM_CLAN_IMAGE}/44992326/beb6260906e25125cb3197126651c2316f5c9c52.gif And now, on to Gamescom! This year, Lost Legions will have a boo
2026-05-18 12:15 UTC · Community Announcements · Bat-Ela
Hey everyone, It’s been a while since I last had a turn writing a blog for Lost Legions. I’ve been too busy in the pixel mines over the last couple of months. About two weeks ago, we had an all-hands-on-deck meeting with our team, which normally works remotely, and it was so energising that I couldn’t wait to write about it here. The reason we met wasn’t necessarily a good one. With a launch date planned for July, there was a growing unease within the team that something in the game was missing. We have a lot of nice systems, but somehow they don’t click together perfectly yet. The latest frie
2026-04-17 13:42 UTC · Community Announcements · Bat-Ela
Hey everyone, Before we jump into this week’s update, we first want to say thank you. Lost Legions has now passed 80,000 wishlists on Steam, and seeing so many people excited for the game means a lot to us. We’re incredibly grateful for all the support and feedback you’ve given us so far. {STEAM_CLAN_IMAGE}/44992326/2c697a0859e64e51ed3b5db236b50a70c90bca57.jpg Over the past few weeks, a big part of our work has been deciding what the Early Access version of Lost Legions should focus on most. That meant making some difficult choices internally and setting aside ideas that, while cool, did not d
2026-01-23 09:29 UTC · Community Announcements · Bat-Ela
Interview with Game Producer Martin Welcome back to our blog series, where we introduce the people working on Lost Legions. In these short interviews, team members talk about what they are currently working on, what excites them, and how the game is coming together behind the scenes. Introduce yourself: Hey, I am Martin. I am the Game Producer at Tarock Interactive, and I have been working on Lost Legions for about six months now. I started with three months as an intern and then moved into a full-time position. My job is mainly about keeping the project moving forward. I help structure planni
2025-12-10 12:13 UTC · Community Announcements · Bat-Ela
Welcome to our new blog series where we share short interviews with the people creating Lost Legions. Each post gives someone from the team a chance to talk about what they’re working on, what they enjoy, and what challenges they face. We hope this format gives you a fresh and personal look at how the game grows. Introduce yourself: Hi, I’m Ruben. I’m a Junior Level Designer at Tarock Interactive, and I’ve been working on Lost Legions for the last 6 months. I started as an intern in summer and apparently made a name for myself, because I was offered a junior position shortly after. In my time
2025-11-11 14:52 UTC · Community Announcements · Bat-Ela
Hey everyone, Bat-El here. First of all, sorry for the silence these past few weeks. Things have been extremely busy on our side, and the team has been deep in production, which is a good problem to have. I wanted to take a moment to share a clear overview of what we’ve been working on and what’s coming up next. Team Expansion & Production Over the last weeks, we onboarded our new content team and equipped them with all the final tools they needed. With that setup complete, full-scale content production for our first biome is officially underway. This is a major step forward for the project. W
2025-09-15 15:36 UTC · Community Announcements · Bat-Ela
Hi everyone, Stephan here with a quick insight into the Lost Legions savegame system. Open World With Lost Legions being an open world game there is a lot of data to save. From the player's inventory and their current location in the world, equipped weapons, their health and stamina values, all the way to content of chests, ownership of claimed areas, progress of personal and shared quests and the already explored areas of the map. Level Streaming Since the world is so large we are also streaming parts of the map in and out of memory. If a part of the map is unloaded we need to save everything
2025-09-01 10:19 UTC · Community Announcements · Bat-Ela
Hey everyone, Bat-El here, I’m the marketing & community manager on the project. Our big community playtest has wrapped up, and honestly, it was one of the highlights of our summer. A huge thank you to everyone who joined in, whether you spent hours building, tried out every combat move, sent your NPCs on wild errands, or simply ran around seeing what you could (and couldn’t) break. Every single one of you helped us push the game forward. We’ve already learned so much from this test. Some things landed exactly as we hoped, others… not so much, and a few turned out completely different than exp
2025-08-08 10:10 UTC · Community Announcements · Bat-Ela
Bonum diem! It's Tim, Art Lead at Tarock Interactive, and I'm back with a new dev blog entry after quite some time. Jens and Felix usually keep you up to date on the fantastic progress we're making with Lost Legions. This time, however, I'd like to give you a few insights and thoughts on the game's graphic design. As mentioned in the last blog post, we've been working intensively on the intro level over the past few weeks. The player starts in a Roman camp in the middle of the Teutoburg Forest and has to defend themselves against attacking Germanic tribes in the rain and darkness. Thanks to th
2025-07-18 14:39 UTC · Community Announcements · Bat-Ela
Salvete amici mei,The last few weeks have been a rollercoaster of emotions for me. I’ve never been on a rollercoaster. I don’t need that kind of thrill in my free time—I already get plenty of it at work.Last month was supposed to be a triumphant event. I had already written about it in a previous blog. We met with the sport fencers of the Gladiatores Berolinenses in the halls of the S4G School for Games to record their authentic movements for Lost Legions. My expectations were very high. I knew that with the Rokoko Smart Suit we had good technology and that the pipeline to process and bring th
2025-07-03 09:33 UTC · Community Announcements · Bat-Ela
Hello everyone! Felix here with another dev blog about Lost Legions. Today I`ll be talking about a big improvement we made in one the most glaring weak spot that we had: the locomotion system. For those of you who`ve never heard this term before: the locomotion system governs what movement animations are played depending on the direction and the velocity a character has. Our early system was very basic and would blend between a very limited amount of walk, run and sprint animations depending on the direction the player was moving. It looked very blocky, if you looked closely you could see the
2025-06-06 10:05 UTC · Community Announcements · Bat-Ela
Hey everyone!I got a break from the pixel mines the last few weeks and got to enjoy the narrative fumes of the plot foundry.When we first began working on Lost Legions, we always envisioned a strong, emotionally resonant story to accompany our survival mechanics, combat systems, and conquest features. But in the early phases of development, our focus was on building the core systems—narrative had to wait its turn.Now, with those foundations in place, we finally have the time and structure to give the story the attention it deserves. And we've gone back to the beginning—not just of our game, bu
2025-05-15 14:46 UTC · Community Announcements · Bat-Ela
Summer Internship Big things are on the horizon for Lost Legions. With the summer internship season underway at the School for Games (S4G), where I also teach part-time, we’re once again bringing fresh talent into the team. These internships have become a proven win-win -the students gain valuable real-world experience, and we gain momentum in production just when we need it most. {STEAM_CLAN_IMAGE}/44992326/2ecf4a75888dc013e80cf48b5970c6a957a7fa1e.png Right now, everything is aligning: the core systems are in place, and we’re shifting focus toward integrating all our design work into actual g
2025-04-21 15:14 UTC · Community Announcements · felix
Hello everyone, Felix here with a slightly overdue blog post. With the alpha milestone behind us, we’re now shifting focus to building content and scaling things up. That said, we’re always working to improve the core mechanics of the game—and with that in mind, we ran a smaller, focused playtest just one week ago. Over the weekend, our closest community members—those on our mailing list and Discord—were invited to take part in a more compact test centered entirely around combat. We set up a new test level where players could freely equip themselves with Tier 1 and 2 gear, and quickly jump int
2025-04-01 11:05 UTC · Community Announcements · Bat-Ela
Salvete amici mei, welcome to the 35th entry of our devblog! Today we have exciting updates from the development of Lost Legions, a big announcement for all those waiting for a playable version, as well as a brief insight into the current industry situation. And finally - a Roman fun fact! Current state of development We are planning three fully playable biomes for Early Access: Meadows, Dark Forest and Swamps. The Meadows are well advanced, and work on the other two biomes is in full swing. Each biome should not only be visually unique, but also feature special gameplay mechanics. In addition
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