Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-12 01:08 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-03-04 20:09 UTC · Community Announcements · Dan
Hey everyone, We randomly remembered how much we loved playing Borderlands, so we ended up making a custom character skin inspired by that vibe to match the cartoon-style weapon skins already in the game. It even comes with full 'toon' VR hands and everything.You can unlock these items for FREE by reaching certain (quite high) ranks. Alongside that, we fixed a bunch of issues (including the gunstock one) and polished several existing mechanics. Here’s the full list:Added new Toon player customization skins (full character set: head, body, vest)Fixed an issue where gunstock calibration reset wh
2026-01-19 14:55 UTC · Community Announcements · Dan
Hey everyone,This update is a BIG one and focuses on three main areas: weapon feel, AI behavior, and hands-on VR interaction. A lot of this comes straight from community feedback: things that felt off, looked odd, or just didn’t hit as hard as they should.You’ll find long-requested features like the flippable G33 magnifier, fully dynamic pistol hammers, deeper belt and weapon customization, improved AI reactions, and a big polish pass across weapons, audio, animations, combat and visuals. There’s also new content to unlock, plus a mountain of fixes under the hood.Let’s break it down. 🔧 NEW OP
2025-11-27 20:20 UTC · Community Announcements · Dan
Hey everyone,It’s that time of year again: the Steam Award nominations are open.Look, we know it’s a long shot, but if you’ve been enjoying Zero Caliber 2, it would mean a lot to us if you considered nominating it in a category or two. Big VR releases have been rare this year, so who knows… maybe ZC2 actually stands a chance.(Only if you genuinely feel it deserves it, of course.) So, what are we up to after the release?Glad you asked, because it’s a lot!We’re deep into testing the first major update, packed with improvements based directly on your feedback. Here’s a small taste of what’s comin
2025-11-05 20:26 UTC · Community Announcements · DanDanDaaaan
Zero Caliber 2 – Hotfix #1 ChangelogHi everyone, following an incredible launch, we got back to work - the 1st patch is already LIVE! There are some VERY important fixes in there, we need feedback to see if they really worked - feel free to post yours under this post, or in one of our sub forums: https://steamcommunity.com/app/2719740/discussions/0/819211732999263680/ We've already started working on the 1st content update, and yet another QoL patch - please keep the feedback coming, it REALLY helps! ⭐️ GENERAL IMPROVEMENTS ⭐️ Added Brightness Slider (adjustable from 0.5 to 2.0, default: 1.0).
2025-10-31 20:12 UTC · Community Announcements · DanDanDaaaan
🎃 Happy Halloween everyone! 🎃We released Zero Caliber 2 Remastered just in time to give y'all a chance to unlock our spooky weapon skins - all you need to do is complete these ingame challenges: Complete the Richwood's Shock mission in under 10 min 30 sec to get the AA12 & FN Sacr Halloween skinsComplete the Saltbreak Military Harbor mission in under 8 min to get the AR4 Halloween SkinCheck the loadout screen in the lobby - the Pumpkin Grenade should be unlocked by defaultThey look quite spooky if you ask me - happy hunting everyone! 🎃🎃🎃
2025-10-30 16:11 UTC · Community Announcements · DanDanDaaaan
🔥 Zero Caliber 2 Remastered is OUT NOW! 🔥 Update: we just released a hotfix targeting some confusing controller instructions displayed during the tutorial, which made controls confusing. More info here: https://steamcommunity.com/app/2719740/discussions/0/725768672857237110/ After years of hiatus, we're back bby, Zero Caliber 2 Remastered is finally here - rebuilt for PCVR and packed with more chaos, firepower, and intensity than ever before. This is a full-scale VR shooter through and through, featuring:Single-player, 4-player co-op, and classic PvP from day one 🎯 Completely overhauled mis
2025-10-27 17:00 UTC · Community Announcements · DanDanDaaaan
Whatup, champs?We’re absolutely smashing it - closing in on 40,000 wishlists already. Unreal! We genuinely thought 35K would be our ceiling before launch, but you lot clearly had other plans. Even though 45K still feels a bit out there, we’re going to aim for it anyway. Because at this point, why not? You’ve proven time and again that the VR community can move mountains (or at least push a stubborn indie team straight through them).Can we make it happen? Who knows. But either way - you’re all absolute madmen, and we’re beyond grateful for the support.Let’s see how far we can take this before r
2025-10-24 17:00 UTC · Community Announcements · DanDanDaaaan
Hey everyone,If you haven’t played Zero Caliber VR, now’s the perfect time to jump in. It’s currently 60% off, so for 10 bucks you can catch up on the story before Zero Caliber 2 lands on October 30.Zero Caliber 2 takes everything we built with the first game and turns it up several notches - bigger, faster, more intense, and built from the ground up for PCVR.So if you want to see where it all began before things get really wild, now’s your chance. If you don't want to miss the release, you can wishlist the sequel here: By wishlisting, you also contribute to the launch price dropping even lowe
2025-10-21 19:29 UTC · Community Announcements · DanDanDaaaan
Hey everyone,You’re all absolutely amazing, did you know that? Thanks to our joint efforts, we’ve officially passed 35,000 wishlists, which means we can drop Zero Caliber 2’s launch price to $24.99 (down from $29.99)!It’s all thanks to YOU. The VR community really is something special. ❤️ We’re not setting crazy expectations, but hitting, or even getting close to 45K would be absolutely wild.Let’s make one final push before Zero Caliber 2 drops in just 9 days, on October 30.Here’s how you can help:Wishlist Zero Caliber 2 on Steam (step 1): Share this with friends, or your favorite VR community
2025-10-17 19:03 UTC · Community Announcements · DanDanDaaaan
Hey everyone, Hey everyone,We’re just a couple of weeks away from Zero Caliber 2’s Steam release, and it’s finally time to show you what we’ve been cooking up.We’ve talked a lot about how much work went into building one of the most varied and action-packed VR shooter out there - now it’s time to prove it. Our latest devlog features gameplay snippets from all 12 campaign missions, each with its own unique setting, pacing, and combat style: From tight urban fights to large-scale open battles, every mission was designed to push the limits of what a VR FPS can feel like - whether you’re playing s
2025-10-14 13:58 UTC · Community Announcements · DanDanDaaaan
Hi there, just a quick update:We’re closing in on 35,000 wishlists (currently at 34.295), which honestly feels surreal in today’s VR landscape. Let’s be real: it’s not the easiest time to be making VR games. The big players aren’t exactly making it simple for indie teams to thrive, and yet here we are, thanks to all of you. We never imagined we’d be anywhere near this number before launch. Seeing the VR community rally behind a project like this means more than we can put into words. You’re helping us prove there’s still room for story-driven, co-op, and PvP VR shooters made with heart.Anyway,
2025-10-10 13:51 UTC · Community Announcements · DanDanDaaaan
Hey everyone,Our last giveaway post kinda got buried under all the news that followed - so we’re doing Round 2 to give everyone a fair shot!We’re giving away 4x2 copies of Zero Caliber 2 Remastered - that’s four lucky winners, each getting a copy for themselves and one for their Co-op partner of choice. Important: If you already commented on the previous giveaway post, you’re still in the raffle. Commenting under this post just doubles your chance of being drawn.Here’s how to enter:Wishlist Zero Caliber 2 Remastered on Steam (step 1):Comment "wishlisted" under this post, so I can contact you i
2025-10-07 13:23 UTC · Community Announcements · DanDanDaaaan
Hey everyone, We just dropped a new devlog going through everything you need to know about Zero Caliber 2. I made sure to put in never-before-seen gameplay footage - I would totally watch it if I were you! (Or read it below - I included pics to illustrate the awesomeness.) If you'd prefer to read up on what's waiting for you in our most ambitious game yet, here it is in written form: ▶ INTRO We’re almost there. The release candidate build of Zero Caliber 2 is currently in testing - both internally and with our amazing beta testers. If nothing serious comes up, we’re launching on Steam on Octob
2025-10-02 14:01 UTC · Community Announcements · DanDanDaaaan
Hey everyone,We're about to hit a huge milestone: 30,000 wishlists for Zero Caliber 2! That means we’re only 5K away from the next step in our wishlist campaign - and if we get there before launch, we’ll be able to drop the launch price to $24.99! For us as a small indie team, this is massive. Zero Caliber 2 has the scale and feel of a big-budget shooter, but it’s being built by a handful of passionate devs who just want to keep VR shooters alive and evolving. We can’t even describe how much every single wishlist helps - it literally keeps the lights on and fuels our mission to keep making VR
2025-09-29 19:07 UTC · Community Announcements · DanDanDaaaan
Hey everyone, We’ve been heads down for months pimping and enhancing the gameplay, graphics, effects, pushing through bug lists, adding new features and testing like maniacs. The Release Candidate build is in its final stretch, and unless something truly wild happens, this is it - release day is locked. Zero Caliber 2 is dropping on October 30. Why are we so excited? Because PCVR doesn’t get moments like this very often anymore. It’s rare these days to see a new VR shooter drop that isn’t just a lazy port or a quick arcade experience. Zero Caliber 2 is the opposite of that. It’s a full package
Full appinfo as delivered by Steam PICS, changenumber 38762607. Also at /api/app/2719740/raw.
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