2026-08-21 12:47 UTC · Community Announcements · HiddenJoker
The Rogue Prince of Persia is turning ONE! Which means it’s officially old enough to start thinking about potty training.Anyway... earlier this year, we also hit 1 MILLION PLAYERS across all platforms! Not bad for a studio's first game.So naturally, we celebrated with a few drinks… and locking in the Anniversary Update, coming September 17th! And yes that's still in summer, which ends 5 days later ;)See you then!
2026-04-29 15:58 UTC · Community Announcements · HiddenJoker
Hello everyone!So, April is almost over and… no Rogue PoP update in sight? “What happened?""Release when?”We hear you (in our nightmares).We had a bit of a false start on the timing. The original plan was simple: ship in April, Steam only, consoles “later.”Then we reconsidered and decided to try doing the smarter thing for once (took us a minute).We’re taking a bit more time to bring the update to both Steam and consoles at once. Sadly, it means pushing things to sometime this summer, but at least everyone gets the same thing, at the same time.Who even likes the sun anyway?Thanks for your pati
2026-03-04 22:29 UTC · Community Announcements · Ubi_Waldo
The Rogue Prince of Persia Broadcast with Devs: Narrative Designer, Mado Holvoet and Game Writer, Matthew Willis.
2026-03-02 08:59 UTC · Community Announcements · EE_DavidRomero
Fix: Fixed an issue for players returning to the game after the Early Access loot table changes. These players were experiencing bugs where loot sources were empty or not giving any loot (shops, chests, initial weapons, etc.).
2026-02-16 13:35 UTC · Community Announcements · EE_DavidRomero
Patch Notes (v1.0.6: 8cad540e2) Changes: New Tool: Flaming Horses – Unleash a herd of flaming horses that charge forward, leaving a burning trail in their wake. More Info: https://store.steampowered.com/news/app/2717880/view/541130614987817395
2026-02-16 13:34 UTC · Community Announcements · XYZ
Hello everyone!Well time flies and it’s February already! Although it might be too late, I still want to wish you a happy new year before we get in to all the exciting stuff!It’s finally time to talk about the free updates we've been cooking and our roadmap for the first half of the year.BUT.... Before that, we realized the year of the fire horse was about to start with the spring festival so....We've added the Flaming Horses — a tool that will unleash a herd of flaming horses that charge forward, leaving a burning trail behind them.We’ve always wanted a burning tool that works like Altan’s Br
2026-01-15 16:02 UTC · Community Announcements · XYZ
Happy New Year, everyone! After a long holiday break and perhaps a bit too much "holiday spirit" (the liquid kind, let's be honest), the whole team is back in the office and hard at work on the upcoming new content! We hope you all had a fantastic break and managed to squeeze in some quality gaming time. Looking back, 2025 was a massive turning point for The Rogue Prince of Persia. Thanks to your constant feedback and support, our 1.0 release landed with a much stronger critical reception than our initial Early Access launch. We’re currently sitting at an 89% rating on Steam—seeing those revie
2025-12-16 17:37 UTC · Community Announcements · HiddenJoker
Hey,It's been a while, but we're back and do we have an early Christmas gift for you! Well, we don't have it for you right now, but we can tell you about it at least!We'll be coming back next year with post-launch content as free updates for The Rogue Prince of Persia.What exactly is on the way? You'll have to wait a bit longer to find out what's under the gift wrapping...In the meantime, if you also happen to own a Switch, we just released Switch 1 & 2 versions, and you can get it on a nice 33% off launch discount: https://www.nintendo.com/us/store/products/the-rogue-prince-of-persia-switchOt
2025-09-06 02:30 UTC · Gamemag.ru · Александр Логинов
В своё время авторы Dead Cells из студии Motion Twin переложили поддержку своего инди-хита подрядчикам из Evil Empire, которые неплохо справились с задачей. Ну а теперь до релиза добрался дебютный проект компании The Rogue Prince of Persia. Увы, из стадии Early Access игра вышла, сохранив в неизменном виде все недостатки, включая безликие уровни, пресные испытания и проблемы с балансом.
2025-09-03 13:06 UTC · Community Announcements · EE_Amae
Hi there! A new patch just went live, here is the list of changes and fixes: Changes:Added an option to hide version number Bugfix:Fixed an issue with weapons and tools sometimes not dealing the intended damageAdjusted the size of the tentacle's hitbox in PortFixed Vayu's protection not working as intendedFixed multiple localization issues in FarsiFixed an issue with some doors in Palace not having collidersFixed some items unintentionally displaying a recycle optionFixed multiple achievements issues that wouldn't unlock as intendedFixed some visual issues in TempleFixed Smoker's third quest d
2025-08-26 17:24 UTC · Community Announcements · EE_Jolan
Hotfix V1.0.3 : f7d2e6e0 is now live. Bugfixes: Prevent players from getting out of the level in all biomes. Fix some data in the mindmaps, should help with the nodes not displaying. Fix localization reported on discord. Move version number a little bit to the right to avoid overlap with level HUD. Tweak spacing in quests to avoid cut off. Fix Shahin's laboratory art not displaying correctly. Remove recycle component from items that shouldn't have it. A newx patch is on its way with more fixes soon. Thank you all. EE Squad out.
2025-08-22 16:05 UTC · Community Announcements · EE_Jolan
Hotfix V1.0.2 : e5fa75132 is now live. We've heard there was some trouble on the version released on Wednesday for people using Legacy saves or others not being able to unlock achievements. We've been working hard on fixes and to get this new build ***V1.0.2 : e5fa75132*** to you guys asap. So basically what's in there: Hurtboxes remaining too long on some traps. Archivist's texts isn't cutoff anymore. Adding security on Legacy Save Migration. Adding security on Achievements unlock. Add last reward in archivist. Fix localization issue in some archivist description. Fix Health Bar overflowing a
2025-08-22 13:01 UTC · Rock, Paper, Shotgun
The Rogue Prince of Persia celebrated its 1.0 release yesterday with a remarkably honest behind-the-scenes video from developers Evil Empire, detailing the ups and downs of a year-long Early Access period, including the decision to completely overhaul the game's art style and redesign its purple-skinned protagonist. Read more
2025-08-21 07:00 UTC · CGMagazine · Philip Watson
Few ideas in gaming go together as well as the roguelike genre and Prince of Persia. The Rogue Prince of Persia takes all the elements of Evil Empire’s critically acclaimed Dead Cells and staples them with the time-travel aspect of Prince of Persia: The Sands of Time to glorious effect. This is an idea so obvious and fits so well, it was conceived during a late night at the tavern. The Rogue Prince of Persia is an excellent example of what happens when a novel idea, a great development team, and near flawless execution are tethered to each other. The developers at Evil Empire took fan feedback
2025-08-20 17:20 UTC · PCGamesN · editor@pcgamesn.com
The Rogue Prince of Persia has been simmering away for a while now. After entering early access last year, the latest entry in the iconic platforming series, helmed by Dead Cells DLC developer Evil Empire, has undergone some big ol' changes. We've known the full 1.0 launch was on the cards for August, and now the developer has given us an exact time: this very second. Surprise. Read the rest of the story... RELATED LINKS: The Rogue Prince of Persia release date window and the latest news The Rogue Prince of Persia from Dead Cells dev doubles in size with big update Excellent new roguelike from
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