Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 23:00 UTC.
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2026-09-11 20:16 UTC · Community Announcements · Gigi
What did we test?Last April’s Playtest we mentioned that we would give some much needed care towards our backend systems, so we could not only add new content more effortlessly, but also help us expand the Tower’s dominion in the future. We spoke previously about one of them, but you experienced the other one a lot this time. Let us break this through. 😉New matchmaking and multiplayer systems, as you could see🫠We tested some of our new connection features! Not only we updated our matchmaking and multiplayer systems, but we also added EOS to prepare your parties. “But… why do you need it so?”
2026-09-01 03:02 UTC · Community Announcements · Gigi
This shorter playtest was really valuable to us!We meant to put for testing not only our new matchmaking system (and oh boy, what a test for our nerves was that), but also our controller support! We also wanted to see how you perform with our new content and… how we need to fix them as well. 😅We won’t take long to share our results for this playtest! But for now, here’s a snippet of what we’ll do next.What’s next?Rework on the 2nd branch of Hunter’s skill tree! – and fix that Mark bug. We’re on it!Widing doors: we’ll expand our tutorial – to welcome everyone at the TowerWe’ll polish the playe
2026-08-30 21:03 UTC · Community Announcements · Gigi
Our servers collapsed too hard and too soon , so we thought it would be fair to give you guys a more time to play. 💕But for those who already reached higher levels on our game, we have good news:THE LAIR OPEN ITS DOORS FOR THOSE WHO DARES TO FACE IT!For everyone who loves a challenge: go to the Lair and meet for yourselves the power of Mutators! Will you endure the Archmage’s powers?Thank you for helping us!I know that encountering bugs is part of the playtest, but it can be frustrating as well, so thank you so much for your patience!Every report about anything strange and out of place inside
2026-08-28 23:09 UTC · Community Announcements · Gigi
Welcome back, heroes of Goldwheat, for another Playtest of Shadows of Chroma Tower! Per usual, you can see the full Patch Notes here: https://doubledashstu.notion.site/Build-Full-Patch-Notes-PT-8-3caee13c01d380f68becff05ca563d6f?source=copy_linkBut before you chase the loot you seek, let us share with you all the new good stuff!EVENT: HUNT THE GOLDEN MIMIC! 🏃🏻💨Golden Mimics are carrying strange treasures, weirdly similar to them. I wonder what it does under certain tools..?Everyone who finds out what kind of secret this sassy little guy holds, will walk through the hall of fame with a new l
2026-08-24 20:53 UTC · Community Announcements · Gigi
Welcome, heroes of Goldwheat! It’s a pleasure to have you back. 💕Since the end of our last playtest, our focus was to carefully deal with some of the features you already know while we had to develop new content.Now is the time to test these fixes and break ’em again! Not only we’ll be holding a brand new event for you to fuss around, but we’re also finally bringing controller support for Shadows of Chroma Tower! Let me get you the details on these 😉EVENT: Hunt the Golden Mimic! 🪙🔍We’re already going to loot for the rest of our lives here… why not add some spice? ✨We noticed from April’s p
2026-08-17 13:42 UTC · Community Announcements · Gigi
We have something special for everyone who's always wanted to face the Tower but felt the genre was too unforgiving: a dedicated tutorial mode!We know the learning curve can be intimidating, and not everyone has a patient friend to explain "aggro" or how looting and skills work. That's why we built a safe space for you to learn at your own pace.Veteran adventurers are welcome too! It's never too late to brush up on the basics (or laugh at the Skelletons who are now playing the role of teachers).What’s the work behind a new tutorial?Besides the fact that not everybody has a friend that could ex
2026-08-03 15:17 UTC · Community Announcements · Gigi
What a journey, my fellow adventurers! I know you guys saw the most part of it, but I wanted to share some of our concepts that never saw the light before showing how Acolyte’s been sounding lately!To see the progress a year-long development, considering all processes of conceptualizing, implementing, refining finally coming to an end… is to let out a proud sigh of our work. Specially when you have ideas that an entire community support and cheer for. Thank you for getting along with us throughout this process. Hell, thank you for being here for us! 💕But let’s talk about Acolyte, shall we?Som
2026-07-13 20:20 UTC · Community Announcements · Gigi
Hey, y’all! Let’s get back to our beloved schedule with spoilers, sneak peeks and self-leaks with a kind of sequel of a spoiler we talked about here.We’ve been working a lot in the navigation of our game, specially when it comes about UI. We adjusted some things, got rid of some bugs, added new bugs, and I believe that we’re even closer to what’s going to be the final result of Shadows of Chroma Tower interface! Take a look:Oh, how beautiful you are! (And look! It’s your stats!) 👀We added your character’s 3D model inside the sheet! Not only you can admire your character now, but you can also
2026-07-06 17:17 UTC · Community Announcements · Gigi
From this height, the world looks small,A patchwork quilt where shadows crawl.The air is thin with ancient dread,And every step wakes something dead.Yet here you stand, with heart and blade,To see the debts the Tower’s made.May luck be your unspoken vow —The Tower that waits, beneath you now.Be part of our community! Join or Discord server: https://discord.com/invite/84bgPFcPNj
2026-06-26 19:05 UTC · Community Announcements · Gigi
It’s still a work in progress! We finished the overall menu navigation, checked on how the binding is working on a grid stash inventory system, that sort of thing. We’re still implementing the final touches, like some base rules to navigate the skill tree and its banners, etc.This is a very extensive work for a small team like ours, and I can’t promise this feature will be fully available for the next playtest. We’ll probably have this fully implemented until August/September at max. But since we spoke previously about it in the announcements channel (check out the last playtest results!), I w
2026-06-22 14:50 UTC · Community Announcements · Gigi
Hi, everyone! I know it’s been a while since the last time you’ve explored the Tower. I know, it’s been too long. We miss you too. (;′⌒`)I was wondering… since we can’t hangout in another playtest for now, maybe sharing a little bit on what we’ve been working on would be nice!Meet the Village! The newest area on our mapApparently, the Archmage is really fond with the idea of holding entire villages hostage in his Tower. This wouldn’t be a different case, ofc. Oh! And he also turned everyone into the very known army that you met. Which is great! More XP, I guess.Treasures, secrets and a hell lo
2026-05-07 21:03 UTC · Community Announcements · Gigi
Before anything else, we wanted to say that we’re really grateful for everyone who put time and effort in helping us understand how to make Shadows of Chroma Tower a better game for every one of us. So thank you! 💜Without further ado: let’s see the results, shall we?🎯 What did we test?Welcome, Acolyte!You finally got your hands on Acolyte, and oh boy, was it a sight to behold! We loved seeing you all crush enemies with the new Maces and War Hammers as well as playing with a handfull boons and ailments.It was crucial for us to see how the reshaped Ailment Burst mechanic felt in the heat of co
2026-04-29 18:39 UTC · Community Announcements · Gigi
Playtest Fixes Update 🔧We just pushed another round of fixes for the playtest. Many of these came directly from player reports, so thank you so much for helping us hunt down bugs, broken items, suspicious crafting behavior, and enemies being... creatively defeated by stairs.Fixed ✅Crafting Materials (Bone Meal and Vitreous Crystal) received from quests no longer come with wrong rarity by mistake and can now be used in crafting. (This fix will not act retroactively)Edwin’s Flaming Sword should no longer be crafted without damage or lose its damage after using gems. (Unfortunately, the swords c
2026-04-27 16:05 UTC · Community Announcements · Gigi
Welcome back, travelers!First weekend of playtest and we’re thrilled to see you all heating up at this starting point of our April Playtest! We missed seeing you all play and break our game time and time again! There were some minor (and some major!) inconveniences in our build that are now fixed!We usually update our players through our Discord server first, so consider being part of our community!Without further ado, here are our updates!WEAVER CRASH: FIXED! ✅We noticed a lot of people chasring while playing with the Weaver (again?!) and then never being able to get back to game, overloading
2026-04-24 22:34 UTC · Community Announcements · Gigi
Welcome back, adventurers! I think I can speak for everybody that it was about time for another round – and it feels good to be back!Let’s dive into the changes we’ve made! Per usual, you can access the full patch notes here: https://doubledashstu.notion.site/soct-patchnotes-pt7Major Updates 🔮CLASSES AND BUILDSAcolyte (ex-Invoker)Now with their own skill tree! And 2 brand new subclasses: Inquisitor and Devout.We weren’t kidding about the weaponry. Acolyte brings 2 brand new weapons!Ban War hammer and MaceHunterWe adjusted some values to improve the consistency and balance of how well the Hunt
Full appinfo as delivered by Steam PICS, changenumber 38807849. Also at /api/app/2713380/raw.
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