2025-12-16 15:57 UTC · Community Announcements · Alien!
Backrooms Media has officially left Early Access and the 1.0 Full Release is available right now!1.0 Update Is HereAfter continuous updates, testing, and improvements, the game is now entering its full release state. Early Access helped shape the core experience, and this version represents a more polished, stable, and complete vision of the game.New Level for The Hunt Game ModeTo celebrate the full release, The Hunt game mode has received a brand-new level: Level Fun. Expect new layouts, new tension, and new ways for things to go wrong as you track down the entity with your team.Bug Fixes & G
2025-11-20 15:59 UTC · Community Announcements · Alien!
Hi everyone!🛠️ Bug FixesThis patch focuses on tightening up the experience. Some reported issues have been resolved, including stability problems and some smaller gameplay quirks. 📋 Take the Player Survey!As the project moves closer to 1.0, I want to make sure the final direction truly reflects what you want the game to become.This update includes a survey asking about your experience so far, what feels strong, what still needs work, and which features you’d like to see prioritized for the full release.💬 As Always, I Need Your Feedback!Let me know how it plays for you, what works, and what
2025-10-13 07:59 UTC · Community Announcements · Alien!
Hi everyone!New Level just arrived at Procedural Generation!⚡ Electrical Station Joins Procedural GenerationThe dark, industrial halls of the Electrical Station are now part of the rotation in Procedural Mode. Every run will feel fresh and unpredictable as layouts shift and new dangers lurk around every corner.🌡️ Temperature Variation MechanicThis update also brings a new feature: room temperatures. These conditions affect how you and your team navigate, survive, and plan your next move.🎮 Launch crash fixedThe new update also fixes the NetDriverListenFailure issue that was sometimes happenin
2025-08-01 11:12 UTC · Community Announcements · Alien!
Hi everyone!Procedurally generated level have been upgraded!🧩 Procedural Generation now has more variety, biomasses and darkness!The generation have been made more dense and creepy. The level from now on, grows out biomasses and progressively gets more and more dark as you progress through, adding more intensity to the level.The items are now spawning more randomly through the level adding more variety to their locations.The item markers also got smaller, so now it is not as easy to find the solution as before! Hunt mode related UI have been improved.💬 As Always, I Need Your Feedback!Procedu
2025-06-24 13:35 UTC · Community Announcements · Alien!
Hi everyone!Procedurally generated levels have arrived to The Hunt game mode!🧩 Procedural Generation Comes to The HuntYour mission to track, trap, and capture an entity has entered a whole new dimension of chaos. Levels now regenerate with each game, creating endless layouts. It’s still The Hunt, but it’s different every time.🕹️ More ReplayabilityThe level, the traps, the items, the entity.. it is all going to be randomly generated. 💬 As Always, I Need Your Feedback!Procedural generation is a huge step forward for the game, and I want to make sure it feels just right. It is in a really earl
2025-04-08 16:02 UTC · Community Announcements · Alex @Pretty Soon
Hey everyone! Just wanted to share a quick update. This time, not a devlog, but a heads-up! 🛠️ No Devlogs for a Little While I’m still working steadily on the game, but I’ve hit a few challenges that turned out to be way more complex (and time-consuming) than I expected. Because of that, there won’t be weekly devlogs for a little while. Right now, I’m completely focused on sorting out this one big thing, and honestly, there just isn’t much new to show or talk about yet. I also want to apologize for not delivering the March update as planned. The issue I ran into ended up delaying things, and
2025-03-14 13:53 UTC · Community Announcements · Alex @Pretty Soon
Hey everyone! Another devlog is here! I’ve been hard at work on the March update, and I’m excited to share what’s been happening! 💡 What’s New? I’m wrapping up the procedural generation system! Just a few final bugs left to fix, and it’s almost good to go. It’s been a tricky process, but I’m really happy with how it’s shaping up. Another big focus has been refining the new lose condition for the new game mode, making sure you don’t just respawn after death. This should add more tension to survival and make every decision count. It’s something I’ve wanted to improve for a while, and it’s final
2025-03-06 14:59 UTC · Community Announcements · Alex @Pretty Soon
Hey everyone! First off, sorry for the missing devlog last week. Things got a little hectic, but we’re catching up now. I’ve got some exciting updates to share, so let’s dive in! 💡 What’s New? I’ve been making solid progress on procedurally generated levels, and things are starting to shape up nicely! This should bring a lot more variety and unpredictability to each playthrough, and I can’t wait for you to experience it soon. Another big focus has been adding new enemies to the hunt game mode. You’ll need to stay on your toes because some fresh dangers are making their way into the game… and
2025-02-20 14:41 UTC · Community Announcements · Alex @Pretty Soon
Hey everyone! Two weeks ago, I introduced a new game mode, and now I’d love for everyone to give it a go! To make that happen, I’m hosting an open playtest where you can jump in and try it out. This is a key moment in shaping the future of the game, and your feedback will help me determine if this is the right direction. 🛠️ New Tools & Traps 🔍 Radar – Detects all lifeforms around you, both friend and foe. 🎭 Decoy – Toss it to lure the entity away. But be careful - it won’t fool them forever. 🚨 Sensor – Alerts you when something passes through its range. ⚡ Stopping Shocker – A last resort t
2025-02-13 15:59 UTC · Community Announcements · Alex @Pretty Soon
Hey everyone! Time for another devlog. This one’s a bit shorter, but the thing I’m working on is pretty exciting! 💡 What’s New? I’m working on procedurally generated levels for the new game mode! This is a huge step, and I’m really excited about it. Having levels that generate dynamically will bring more replayability, unpredictability, and tension, so exactly what Backrooms Media needs. It’s still very early in development, but I can’t wait to show you more as soon as I can! {STEAM_CLAN_IMAGE}/44779997/9e70a684cbd5cd067cc9f11334bff854ee949a83.png Here’s what it looks like on my end so far! �
2025-02-07 14:46 UTC · Community Announcements · Alex @Pretty Soon
Hi everyone! A brand new game mode has arrived, bringing fresh objectives, mechanics, and intense new challenges! This time, your mission is simple but terrifying: capture one of the entities roaming the Backrooms. At any cost. To help you survive this dangerous expedition, I’ve introduced five new traps, each designed to give you a fighting chance. 🛠️ New Tools & Traps 🔍 Radar – Detects all lifeforms around you, both friend and foe. 🎭 Decoy – Toss it to lure the entity away. But be careful - it won’t fool them forever. 🚨 Sensor – Alerts you when something passes through its range. ⚡ Stopp
2025-01-30 16:17 UTC · Community Announcements · Alex @Pretty Soon
Hey everyone! Time for another devlog - I have a bunch of exciting stuff to tell you about! 💡 What’s new? Big news! Work on the new game mode is almost finished! The pieces are finally coming together, and I’m really excited for you to try it out very soon! The lights dim as the main trap sets up, adding an extra layer of tension. There also will be some surprises for you to find, but I don’t want to spoil too much. Discovery is half the fun! {STEAM_CLAN_IMAGE}/44779997/da6a22ce9efdcfd9696c85192a08c33fec75d98b.gif A small glimpse of what's coming soon! On the technical side, most of the sound
2025-01-23 20:49 UTC · Community Announcements · Alien!
Hi! I fixed a bug that occured on Kitty's level with the letters on the boxes. Thank you for reporting the issue! — Patrik
2025-01-23 14:53 UTC · Community Announcements · Alex @Pretty Soon
Hi everyone! There’s a new level waiting for you, and it’s not what it seems... This time, you’ll find yourself in a cute, pink labyrinth, but don’t be fooled by its charming aesthetic. Something deadly lurks in the shadows. Is it just your imagination, or is there an entity watching your every move? Your goal is to navigate through this deceptively sweet nightmare, uncover clues, and find a password to unlock the exit. But be careful... Kitty is watching. You can access this level from the Poolrooms. {STEAM_CLAN_IMAGE}/44779997/eeabca74c8732416a8652f3d0a0b63e47b1986aa.gif 📝 Report your bugs!
2025-01-16 15:07 UTC · Community Announcements · Pretty Kaczky 🦆
Hey everyone! Another Thursday means another quick devlog! 💡 What’s new this week? I’ve been hard at work adding some exciting updates and improvements to the game. Here’s what’s been keeping me busy: There’s a brand-new level in the works! It’s shaping up to be a really eerie addition. It features a unique entity with its own look and mechanics, and introduces new item interaction mechanics, adding a layer of complexity to the gameplay. I can’t wait for you to explore it very soon! {STEAM_CLAN_IMAGE}/44779997/eeabca74c8732416a8652f3d0a0b63e47b1986aa.gif Say hello to this guy! ...Or maybe don
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